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openmw-tes3mp/apps/openmw/mwrender
Alexei Dobrohotov 4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
Minor water shader fixes
2019-05-11 18:07:58 +03:00
..
.gitignore
actoranimation.cpp Revise light source configuration (bug #4965) 2019-04-10 22:31:31 +03:00
actoranimation.hpp Fix magic glow update for sheathing weapons 2019-03-05 11:51:56 +04:00
actorspaths.cpp
actorspaths.hpp
animation.cpp Merge pull request #2355 from akortunov/transparency 2019-05-04 20:24:01 +03:00
animation.hpp Merge pull request #2355 from akortunov/transparency 2019-05-04 20:24:01 +03:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
camera.hpp
cell.hpp
characterpreview.cpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
characterpreview.hpp
creatureanimation.cpp
creatureanimation.hpp Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00
effectmanager.cpp
effectmanager.hpp
globalmap.cpp Do not use the delayed map cells update 2019-03-22 18:58:34 +04:00
globalmap.hpp
landmanager.cpp Implement generic caching system 2019-03-14 09:10:19 +04:00
landmanager.hpp Implement generic caching system 2019-03-14 09:10:19 +04:00
localmap.cpp Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
localmap.hpp Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
navmesh.cpp Fix switch from invalid navmesh number to valid 2019-03-04 22:59:47 +03:00
navmesh.hpp
npcanimation.cpp Do not use the xbase_anim.kf as a fallback for werewolves (bug #5004) 2019-04-30 17:51:38 +04:00
npcanimation.hpp Init NPC type properly in the NpcAnimation 2019-03-20 12:28:03 +04:00
objects.cpp
objects.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
pathgrid.cpp Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
pathgrid.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp Merge pull request #2277 from akortunov/terrain 2019-04-12 11:17:20 +02:00
renderingmanager.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rendermode.hpp
ripplesimulation.cpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
ripplesimulation.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp Fix frozen rain when water refractions are disabled 2019-04-12 16:43:18 +03:00
sky.hpp Remove redundant includes 2019-02-23 08:02:12 +04:00
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 2019-03-18 10:27:29 +04:00
terrainstorage.hpp Add override to fix warnings 2019-03-20 00:19:26 +03:00
util.cpp
util.hpp
vismask.hpp Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
water.cpp Merge pull request #2281 from akortunov/shaders 2019-05-11 18:07:58 +03:00
water.hpp Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
weaponanimation.cpp Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00
weaponanimation.hpp Use relative animation time only for bows and crossbows (bug #3778) 2019-03-08 20:16:02 +04:00