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GUI
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[Client] Clean up GUIChat slightly
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2018-01-05 00:03:05 +02:00 |
processors
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[General] Turn PlayerMap into WorldMap, now a Worldstate packet
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2018-06-07 12:51:45 +03:00 |
ActorList.cpp
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[General] Implement ActorDeath packet, part 1
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2018-06-27 21:47:55 +03:00 |
ActorList.hpp
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[General] Implement ActorDeath packet, part 1
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2018-06-27 21:47:55 +03:00 |
Cell.cpp
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[General] Implement ActorDeath packet, part 1
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2018-06-27 21:47:55 +03:00 |
Cell.hpp
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[General] Implement ActorAI packet, part 1
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2018-05-12 06:29:11 +03:00 |
CellController.cpp
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[Client] Fix interior-to-exterior and v.v. cell transitions for actors
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2018-06-21 16:44:49 +03:00 |
CellController.hpp
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[General] Implement ActorAI packet, part 1
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2018-05-12 06:29:11 +03:00 |
DedicatedActor.cpp
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[Client] Update initialization of AiFollow packages in multiplayer code
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2018-07-04 04:00:12 +03:00 |
DedicatedActor.hpp
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[General] Implement ActorAI packet, part 1
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2018-05-12 06:29:11 +03:00 |
DedicatedPlayer.cpp
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[General] Rework PlayerEquipment packets so they are of minimal size
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2018-04-20 22:46:16 +03:00 |
DedicatedPlayer.hpp
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[Client] Update DedicatedPlayer creature if displayCreatureName changes
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2018-04-17 15:23:10 +03:00 |
GUIController.cpp
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[Client] Split up creation of DedicatedPlayers into multiple methods
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2018-04-08 10:56:33 +03:00 |
GUIController.hpp
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[Client] Unequip items if necessary when attr/skill modifier is set to 0
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2018-01-26 00:45:39 +02:00 |
LocalActor.cpp
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[Client] Use initial values for LocalPlayer and LocalActor killers
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2018-07-06 02:07:55 +03:00 |
LocalActor.hpp
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[General] Implement ActorDeath packet, part 1
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2018-06-27 21:47:55 +03:00 |
LocalPlayer.cpp
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[Client] Use initial values for LocalPlayer and LocalActor killers
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2018-07-06 02:07:55 +03:00 |
LocalPlayer.hpp
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[General] Replace deathReason in death packets with a killer variable
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2018-07-05 22:24:51 +03:00 |
Main.cpp
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[Client] Avoid sending CellStates to server after initialization
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2018-05-01 18:19:52 +03:00 |
Main.hpp
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
MechanicsHelper.cpp
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[General] Temporarily include target names in mwmp::Target
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2018-07-05 19:40:28 +03:00 |
MechanicsHelper.hpp
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[Client] Add new methods for handling mwmp::Target in MechanicsHelper
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2018-07-05 16:36:52 +03:00 |
Networking.cpp
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Merge pull request #450 from TES3MP/0.6.2
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2018-06-19 05:26:38 +03:00 |
Networking.hpp
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[Client] Create Worldstate class that inherits BaseWorldstate
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2018-05-27 15:57:47 +03:00 |
ObjectList.cpp
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[Client] Use MechanicsHelper::getTarget() for summoners in ObjectList
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2018-07-05 16:38:03 +03:00 |
ObjectList.hpp
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[General] Send summon duration to server in ObjectSpawn packets
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2018-07-01 00:43:29 +03:00 |
PlayerList.cpp
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[Client] Use faster check for whether actors are DedicatedPlayers
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2018-05-26 08:13:26 +03:00 |
PlayerList.hpp
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[Client] Streamline creation of references for DedicatedPlayers
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2018-04-08 15:02:43 +03:00 |
RecordHelper.cpp
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[General] Use RecordHelper methods to create and update DedicatedPlayers
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2018-04-13 08:37:06 +03:00 |
RecordHelper.hpp
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[General] Use RecordHelper methods to create and update DedicatedPlayers
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2018-04-13 08:37:06 +03:00 |
Worldstate.cpp
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[Client] Avoid sending map tiles for Wilderness cells
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2018-07-06 03:54:34 +03:00 |
Worldstate.hpp
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[Client] Don't send WorldMap packets for already explored map tiles
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2018-06-25 02:34:11 +03:00 |