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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Do not update drowning state for actors outside of AI distance (bug #4980)
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2019-04-14 18:09:11 +04:00 |
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actors.hpp
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
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actorutil.cpp
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actorutil.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aiactivate.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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aiactivate.hpp
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aiavoiddoor.cpp
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Init missing variables
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2019-02-17 14:29:39 +04:00 |
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aiavoiddoor.hpp
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aibreathe.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
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aibreathe.hpp
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aicast.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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aicast.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aicombat.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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aicombat.hpp
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aicombataction.cpp
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AI: use a consistent check if a target is hidden (bug #4920)
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2019-04-28 16:41:10 +04:00 |
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aicombataction.hpp
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aiescort.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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aiescort.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aiface.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aiface.hpp
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aifollow.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
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aifollow.hpp
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aipackage.cpp
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AI: use a consistent check if a target is hidden (bug #4920)
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2019-04-28 16:41:10 +04:00 |
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aipackage.hpp
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AI: use a consistent check if a target is hidden (bug #4920)
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2019-04-28 16:41:10 +04:00 |
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aipursue.cpp
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AI: use a consistent check if a target is hidden (bug #4920)
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2019-04-28 16:41:10 +04:00 |
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aipursue.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aisequence.cpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
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aisequence.hpp
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aistate.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aitravel.cpp
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Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979)
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2019-04-14 17:51:12 +04:00 |
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aitravel.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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aiwander.cpp
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Stop walking for water and flying creatures after single stuck
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2019-03-21 23:15:47 +03:00 |
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aiwander.hpp
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Move idle dialogue playback from AiWander (bug #4594)
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2019-01-26 16:36:48 +03:00 |
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alchemy.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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alchemy.hpp
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autocalcspell.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
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autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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character.cpp
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Improve reset of idle animations (bug #4847)
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2019-04-28 22:28:24 +04:00 |
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character.hpp
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Revert poor animation decisions
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2019-01-22 23:21:33 +03:00 |
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combat.cpp
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AI: use a consistent check if a target is hidden (bug #4920)
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2019-04-28 16:41:10 +04:00 |
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combat.hpp
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AI: use a consistent check if a target is hidden (bug #4920)
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2019-04-28 16:41:10 +04:00 |
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coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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Apply looping particles when adding spell to existing actor (bug #4918)
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2019-04-20 09:52:15 +04:00 |
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drawstate.hpp
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enchanting.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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enchanting.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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levelledlist.hpp
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magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Native graphics herbalism support (feature #5010)
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2019-05-02 23:03:47 +04:00 |
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mechanicsmanagerimp.hpp
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
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movement.hpp
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npcstats.cpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
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npcstats.hpp
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objects.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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objects.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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obstacle.cpp
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Take in account actor half extents for obstacle check
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2019-03-21 23:15:47 +03:00 |
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obstacle.hpp
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Remove unused argument
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2019-03-21 23:15:47 +03:00 |
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pathfinding.cpp
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Use a generic logging system for RecastNavigation
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2019-04-08 20:31:21 +04:00 |
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pathfinding.hpp
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
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pathgrid.cpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
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pathgrid.hpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
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pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
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repair.hpp
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security.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
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security.hpp
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spellcasting.cpp
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Tweak object VFX scaling (bug #4989)
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2019-04-22 21:27:33 +03:00 |
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spellcasting.hpp
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Add an option to use casting animations for magic items (feature #4962)
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2019-04-08 15:41:29 +04:00 |
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spellpriority.cpp
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Combat AI: decrease priority multiplier for enchantments (bug #3830)
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2019-03-09 22:05:24 +04:00 |
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spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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spells.cpp
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Use dice rolls instead of chance for spell magnitude (bug #4945)
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2019-04-08 20:25:30 +03:00 |
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spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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summoning.hpp
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trading.cpp
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trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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weaponpriority.cpp
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Combat AI: normalize hit chance in the weapon priority calculation
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2019-03-09 22:24:50 +04:00 |
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weaponpriority.hpp
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