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openmw-tes3mp/apps/openmw/mwrender
2012-04-02 19:44:25 +02:00
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.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
actors.hpp Issue #225: Deallocate memory used by actors animations. 2012-03-27 00:31:15 +02:00
animation.cpp Fix for segfault when doing 'coc "seyda neen"'. 2012-03-31 21:34:40 +02:00
animation.hpp Issue #225: Initialize all class members in constructor. 2012-03-26 19:09:55 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
creatureanimation.cpp Merging in master 2012-02-19 15:39:12 -05:00
creatureanimation.hpp Fixed a few more non-virtual destructor warnings 2012-03-15 17:40:42 +01:00
debugging.cpp Merge remote branch 'corristo/pgrd-rendering' 2012-04-02 12:04:47 +02:00
debugging.hpp Feature #37 (In Progress) Render Path Grid 2012-04-01 17:27:18 +04:00
localmap.cpp use vector instead of array 2012-03-27 00:18:09 +02:00
localmap.hpp use vector instead of array 2012-03-27 00:18:09 +02:00
npcanimation.cpp Bug 210 fix 2012-03-03 18:26:11 -05:00
npcanimation.hpp Fixed a few more non-virtual destructor warnings 2012-03-15 17:40:42 +01:00
objects.cpp fixed a typo 2012-04-02 16:14:39 +02:00
objects.hpp lower rendering distance for small objects (reduce batch count) 2012-03-27 00:45:25 +02:00
occlusionquery.cpp Merge remote branch 'scrawl/occlusionquery' 2012-04-02 11:33:16 +02:00
occlusionquery.hpp Merge remote branch 'scrawl/occlusionquery' 2012-04-02 11:33:16 +02:00
player.cpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
player.hpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
renderinginterface.hpp Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00
renderingmanager.cpp add settings for viewing distance and fog 2012-04-02 15:51:48 +02:00
renderingmanager.hpp fixed underwater wireframe mode 2012-04-02 14:32:21 +02:00
sky.cpp changed the cloud movement direction like suggested on the forum 2012-04-01 15:14:43 +02:00
sky.hpp don't create sky until entering an exterior cell 2012-04-01 15:07:41 +02:00
terrain.cpp fixed a terrain-related Redemption crash 2012-03-30 15:52:09 +02:00
terrain.hpp Removed memory leak, allocated more on the stack 2012-03-27 13:58:12 +01:00
terrainmaterial.cpp backend changes, terrain num lights setting 2012-04-01 18:48:37 +02:00
terrainmaterial.hpp Prevent internal classes from being marked dllimport 2012-03-31 20:50:22 +02:00
water.cpp fixed underwater wireframe mode 2012-04-02 14:32:21 +02:00
water.hpp implemented toggleWater (twa); formatting again 2012-03-29 18:33:08 +02:00