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b2019d31c7
0.8.1
master
0.8.2
0.8.1-vr
0.8.0-vr
0.8.0
0.7.1-build-fixes
0.7.0
ffi-server-rewrite
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0.6.3
0.6.2
0.6.1-openmw-updates
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0.6.1
experimental
coverity_scan
openmw-39
move
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drop
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sceneinput
c++11
test
replace
celladd
search
openmw-35
moveref
report
loadfix
openmw-33
deque
openmw-30
actorid
openmw-0.39.0
openmw-0.38.0
openmw-0.37.0
openmw-0.36.1
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old_d_version
openmw-0.07_Bond_just_Bond
openmw-0.08
tes3mp-0.0.1b
tes3mp-0.0.1b.2
tes3mp-0.0.1c
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openmw-tes3mp
/
apps
/
openmw
/
mwrender
History
scrawl
d855a13b44
Clear the resource cache from the worker thread
9 years ago
..
.gitignore
…
animation.cpp
More renaming of TextureManager -> ImageManager
9 years ago
animation.hpp
Fix comment
9 years ago
bulletdebugdraw.cpp
Fix bounding box of bullet debug drawer
9 years ago
bulletdebugdraw.hpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
10 years ago
camera.cpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
camera.hpp
Remove a stray method declaration
9 years ago
cell.hpp
…
characterpreview.cpp
Change the way that image origin is converted to OpenGL's lower-left convention
9 years ago
characterpreview.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
creatureanimation.cpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
creatureanimation.hpp
Move attackStrength to the CharacterController, where it should have been to begin with
10 years ago
effectmanager.cpp
InitWorldSpaceParticles fix
10 years ago
effectmanager.hpp
Port EffectManager
10 years ago
globalmap.cpp
Flip the origin of global map texture
9 years ago
globalmap.hpp
Fix the global map overlay viewport (Bug
#3018
)
9 years ago
localmap.cpp
Make the local map cell distance configurable
9 years ago
localmap.hpp
Make the local map cell distance configurable
9 years ago
npcanimation.cpp
Fix the path correction for animation sources provided in NPC record (
Fixes
#2444
)
9 years ago
npcanimation.hpp
Override the field of view for first person meshes (
Fixes
#858
,
Fixes
#3051
)
9 years ago
objects.cpp
Add const version of getAnimation
9 years ago
objects.hpp
Add const version of getAnimation
9 years ago
pathgrid.cpp
Fixed errors pointed out by Zini.
9 years ago
pathgrid.hpp
Rename MWRender::Debugging to MWRender::Pathgrid
10 years ago
renderbin.hpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
renderinginterface.hpp
Dead code removal
10 years ago
renderingmanager.cpp
Clear the resource cache from the worker thread
9 years ago
renderingmanager.hpp
Clear the resource cache from the worker thread
9 years ago
rendermode.hpp
Basic water rendering
10 years ago
ripplesimulation.cpp
More renaming of TextureManager -> ImageManager
9 years ago
ripplesimulation.hpp
Move Fallback map to components/
9 years ago
rotatecontroller.cpp
Restore ranged weapon aiming
10 years ago
rotatecontroller.hpp
Leak fix
9 years ago
sky.cpp
More renaming of TextureManager -> ImageManager
9 years ago
sky.hpp
Hide weather particles underwater (
Fixes
#2701
)
9 years ago
terrainstorage.cpp
Remove unneeded const_cast in TerrainStorage
9 years ago
terrainstorage.hpp
made return type of ESMTerrain::Storage::getLand const
9 years ago
util.cpp
More renaming of TextureManager -> ImageManager
9 years ago
util.hpp
Move NoTraverseCallback to mwrender/util.hpp
9 years ago
vismask.hpp
Correction
9 years ago
water.cpp
More renaming of TextureManager -> ImageManager
9 years ago
water.hpp
Move Fallback map to components/
9 years ago
weaponanimation.cpp
Move attackStrength to the CharacterController, where it should have been to begin with
10 years ago
weaponanimation.hpp
Fix the comments
10 years ago