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openmw-tes3mp/apps/openmw/mwrender
2012-08-09 10:24:18 +04:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp Rename a couple methods to match their scripting counterparts 2012-07-20 00:53:12 -07:00
actors.hpp Mostly removal of unnecessary #include's and a little clean up 2012-07-17 09:27:12 +02:00
animation.cpp Support playgroup mode 0 2012-07-24 14:54:12 -07:00
animation.hpp Support playgroup mode 0 2012-07-24 14:54:12 -07:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
compositors.cpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
compositors.hpp fix triangle / batch counts with compositors 2012-06-22 12:56:04 +02:00
creatureanimation.cpp Store text keys from base NIF animations 2012-07-23 17:27:35 -07:00
creatureanimation.hpp Merge remote branch 'modred11/master' 2012-07-17 10:21:46 +02:00
debugging.cpp more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
debugging.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
localmap.cpp accidently removed the map. 2012-07-09 20:14:07 +02:00
localmap.hpp Issue #107: Ptr related include cleanup 2012-07-03 13:55:53 +02:00
npcanimation.cpp Store text keys from base NIF animations 2012-07-23 17:27:35 -07:00
npcanimation.hpp Reimplement the skirt part 2012-07-18 22:32:26 -07:00
objects.cpp Return text keys from NIFs when creating entities 2012-07-23 17:20:47 -07:00
objects.hpp sync mrt_output setting 2012-07-11 02:31:03 +02:00
occlusionquery.cpp minor fix 2012-04-19 01:10:55 +02:00
occlusionquery.hpp Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
player.cpp added camera flip control, fixed input rotation axis 2012-08-09 10:24:18 +04:00
player.hpp added camera flip control, fixed input rotation axis 2012-08-09 10:24:18 +04:00
renderconst.hpp water 2012-07-19 22:23:07 +02:00
renderinginterface.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.cpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
renderingmanager.hpp rotateObject() added, input system rewritten 2012-08-09 00:15:52 +04:00
shadows.cpp sky 2012-07-11 09:08:55 +02:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Return text keys from NIFs when creating entities 2012-07-23 17:20:47 -07:00
sky.hpp Merge branch 'master' into nif-cleanup 2012-07-23 15:35:31 +02:00
terrain.cpp Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup" 2012-07-23 15:36:12 +02:00
terrain.hpp Revert "Merge remote-tracking branch 'mark76/multiple_esm_esp' into nif-cleanup" 2012-07-23 15:36:12 +02:00
terrainmaterial.cpp Build fix for Windows 2012-08-01 11:47:36 -04:00
terrainmaterial.hpp terrain as it was before, with about 4x less code 2012-07-15 08:21:43 +02:00
water.cpp World::isUnderwater(), World::isSwimming() 2012-08-03 14:42:09 +04:00
water.hpp World::isUnderwater(), World::isSwimming() 2012-08-03 14:42:09 +04:00