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openmw-tes3mp/apps/openmw/mwmechanics
2016-06-12 00:04:50 +02:00
..
activespells.cpp When an actor dies purge all spell effects cast by that actor (Fixes #3175) 2016-02-01 22:52:28 +01:00
activespells.hpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
actor.cpp MechanicsManager, frame update 2015-04-25 15:19:17 +02:00
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 2014-12-24 15:45:14 +01:00
actors.cpp Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
actors.hpp Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
actorutil.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 2015-09-11 18:43:06 +12:00
aiactivate.cpp Include cleanup 2015-07-25 02:11:49 +02:00
aiactivate.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aiavoiddoor.cpp Accept a ConstPtr in getDoorState 2015-12-19 16:15:45 +01:00
aiavoiddoor.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aicombat.cpp Use fCombatDistance as the creature attack range 2016-06-10 23:47:01 +02:00
aicombat.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aicombataction.cpp Added 1.5 bonus for ranged weapons when weapons are rated 2016-06-09 21:23:36 +02:00
aicombataction.hpp AI combat actions: rename 'target' to 'enemy' 2016-02-07 01:29:11 +01:00
aiescort.cpp Change editor-placed AI packages to cycle 2016-05-29 17:34:40 +09:00
aiescort.hpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aifollow.cpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aifollow.hpp Fix clang analyzer warnings 2016-02-16 19:17:04 +01:00
aipackage.cpp Don't repeat sequences of only one non-wander AI 2016-06-06 04:12:49 +09:00
aipackage.hpp Don't repeat sequences of only one non-wander AI 2016-06-06 04:12:49 +09:00
aipursue.cpp extracted function isTargetMagicallyHidden(). 2015-08-09 14:20:55 +12:00
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 2016-02-02 22:20:56 +01:00
aisequence.cpp Don't repeat sequences of only one non-wander AI 2016-06-06 04:12:49 +09:00
aisequence.hpp Don't repeat sequences of only one non-wander AI 2016-06-06 04:12:49 +09:00
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 2015-06-04 20:11:40 +02:00
aitravel.cpp Change editor-placed AI packages to cycle 2016-05-29 17:34:40 +09:00
aitravel.hpp Pass the CharacterController to AiPackage::execute 2015-06-26 17:47:04 +02:00
aiwander.cpp Change Wander duration to run on a counter 2016-06-10 04:36:18 +09:00
aiwander.hpp Update comment 2016-06-11 21:25:40 +02:00
alchemy.cpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 2016-02-02 22:50:11 +01:00
autocalcspell.cpp Fixed rest of travis errors. 2015-08-21 22:41:31 +12:00
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 2014-07-12 18:53:15 +02:00
character.cpp Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
character.hpp Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
combat.cpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
combat.hpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
coordinateconverter.cpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
coordinateconverter.hpp Fixed errors pointed out by Zini. 2015-09-12 14:17:46 +12:00
creaturestats.cpp Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
creaturestats.hpp Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
difficultyscaling.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Optimize MWMechanics::Spells 2015-11-27 01:07:15 +01:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 2015-01-07 04:41:12 +01:00
levelledlist.hpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
magiceffects.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
mechanicsmanagerimp.hpp Fix the enemy nearby check (Bug #3423) 2016-06-07 01:55:34 +02:00
movement.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
npcstats.cpp Remove empty line at the beginning of files 2015-08-18 23:06:12 +02:00
npcstats.hpp Don't use separate werewolf skills/attributes for non-player werewolves 2015-06-21 17:28:18 +02:00
objects.cpp Make an error message slightly more helpful 2015-08-19 01:24:54 +02:00
objects.hpp Alert the user if attempting to play an animation fails 2015-07-30 08:00:26 -04:00
obstacle.cpp Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00
obstacle.hpp Refactor to reuse existing obstacle detection 2016-04-16 12:14:00 -05:00
pathfinding.cpp Refactor PathFinder functions to be useable by AiWander 2016-04-10 20:44:08 -05:00
pathfinding.hpp Refactor PathFinder functions to be useable by AiWander 2016-04-10 20:44:08 -05:00
pathgrid.cpp centralize the world/cell coordinate conversion logic. 2015-08-16 18:55:02 +12:00
pathgrid.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
pickpocket.cpp Move rng to components 2015-04-22 17:58:55 +02:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
repair.cpp extracted MWMechanics::getPlayer() 2015-08-21 21:12:39 +12:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 2015-08-13 17:08:21 +02:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellcasting.cpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
spellcasting.hpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 2016-02-22 19:42:54 +01:00
spells.cpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
spells.hpp Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
stat.cpp Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
stat.hpp Explicity instantiate MWMechanics::Stat 2015-07-09 14:41:37 +02:00
steering.cpp Fixed bug in smoothTurn() 2015-09-06 17:39:48 +12:00
steering.hpp Fixes for building with unity build 2015-09-24 15:21:42 +02:00
summoning.cpp Use safePlaceObject for summoned creature spawning 2016-02-29 17:27:07 +01:00
summoning.hpp Suppress warning about the lack of virtual destructor. 2015-02-16 16:41:53 +11:00
trading.cpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00
trading.hpp Moved mechanics code from MWGui::TradeWindow to MWMechanics::Trading 2016-06-04 12:28:47 -04:00