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openmw-tes3mp/apps/openmw/mwmechanics
NeveHanter e82d542d89 Merge remote-tracking branch 'upstream/master' into bugfix-3617 8 years ago
..
activespells.cpp Cleanup of #include statements 9 years ago
activespells.hpp Cleanup of #include statements 9 years ago
actor.cpp MechanicsManager, frame update 10 years ago
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 10 years ago
actors.cpp Allow command spells to work when cast by AI on AI 8 years ago
actors.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 8 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 9 years ago
aiactivate.cpp Fix shadowing warnings 8 years ago
aiactivate.hpp Cleanup of #include statements 9 years ago
aiavoiddoor.cpp Cleanup of #include statements 9 years ago
aiavoiddoor.hpp Cleanup of #include statements 9 years ago
aicombat.cpp Stop combat between AI when canFight is false 8 years ago
aicombat.hpp Stop combat between AI when canFight is false 8 years ago
aicombataction.cpp Implement fleeing AI (Closes #1118) 8 years ago
aicombataction.hpp Implement fleeing AI (Closes #1118) 8 years ago
aiescort.cpp Trim unneeded code 9 years ago
aiescort.hpp Cleanup of #include statements 9 years ago
aiface.cpp Implement Face instruction (Feature #1424) 9 years ago
aiface.hpp Implement Face instruction (Feature #1424) 9 years ago
aifollow.cpp Fixed multiple spelling mistakes 8 years ago
aifollow.hpp Don't make Command spells cancel AI packages 8 years ago
aipackage.cpp Fix warning 8 years ago
aipackage.hpp Fixed more spelling mistakes 8 years ago
aipursue.cpp Revert "Revert "Merge pull request #993 from mrcheko/pathfinding"" 8 years ago
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 9 years ago
aisequence.cpp Stop combat when adding an AI package to an actor 8 years ago
aisequence.hpp Cleanup of #include statements 9 years ago
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 10 years ago
aitravel.cpp AiPackage: fix path recalc on cell change 8 years ago
aitravel.hpp AiPackage: fix path recalc on cell change 8 years ago
aiwander.cpp Added check to prevent attempted wandering of empty paths 8 years ago
aiwander.hpp Fixed more spelling mistakes 8 years ago
alchemy.cpp Fix reversed use of alembics and retorts 8 years ago
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
autocalcspell.cpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
autocalcspell.hpp Show starting abilities, powers and spells in stat-review window (Fixes #2410) 8 years ago
character.cpp Match best attack selection to original MW 8 years ago
character.hpp Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653) 8 years ago
combat.cpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 8 years ago
combat.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 8 years ago
coordinateconverter.cpp Fixed errors pointed out by Zini. 9 years ago
coordinateconverter.hpp Fixed errors pointed out by Zini. 9 years ago
creaturestats.cpp Fix magicka and fatigue calculations from fortifying attributes 9 years ago
creaturestats.hpp Process death events at the end of the death animation (Fixes #1873) 9 years ago
difficultyscaling.cpp Cleanup of #include statements 9 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Cleanup of #include statements 9 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Cleanup of #include statements 9 years ago
enchanting.hpp Cleanup of #include statements 9 years ago
levelledlist.hpp Cleanup of #include statements 9 years ago
magiceffects.cpp Remove empty line at the beginning of files 10 years ago
magiceffects.hpp Fix various MSVC warnings 10 years ago
mechanicsmanagerimp.cpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 8 years ago
mechanicsmanagerimp.hpp Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith 8 years ago
movement.hpp Readded collision objects and movement physics 10 years ago
npcstats.cpp Fix shadowing warnings 8 years ago
npcstats.hpp Show correct class image in level-up dialog (Fixes #3443) 9 years ago
objects.cpp Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
objects.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
obstacle.cpp Revert "Revert "Merge pull request #993 from mrcheko/pathfinding"" 8 years ago
obstacle.hpp Fixed multiple spelling mistakes 8 years ago
pathfinding.cpp Fixed more spelling mistakes 8 years ago
pathfinding.hpp Fixed more spelling mistakes 8 years ago
pathgrid.cpp Fixed more spelling mistakes 8 years ago
pathgrid.hpp Fixed more spelling mistakes 8 years ago
pickpocket.cpp Move rng to components 10 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp Fix shadowing warnings 8 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 10 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Merge remote-tracking branch 'upstream/master' into bugfix-3617 8 years ago
spellcasting.hpp Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater. 8 years ago
spells.cpp Cache magic effects in MWMechanics::Spells 9 years ago
spells.hpp Cache magic effects in MWMechanics::Spells 9 years ago
stat.cpp Fix magicka and fatigue calculations from fortifying attributes 9 years ago
stat.hpp Fix magicka and fatigue calculations from fortifying attributes 9 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp Cleanup of #include statements 9 years ago
summoning.hpp Cleanup of #include statements 9 years ago
trading.cpp Cleanup of #include statements 9 years ago
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 9 years ago