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openmw-tes3mp/apps/openmw/mwrender
2012-04-09 00:51:10 -04:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp Restructuring things 2012-04-07 22:02:20 -04:00
actors.hpp Restructuring things 2012-04-07 22:02:20 -04:00
animation.cpp Restructuring things 2012-04-07 22:02:20 -04:00
animation.hpp Restructuring things 2012-04-07 22:02:20 -04:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
creatureanimation.cpp render queue groups, sky fix 2012-04-04 18:53:40 +02:00
creatureanimation.hpp Fixed a few more non-virtual destructor warnings 2012-03-15 17:40:42 +01:00
debugging.cpp Merge remote branch 'corristo/pgrd-rendering' 2012-04-02 12:04:47 +02:00
debugging.hpp Feature #37 (In Progress) Render Path Grid 2012-04-01 17:27:18 +04:00
localmap.cpp simple water without shaders that uses original MW textures 2012-04-03 16:37:54 +02:00
localmap.hpp rotated map working 2012-04-02 19:37:24 +02:00
npcanimation.cpp one more change 2012-04-09 00:51:10 -04:00
npcanimation.hpp Post merge 2012-04-08 20:41:49 -04:00
objects.cpp removed the now unneccesary SG for transparent objects 2012-04-08 14:37:36 +02:00
objects.hpp removed the now unneccesary SG for transparent objects 2012-04-08 14:37:36 +02:00
occlusionquery.cpp Merge branch 'master' into water 2012-04-05 15:38:46 +02:00
occlusionquery.hpp Preparing for clothes/armor 2012-04-02 22:08:46 -04:00
player.cpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
player.hpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
renderconst.hpp weather fix again 2012-04-07 22:55:25 +02:00
renderinginterface.hpp Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00
renderingmanager.cpp underwater depth effect 2012-04-06 18:51:30 +02:00
renderingmanager.hpp removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
sky.cpp another sky tweak 2012-04-06 19:23:19 +02:00
sky.hpp no sun glare in the reflection 2012-04-06 15:17:54 +02:00
terrain.cpp Merge branch 'master' into water 2012-04-05 15:38:46 +02:00
terrain.hpp Removed memory leak, allocated more on the stack 2012-03-27 13:58:12 +01:00
terrainmaterial.cpp removed MRT setting and figure it out automatically 2012-04-05 19:27:54 +02:00
terrainmaterial.hpp Prevent internal classes from being marked dllimport 2012-03-31 20:50:22 +02:00
water.cpp add setting to disable the underwater effect 2012-04-08 17:44:00 +02:00
water.hpp add setting to disable the underwater effect 2012-04-08 17:44:00 +02:00