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openmw-tes3mp/apps/openmw-mp/Script/Functions
David Cernat bc093c8596 [General] Implement OnObjectHit packet, part 2
ObjectHit is now also sent when local actors succeed or fail in hitting other actors with melee attacks, with the packet including the success state of their attack.

It is also sent when creatures hit a non-actor object.
2019-12-13 14:00:51 +02:00
..
Actors.cpp [General] Include death animations in ActorDeath packets 2019-12-05 13:27:55 +02:00
Actors.hpp [General] Include death animations in ActorDeath packets 2019-12-05 13:27:55 +02:00
Books.cpp
Books.hpp
Cells.cpp
Cells.hpp
CharClass.cpp
CharClass.hpp
Chat.cpp
Chat.hpp
Dialogue.cpp
Dialogue.hpp
Factions.cpp
Factions.hpp
GUI.cpp
GUI.hpp
Items.cpp
Items.hpp
Mechanics.cpp [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
Mechanics.hpp [General] Rename PlayerTeam into PlayerAlly 2019-12-05 19:15:11 +02:00
Miscellaneous.cpp
Miscellaneous.hpp
Objects.cpp [General] Implement OnObjectHit packet, part 2 2019-12-13 14:00:51 +02:00
Objects.hpp [General] Implement OnObjectHit packet, part 2 2019-12-13 14:00:51 +02:00
Positions.cpp
Positions.hpp
Quests.cpp
Quests.hpp
RecordsDynamic.cpp [Server] Reorder record types in RecordsDynamic script functions 2019-11-30 19:12:57 +02:00
RecordsDynamic.hpp [General] Implement body part records for RecordDynamic packet 2019-11-29 14:06:17 +02:00
Server.cpp
Server.hpp
Settings.cpp
Settings.hpp
Shapeshift.cpp
Shapeshift.hpp
Spells.cpp
Spells.hpp
Stats.cpp
Stats.hpp
Timer.cpp
Worldstate.cpp [General] Implement WorldDestinationOverride packet, part 1 2019-12-04 16:43:56 +02:00
Worldstate.hpp [General] Implement WorldDestinationOverride packet, part 1 2019-12-04 16:43:56 +02:00