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bdc4c79b4e
This is a fix for segfault: ==8683== Process terminating with default action of signal 11 (SIGSEGV) ==8683== Access not within mapped region at address 0x0 ==8683== at 0x59DFE4: MWRender::Animation::handleShapes(std::vector<Nif::NiTriShapeCopy, std::allocator<Nif::NiTriShapeCopy> >*, Ogre::Entity*, Ogre::SkeletonInstance*) (animation.cpp:503) ==8683== by 0x5A4ECE: MWRender::Actors::update(float) (actors.cpp:134) ==8683== by 0x5937A9: MWRender::RenderingManager::update(float) (renderingmanager.cpp:168) ==8683== by 0x629AD6: MWWorld::World::update(float) (world.cpp:705) ==8683== by 0x68B022: OMW::Engine::frameRenderingQueued(Ogre::FrameEvent const&) (engine.cpp:157) ==8683== by 0x51F9574: Ogre::Root::_fireFrameRenderingQueued(Ogre::FrameEvent&) (in /usr/lib/libOgreMain.so.1.8.0) ==8683== by 0x51F964F: Ogre::Root::_fireFrameRenderingQueued() (in /usr/lib/libOgreMain.so.1.8.0) ==8683== by 0x51F9681: Ogre::Root::_updateAllRenderTargets() (in /usr/lib/libOgreMain.so.1.8.0) ==8683== by 0x51F98CF: Ogre::Root::renderOneFrame() (in /usr/lib/libOgreMain.so.1.8.0) ==8683== by 0x51F990C: Ogre::Root::startRendering() (in /usr/lib/libOgreMain.so.1.8.0) ==8683== by 0x68A669: OMW::Engine::go() (engine.cpp:408) ==8683== by 0x51CECB: main (main.cpp:254) ==8683== If you believe this happened as a result of a stack ==8683== overflow in your program's main thread (unlikely but ==8683== possible), you can try to increase the size of the ==8683== main thread stack using the --main-stacksize= flag. ==8683== The main thread stack size used in this run was 8388608. when doing 'coc "seyda neen"' when animations are enabled (Animation::animate member variable is set to 1). |
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.. | ||
.gitignore | ||
actors.cpp | ||
actors.hpp | ||
animation.cpp | ||
animation.hpp | ||
cell.hpp | ||
creatureanimation.cpp | ||
creatureanimation.hpp | ||
debugging.cpp | ||
debugging.hpp | ||
localmap.cpp | ||
localmap.hpp | ||
npcanimation.cpp | ||
npcanimation.hpp | ||
objects.cpp | ||
objects.hpp | ||
player.cpp | ||
player.hpp | ||
renderinginterface.hpp | ||
renderingmanager.cpp | ||
renderingmanager.hpp | ||
sky.cpp | ||
sky.hpp | ||
terrain.cpp | ||
terrain.hpp | ||
terrainmaterial.cpp | ||
terrainmaterial.hpp | ||
water.cpp | ||
water.hpp |