..
.gitignore
actoranimation.cpp
Do not show shields in the 1st-person view when shield sheathing is enabled
2019-11-09 17:48:05 +04:00
actoranimation.hpp
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
actorspaths.cpp
actorspaths.hpp
animation.cpp
Remove unused variable initialization
2019-11-17 18:50:11 +01:00
animation.hpp
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
bulletdebugdraw.cpp
bulletdebugdraw.hpp
camera.cpp
Rewrite messed up playerlooking switch handling (bug #5078 )
2019-07-29 15:44:17 +03:00
camera.hpp
Rewrite messed up playerlooking switch handling (bug #5078 )
2019-07-29 15:44:17 +03:00
cell.hpp
characterpreview.cpp
Fallback for long animation groups
2019-08-09 19:40:30 +04:00
characterpreview.hpp
creatureanimation.cpp
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
creatureanimation.hpp
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00
effectmanager.cpp
effectmanager.hpp
globalmap.cpp
fix #5176
2019-10-18 13:37:00 +00:00
globalmap.hpp
fix #5176
2019-10-18 13:37:00 +00:00
landmanager.cpp
Implement generic caching system
2019-03-14 09:10:19 +04:00
landmanager.hpp
Implement generic caching system
2019-03-14 09:10:19 +04:00
localmap.cpp
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
localmap.hpp
Revert "Store raw data about fog of war instead of RGBA images"
2019-10-30 14:48:44 +01:00
navmesh.cpp
Fix switch from invalid navmesh number to valid
2019-03-04 22:59:47 +03:00
navmesh.hpp
Get navmesh to update osg node only if rendering is enabled
2019-01-20 21:09:06 +03:00
npcanimation.cpp
Avoid null pointer dereference
2019-11-13 14:50:42 +04:00
npcanimation.hpp
Shields holstering support (feature #5193 )
2019-10-22 09:02:59 +04:00
objects.cpp
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2019-01-24 23:09:23 +00:00
objects.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
pathgrid.cpp
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
pathgrid.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
renderbin.hpp
renderinginterface.hpp
renderingmanager.cpp
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00
renderingmanager.hpp
Force view change when using Force1stPerson and Force3rdPerson commands (bug #5168 )
2019-09-19 21:48:43 +04:00
rendermode.hpp
ripplesimulation.cpp
fixes pitch black ripples in shadow
2019-05-29 13:37:00 +00:00
ripplesimulation.hpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
rotatecontroller.cpp
rotatecontroller.hpp
sky.cpp
Weather-related fixes (incl. bug #4783 )
2019-10-19 22:47:21 +03:00
sky.hpp
Use forward declaration
2019-10-14 15:40:35 +04:00
terrainstorage.cpp
Reject empty quad tree nodes at the cell level without land data
2019-03-18 10:27:29 +04:00
terrainstorage.hpp
Add override to fix warnings
2019-03-20 00:19:26 +03:00
util.cpp
util.hpp
vismask.hpp
Add more settings to water reflections in exteriors (feature #4859 )
2019-03-02 14:26:14 +04:00
water.cpp
Attempt to shut up CoverityScan warnings about tainted values
2019-11-14 18:28:38 +04:00
water.hpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
weaponanimation.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weaponanimation.hpp
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00