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openmw-tes3mp/apps/openmw/mwmp
David Cernat c4950f1beb [Client] Implement PlayerTeam packet, part 2
When determining actors siding with someone, also check the team members of DedicatedPlayers, not just those of the LocalPlayer.

Don't set players as each other's hitAttemptActor if they are team members.

Don't run startCombat() for DedicatedPlayers who get attacked.
2019-12-03 22:40:02 +02:00
..
GUI [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
processors [Client] Implement PlayerTeam packet, part 2 2019-12-03 22:40:02 +02:00
ActorList.cpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
ActorList.hpp [Client] Always send attack starts by actors immediately 2019-11-30 15:50:05 +02:00
Cell.cpp [Client] Stop switching drawstates when receiving ActorAttack packets 2019-11-28 19:53:34 +02:00
Cell.hpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
CellController.cpp [Client] Fix infinite loop in CellController 2019-09-23 21:18:38 +03:00
CellController.hpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
DedicatedActor.cpp [Client] Fix additional resurrection problems caused by 6450d84473 2019-12-03 11:42:56 +02:00
DedicatedActor.hpp [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
DedicatedPlayer.cpp [Client] Fix additional resurrection problems caused by 6450d84473 2019-12-03 11:42:56 +02:00
DedicatedPlayer.hpp [General] Synchronize TCL state for players 2019-12-01 18:13:24 +02:00
GUIController.cpp [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
GUIController.hpp [Client] Load up TES3MP's settings in the same map as OpenMW's settings 2019-08-28 06:37:33 +03:00
LocalActor.cpp [Client] Calculate spell success in more appropriate place 2019-09-02 23:50:56 +03:00
LocalActor.hpp [General] Split up Attack packets into Attack and Cast ones 2019-08-25 09:35:23 +03:00
LocalPlayer.cpp [General] Set default values for some variables in BasePlayer 2019-12-01 18:42:56 +02:00
LocalPlayer.hpp [Client] Fix declarations hiding class members 2019-11-30 12:51:48 +02:00
LocalSystem.cpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
LocalSystem.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
Main.cpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
Main.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
MechanicsHelper.cpp [Client] Add isTeamMember() method to MechanicsHelper 2019-12-03 17:04:49 +02:00
MechanicsHelper.hpp [Client] Implement PlayerTeam packet, part 2 2019-12-03 22:40:02 +02:00
Networking.cpp [General] Ignore carriage returns in resources/version file 2019-12-03 13:21:10 +02:00
Networking.hpp [General] Create SystemPacket category and move Handshake packet to it 2019-11-09 05:12:00 +02:00
ObjectList.cpp [Client] Reset friendly hits when summoning a creature 2019-12-02 23:29:36 +02:00
ObjectList.hpp [General] Include effect and spell ID for summons in ObjectSpawn packets 2019-12-01 13:31:11 +02:00
PlayerList.cpp [Client] Fix code style in PlayerList 2019-08-27 09:29:43 +03:00
PlayerList.hpp [Client] Fix code style in PlayerList 2019-08-27 09:29:43 +03:00
RecordHelper.cpp [General] Implement body part records for RecordDynamic packet 2019-11-29 14:06:17 +02:00
RecordHelper.hpp [General] Implement body part records for RecordDynamic packet 2019-11-29 14:06:17 +02:00
ScriptController.cpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
ScriptController.hpp [Client] Add ScriptController w/ contextType-to-packetOrigin method 2018-07-23 00:48:23 +03:00
Worldstate.cpp [General] Implement body part records for RecordDynamic packet 2019-11-29 14:06:17 +02:00
Worldstate.hpp [Client] Stop sending WorldKillCount packets or incrementing local kills 2019-11-27 11:21:29 +02:00