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activespells.cpp
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activespells.hpp
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actor.cpp
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actor.hpp
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actors.cpp
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Do not update drowning state for actors outside of AI distance (bug #4980)
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2019-04-14 18:09:11 +04:00 |
actors.hpp
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
actorutil.cpp
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actorutil.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiactivate.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aiactivate.hpp
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aiavoiddoor.cpp
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Init missing variables
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2019-02-17 14:29:39 +04:00 |
aiavoiddoor.hpp
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aibreathe.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aibreathe.hpp
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aicast.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aicast.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aicombat.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aicombat.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aicombataction.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aicombataction.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aiescort.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aiescort.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiface.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiface.hpp
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aifollow.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aifollow.hpp
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aipackage.cpp
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make use of std::make_unique to test that MSVC2015 can handle that
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2019-04-10 11:09:44 +02:00 |
aipackage.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aipursue.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aipursue.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aisequence.cpp
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Move makeOsgVec3f() to settingsutils.hpp
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2019-02-28 20:03:42 +00:00 |
aisequence.hpp
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aistate.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aitravel.cpp
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Do not use the actors processing range to determine a maximum range of AiTravel (bug #4979)
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2019-04-14 17:51:12 +04:00 |
aitravel.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiwander.cpp
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Stop walking for water and flying creatures after single stuck
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2019-03-21 23:15:47 +03:00 |
aiwander.hpp
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Move idle dialogue playback from AiWander (bug #4594)
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2019-01-26 16:36:48 +03:00 |
alchemy.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
alchemy.hpp
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Mass potion creation (feature #4642)
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2018-09-20 15:45:14 +04:00 |
autocalcspell.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Don't recover normalise speed setting every frame
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2019-04-24 16:22:56 +03:00 |
character.hpp
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Revert poor animation decisions
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2019-01-22 23:21:33 +03:00 |
combat.cpp
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Add option to restore the previous ammo behavior
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2019-02-22 17:18:23 +03:00 |
combat.hpp
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Merge pull request #2068 from Capostrophic/normalweapons
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2019-02-23 08:38:30 +01:00 |
coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
creaturestats.cpp
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creaturestats.hpp
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difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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Apply looping particles when adding spell to existing actor (bug #4918)
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2019-04-20 09:52:15 +04:00 |
drawstate.hpp
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enchanting.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
enchanting.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
levelledlist.hpp
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magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
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mechanicsmanagerimp.cpp
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Use friendly hits only for player's followers (bug #4984)
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2019-04-16 17:12:37 +04:00 |
mechanicsmanagerimp.hpp
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Update jail state once instead of for every single hour
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2019-02-23 09:17:06 +04:00 |
movement.hpp
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npcstats.cpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
npcstats.hpp
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objects.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
objects.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
obstacle.cpp
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Take in account actor half extents for obstacle check
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2019-03-21 23:15:47 +03:00 |
obstacle.hpp
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Remove unused argument
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2019-03-21 23:15:47 +03:00 |
pathfinding.cpp
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Use a generic logging system for RecastNavigation
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2019-04-08 20:31:21 +04:00 |
pathfinding.hpp
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Build path only by navmesh for wandering near spawn
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2019-03-21 23:15:47 +03:00 |
pathgrid.cpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pathgrid.hpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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Replace Boost format and replace_all where possible
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2019-02-24 03:20:20 +03:00 |
repair.hpp
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security.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
security.hpp
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spellcasting.cpp
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Tweak object VFX scaling (bug #4989)
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2019-04-22 21:27:33 +03:00 |
spellcasting.hpp
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Add an option to use casting animations for magic items (feature #4962)
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2019-04-08 15:41:29 +04:00 |
spellpriority.cpp
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Combat AI: decrease priority multiplier for enchantments (bug #3830)
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2019-03-09 22:05:24 +04:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spells.cpp
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Use dice rolls instead of chance for spell magnitude (bug #4945)
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2019-04-08 20:25:30 +03:00 |
spells.hpp
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stat.cpp
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stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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summoning.hpp
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trading.cpp
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trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
weaponpriority.cpp
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Combat AI: normalize hit chance in the weapon priority calculation
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2019-03-09 22:24:50 +04:00 |
weaponpriority.hpp
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