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openmw-tes3mp/apps/openmw/mwgui
2014-01-25 19:06:14 +01:00
..
alchemywindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
alchemywindow.hpp
birth.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
birth.hpp
bookpage.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
bookpage.hpp
bookwindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
bookwindow.hpp Move a piece of functionality to its appropriate place 2014-01-04 01:13:19 +01:00
charactercreation.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
charactercreation.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
class.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
class.hpp Bug #1052: Don't use set/getOnlyText which discards escape characters 2013-12-27 19:52:10 +01:00
companionitemmodel.cpp
companionitemmodel.hpp
companionwindow.cpp Forgot to apply the same fix to companion window 2013-11-16 23:55:54 +01:00
companionwindow.hpp
confirmationdialog.cpp
confirmationdialog.hpp
console.cpp Another console fix: discard text markup when getting the command line's text 2014-01-04 05:24:32 +01:00
console.hpp
container.cpp Increase sneak skill on successful pickpocket 2014-01-13 10:18:03 +01:00
container.hpp Rewrite some awful code 2014-01-11 00:24:21 +01:00
containeritemmodel.cpp Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
containeritemmodel.hpp
controllers.cpp
controllers.hpp
countdialog.cpp Allow the 'Activate' key to close the countdialog window; cleanups 2013-07-29 18:27:00 +02:00
countdialog.hpp Allow the 'Activate' key to close the countdialog window; cleanups 2013-07-29 18:27:00 +02:00
cursor.cpp Remove software cursor option, hw cursors seem to be working well enough 2013-11-20 06:20:16 +01:00
cursor.hpp Remove software cursor option, hw cursors seem to be working well enough 2013-11-20 06:20:16 +01:00
dialogue.cpp minor cleanup 2014-01-14 12:46:53 +04:00
dialogue.hpp
enchantingdialog.cpp Use a few additional GMSTs 2014-01-10 22:27:31 +01:00
enchantingdialog.hpp
exposedwindow.cpp
exposedwindow.hpp
fontloader.cpp Fixed polish font 2013-09-10 22:11:57 +02:00
fontloader.hpp
formatting.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
formatting.hpp
hud.cpp Fix exception when clicking on statics when in the inventory window 2014-01-17 15:27:59 +01:00
hud.hpp Breath meter flashes when drowning 2013-10-27 04:05:01 -04:00
imagebutton.cpp Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found. 2013-11-05 22:50:53 +01:00
imagebutton.hpp Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found. 2013-11-05 22:50:53 +01:00
inventoryitemmodel.cpp Fix some code that still used setCount directly instead of using the ContainerStore interface. Also fix a related annoyance with the interface. 2014-01-05 20:53:45 +01:00
inventoryitemmodel.hpp
inventorywindow.cpp Get bk_treasuryreport script to work properly: 2014-01-13 06:20:18 +01:00
inventorywindow.hpp Get bk_treasuryreport script to work properly: 2014-01-13 06:20:18 +01:00
itemmodel.cpp
itemmodel.hpp
itemselection.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
itemselection.hpp
itemview.cpp Fix a container window regression (oops) 2013-11-15 02:57:21 +01:00
itemview.hpp
journalbooks.cpp Remove some garbage 2014-01-25 16:41:26 +01:00
journalbooks.hpp
journalviewmodel.cpp use Entry instead of plain string for topic and quest entries 2013-12-01 14:50:25 +01:00
journalviewmodel.hpp
journalwindow.cpp Fix journal for not installed tribunal (Options button should become Topics). Don't log an error when optional journal buttons (Tribunal) are not found. 2013-11-05 22:50:53 +01:00
journalwindow.hpp
keywordsearch.cpp
keywordsearch.hpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00
levelupdialog.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
levelupdialog.hpp
list.cpp
list.hpp
loadingscreen.cpp Remove more unused code 2013-12-16 15:35:38 +01:00
loadingscreen.hpp Turn off vsync while in the loading screen 2013-10-13 17:52:14 +02:00
mainmenu.cpp block saving while chargen is in progress 2013-12-05 14:56:30 +01:00
mainmenu.hpp Add basic functionality to SaveGameDialog 2013-11-21 20:34:34 +01:00
mapwindow.cpp Save/load global map 2014-01-25 19:06:14 +01:00
mapwindow.hpp Save/load global map 2014-01-25 19:06:14 +01:00
merchantrepair.cpp Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
merchantrepair.hpp
messagebox.cpp minor cleanup 2014-01-14 12:46:53 +04:00
messagebox.hpp Rewrite some awful code 2014-01-11 00:24:21 +01:00
mode.hpp Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
pickpocketitemmodel.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
pickpocketitemmodel.hpp
quickkeysmenu.cpp Quick keys menu: make sure selected spell still exists 2014-01-17 15:20:22 +01:00
quickkeysmenu.hpp
race.cpp Some unneeded includes cleanup 2014-01-15 14:53:28 +01:00
race.hpp
recharge.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
recharge.hpp Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
referenceinterface.cpp Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00
referenceinterface.hpp
repair.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
repair.hpp
review.cpp Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
review.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
savegamedialog.cpp Implement savegame screenshots 2014-01-24 17:49:16 +01:00
savegamedialog.hpp Add basic functionality to SaveGameDialog 2013-11-21 20:34:34 +01:00
scrollwindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
scrollwindow.hpp
settingswindow.cpp Closes #990: Add option to unlock mouse cursor when in any menu 2013-12-29 00:58:48 +01:00
settingswindow.hpp Closes #990: Add option to unlock mouse cursor when in any menu 2013-12-29 00:58:48 +01:00
sortfilteritemmodel.cpp
sortfilteritemmodel.hpp
soulgemdialog.cpp Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
soulgemdialog.hpp
spellbuyingwindow.cpp Don't play "Menu Click" sound for disabled (= cannot receive input) buttons, plus some redundancy fixes 2014-01-09 00:06:24 +01:00
spellbuyingwindow.hpp
spellcreationdialog.cpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
spellcreationdialog.hpp Spell cost is updatedon every change in enchanting and spellmaking. 2013-07-31 13:33:30 +02:00
spellicons.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
spellicons.hpp Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
spellwindow.cpp Add getPlayerPtr() utility method. Reduces dependencies a lot. 2014-01-08 18:39:44 +01:00
spellwindow.hpp
statswindow.cpp Update statswindow.cpp 2014-01-16 12:09:50 +01:00
statswindow.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
textinput.cpp
textinput.hpp Bug #1052: Don't use set/getOnlyText which discards escape characters 2013-12-27 19:52:10 +01:00
tooltips.cpp Don't hide tooltips on mouse click. Probably wasn't such a bright idea. 2013-11-30 09:04:52 +01:00
tooltips.hpp
tradeitemmodel.cpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
tradeitemmodel.hpp
tradewindow.cpp Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization) 2014-01-15 15:50:45 +01:00
tradewindow.hpp Remove useless dependencies on InventoryWindow for getting player gold. Don't use string literals for gold_001 id, just to be sure. 2014-01-08 23:37:46 +01:00
trainingwindow.cpp Fix fatigue not restoring when waiting 2014-01-14 02:20:13 +01:00
trainingwindow.hpp
travelwindow.cpp Fix fatigue not restoring when waiting 2014-01-14 02:20:13 +01:00
travelwindow.hpp
waitdialog.cpp Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame 2014-01-24 18:28:35 +01:00
waitdialog.hpp Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell. 2014-01-14 07:42:03 +01:00
widgets.cpp Implement Damage/restore skill/attribute effects. Use dedicated classes for skill and attribute values (instead of Stat<T>) since there are some important differences. 2014-01-03 03:48:43 +01:00
widgets.hpp Change all instances of skill/attribute values to use an appropriate typedef. 2014-01-03 01:59:15 +01:00
windowbase.cpp
windowbase.hpp
windowmanagerimp.cpp Save/load global map 2014-01-25 19:06:14 +01:00
windowmanagerimp.hpp Save/load global map 2014-01-25 19:06:14 +01:00
windowpinnablebase.cpp Saner inventory window pinning/hiding 2013-08-07 23:30:08 +02:00
windowpinnablebase.hpp Saner inventory window pinning/hiding 2013-08-07 23:30:08 +02:00