.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actors.cpp
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
actors.hpp
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Issue #225: Deallocate memory used by actors animations.
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2012-03-27 00:31:15 +02:00 |
animation.cpp
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Fix for segfault when doing 'coc "seyda neen"'.
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2012-03-31 21:34:40 +02:00 |
animation.hpp
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Issue #225: Initialize all class members in constructor.
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2012-03-26 19:09:55 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
creatureanimation.cpp
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Merging in master
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2012-02-19 15:39:12 -05:00 |
creatureanimation.hpp
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Fixed a few more non-virtual destructor warnings
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2012-03-15 17:40:42 +01:00 |
debugging.cpp
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Merge remote branch 'corristo/pgrd-rendering'
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2012-04-02 12:04:47 +02:00 |
debugging.hpp
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Feature #37 (In Progress) Render Path Grid
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2012-04-01 17:27:18 +04:00 |
localmap.cpp
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use vector instead of array
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2012-03-27 00:18:09 +02:00 |
localmap.hpp
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use vector instead of array
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2012-03-27 00:18:09 +02:00 |
npcanimation.cpp
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Bug 210 fix
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2012-03-03 18:26:11 -05:00 |
npcanimation.hpp
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Fixed a few more non-virtual destructor warnings
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2012-03-15 17:40:42 +01:00 |
objects.cpp
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fixed a typo
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2012-04-02 16:14:39 +02:00 |
objects.hpp
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lower rendering distance for small objects (reduce batch count)
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2012-03-27 00:45:25 +02:00 |
occlusionquery.cpp
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Merge remote branch 'scrawl/occlusionquery'
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2012-04-02 11:33:16 +02:00 |
occlusionquery.hpp
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Merge remote branch 'scrawl/occlusionquery'
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2012-04-02 11:33:16 +02:00 |
player.cpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
player.hpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
renderinginterface.hpp
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
renderingmanager.cpp
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add settings for viewing distance and fog
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2012-04-02 15:51:48 +02:00 |
renderingmanager.hpp
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fixed underwater wireframe mode
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2012-04-02 14:32:21 +02:00 |
sky.cpp
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changed the cloud movement direction like suggested on the forum
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2012-04-01 15:14:43 +02:00 |
sky.hpp
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don't create sky until entering an exterior cell
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2012-04-01 15:07:41 +02:00 |
terrain.cpp
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fixed a terrain-related Redemption crash
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2012-03-30 15:52:09 +02:00 |
terrain.hpp
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Removed memory leak, allocated more on the stack
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2012-03-27 13:58:12 +01:00 |
terrainmaterial.cpp
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backend changes, terrain num lights setting
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2012-04-01 18:48:37 +02:00 |
terrainmaterial.hpp
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Prevent internal classes from being marked dllimport
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2012-03-31 20:50:22 +02:00 |
water.cpp
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fixed underwater wireframe mode
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2012-04-02 14:32:21 +02:00 |
water.hpp
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implemented toggleWater (twa); formatting again
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2012-03-29 18:33:08 +02:00 |