.. |
cell.cpp
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Cleanup bullet objects in the destructors.
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2014-10-26 07:56:51 +11:00 |
cell.hpp
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Convert PhysicsSystem to a singleton.
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2014-10-24 19:14:02 +10:00 |
elements.hpp
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added visibility flags
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2014-07-31 13:25:30 +02:00 |
lighting.cpp
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added lighting switching
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2014-03-23 15:14:26 +01:00 |
lighting.hpp
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added lighting switching
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2014-03-23 15:14:26 +01:00 |
lightingbright.cpp
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added bright lighting mode
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2014-03-26 18:29:15 +01:00 |
lightingbright.hpp
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added bright lighting mode
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2014-03-26 18:29:15 +01:00 |
lightingday.cpp
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added day lighting mode
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2014-03-26 17:47:56 +01:00 |
lightingday.hpp
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added day lighting mode
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2014-03-26 17:47:56 +01:00 |
lightingnight.cpp
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added night lighting mode
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2014-03-26 17:59:42 +01:00 |
lightingnight.hpp
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added night lighting mode
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2014-03-26 17:59:42 +01:00 |
navigation.cpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
navigation.hpp
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Fix cppcheck issues
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2014-09-26 17:48:14 +02:00 |
navigation1st.cpp
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compensated for different coordinate systems
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2014-03-21 13:39:22 +01:00 |
navigation1st.hpp
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rolling
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2014-02-28 11:58:03 +01:00 |
navigationfree.cpp
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rolling
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2014-02-28 11:58:03 +01:00 |
navigationfree.hpp
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rolling
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2014-02-28 11:58:03 +01:00 |
navigationorbit.cpp
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added orbit navigation mode
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2014-03-01 14:15:04 +01:00 |
navigationorbit.hpp
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added orbit navigation mode
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2014-03-01 14:15:04 +01:00 |
object.cpp
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Revert to storing Scene Node names as the key in RigidBody. Allow moving objects up/down using scroll wheel or touchpad while dragging. Cleanup code a little.
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2014-10-29 23:02:38 +11:00 |
object.hpp
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Convert PhysicsSystem to a singleton.
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2014-10-24 19:14:02 +10:00 |
overlaymask.cpp
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Fix corruption issue when the initial scenewidget is closed before subsequent ones. Also place the label closer to the terrain height at the center of the cell, should reduce the perception of the label jumping around too much.
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2014-10-14 11:43:56 +11:00 |
overlaymask.hpp
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Remove override (c++11)
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2014-10-13 16:42:50 +11:00 |
overlaysystem.cpp
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fixed overlay singleton
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2014-10-17 14:23:27 +02:00 |
overlaysystem.hpp
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fixed overlay singleton
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2014-10-17 14:23:27 +02:00 |
pagedworldspacewidget.cpp
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Fix typo.
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2014-10-29 23:38:19 +11:00 |
pagedworldspacewidget.hpp
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Revert to storing Scene Node names as the key in RigidBody. Allow moving objects up/down using scroll wheel or touchpad while dragging. Cleanup code a little.
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2014-10-29 23:02:38 +11:00 |
previewwidget.cpp
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Convert PhysicsSystem to a singleton.
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2014-10-24 19:14:02 +10:00 |
previewwidget.hpp
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fixed some function names
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2014-06-27 10:35:00 +02:00 |
scenewidget.cpp
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Allow multiple scene managers per physics engine. Compiles but does not work properly.
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2014-10-31 08:18:15 +11:00 |
scenewidget.hpp
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Experimental mouse event state machine for 3d editing, starting with drag & drop objects.
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2014-10-28 06:01:19 +11:00 |
terrainstorage.cpp
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Implement terrain rendering in OpenCS (Fixes #1597)
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2014-10-08 17:17:31 +02:00 |
terrainstorage.hpp
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Implement terrain rendering in OpenCS (Fixes #1597)
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2014-10-08 17:17:31 +02:00 |
textoverlay.cpp
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Minor visual improvements.
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2014-10-14 17:34:10 +11:00 |
textoverlay.hpp
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Minor visual improvements.
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2014-10-14 17:34:10 +11:00 |
unpagedworldspacewidget.cpp
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Convert PhysicsSystem to a singleton.
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2014-10-24 19:14:02 +10:00 |
unpagedworldspacewidget.hpp
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generalising and cleaning up drop implementation of worldspace widget
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2014-09-11 13:04:20 +02:00 |
worldspacewidget.cpp
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Allow multiple scene managers per physics engine. Compiles but does not work properly.
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2014-10-31 08:18:15 +11:00 |
worldspacewidget.hpp
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Revert to storing Scene Node names as the key in RigidBody. Allow moving objects up/down using scroll wheel or touchpad while dragging. Cleanup code a little.
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2014-10-29 23:02:38 +11:00 |