.. |
activespells.cpp
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When an actor dies purge all spell effects cast by that actor (Fixes #3175)
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2016-02-01 22:52:28 +01:00 |
activespells.hpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
actor.cpp
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MechanicsManager, frame update
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2015-04-25 15:19:17 +02:00 |
actor.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
actors.cpp
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
actors.hpp
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Fix the enemy nearby check (Bug #3423)
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2016-06-07 01:55:34 +02:00 |
actorutil.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actorutil.hpp
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actorutil.hpp includes mwworld/ptr.hpp
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2015-09-11 18:43:06 +12:00 |
aiactivate.cpp
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Include cleanup
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2015-07-25 02:11:49 +02:00 |
aiactivate.hpp
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Pass the CharacterController to AiPackage::execute
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2015-06-26 17:47:04 +02:00 |
aiavoiddoor.cpp
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Accept a ConstPtr in getDoorState
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2015-12-19 16:15:45 +01:00 |
aiavoiddoor.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aicombat.cpp
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Use fCombatDistance as the creature attack range
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2016-06-10 23:47:01 +02:00 |
aicombat.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aicombataction.cpp
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Added 1.5 bonus for ranged weapons when weapons are rated
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2016-06-09 21:23:36 +02:00 |
aicombataction.hpp
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AI combat actions: rename 'target' to 'enemy'
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2016-02-07 01:29:11 +01:00 |
aiescort.cpp
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Change editor-placed AI packages to cycle
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2016-05-29 17:34:40 +09:00 |
aiescort.hpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aifollow.cpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aifollow.hpp
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Fix clang analyzer warnings
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2016-02-16 19:17:04 +01:00 |
aipackage.cpp
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Don't repeat sequences of only one non-wander AI
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2016-06-06 04:12:49 +09:00 |
aipackage.hpp
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Don't repeat sequences of only one non-wander AI
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2016-06-06 04:12:49 +09:00 |
aipursue.cpp
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extracted function isTargetMagicallyHidden().
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2015-08-09 14:20:55 +12:00 |
aipursue.hpp
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Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
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2016-02-02 22:20:56 +01:00 |
aisequence.cpp
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Don't repeat sequences of only one non-wander AI
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2016-06-06 04:12:49 +09:00 |
aisequence.hpp
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Don't repeat sequences of only one non-wander AI
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2016-06-06 04:12:49 +09:00 |
aistate.hpp
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Remove BOOST_STATIC_ASSERT to fix clang warnings
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2015-06-04 20:11:40 +02:00 |
aitravel.cpp
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Change editor-placed AI packages to cycle
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2016-05-29 17:34:40 +09:00 |
aitravel.hpp
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Pass the CharacterController to AiPackage::execute
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2015-06-26 17:47:04 +02:00 |
aiwander.cpp
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Change Wander duration to run on a counter
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2016-06-10 04:36:18 +09:00 |
aiwander.hpp
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Update comment
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2016-06-11 21:25:40 +02:00 |
alchemy.cpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
alchemy.hpp
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Don't reveal unknown potion effects in alchemy window (Fixes #3146)
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2016-02-02 22:50:11 +01:00 |
autocalcspell.cpp
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Fixed rest of travis errors.
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2015-08-21 22:41:31 +12:00 |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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2014-07-12 18:53:15 +02:00 |
character.cpp
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
character.hpp
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
combat.cpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
combat.hpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
coordinateconverter.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
coordinateconverter.hpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
creaturestats.cpp
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
creaturestats.hpp
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
difficultyscaling.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Optimize MWMechanics::Spells
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2015-11-27 01:07:15 +01:00 |
drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
enchanting.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
enchanting.hpp
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Enchanting: fix skill-based cast cost bonus being applied twice
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2015-01-07 04:41:12 +01:00 |
levelledlist.hpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
magiceffects.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
magiceffects.hpp
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Fix various MSVC warnings
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2015-02-15 20:10:21 -06:00 |
mechanicsmanagerimp.cpp
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Fix the enemy nearby check (Bug #3423)
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2016-06-07 01:55:34 +02:00 |
mechanicsmanagerimp.hpp
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Fix the enemy nearby check (Bug #3423)
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2016-06-07 01:55:34 +02:00 |
movement.hpp
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Readded collision objects and movement physics
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2015-05-12 03:02:15 +02:00 |
npcstats.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
npcstats.hpp
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Don't use separate werewolf skills/attributes for non-player werewolves
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2015-06-21 17:28:18 +02:00 |
objects.cpp
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Make an error message slightly more helpful
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2015-08-19 01:24:54 +02:00 |
objects.hpp
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Alert the user if attempting to play an animation fails
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2015-07-30 08:00:26 -04:00 |
obstacle.cpp
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Refactor to reuse existing obstacle detection
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2016-04-16 12:14:00 -05:00 |
obstacle.hpp
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Refactor to reuse existing obstacle detection
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2016-04-16 12:14:00 -05:00 |
pathfinding.cpp
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Refactor PathFinder functions to be useable by AiWander
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2016-04-10 20:44:08 -05:00 |
pathfinding.hpp
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Refactor PathFinder functions to be useable by AiWander
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2016-04-10 20:44:08 -05:00 |
pathgrid.cpp
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centralize the world/cell coordinate conversion logic.
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2015-08-16 18:55:02 +12:00 |
pathgrid.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
pickpocket.cpp
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Move rng to components
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2015-04-22 17:58:55 +02:00 |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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2014-01-07 03:01:33 +01:00 |
repair.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
security.cpp
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Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
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2015-08-13 17:08:21 +02:00 |
security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
spellcasting.cpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
spellcasting.hpp
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Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
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2016-02-22 19:42:54 +01:00 |
spells.cpp
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
spells.hpp
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Some fixes for building on FreeBSD
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2016-01-25 14:13:16 +01:00 |
stat.cpp
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Explicity instantiate MWMechanics::Stat
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2015-07-09 14:41:37 +02:00 |
stat.hpp
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Explicity instantiate MWMechanics::Stat
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2015-07-09 14:41:37 +02:00 |
steering.cpp
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Fixed bug in smoothTurn()
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2015-09-06 17:39:48 +12:00 |
steering.hpp
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Fixes for building with unity build
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2015-09-24 15:21:42 +02:00 |
summoning.cpp
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Use safePlaceObject for summoned creature spawning
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2016-02-29 17:27:07 +01:00 |
summoning.hpp
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Suppress warning about the lack of virtual destructor.
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2015-02-16 16:41:53 +11:00 |
trading.cpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |
trading.hpp
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Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading
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2016-06-04 12:28:47 -04:00 |