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openmw-tes3mp/apps/openmw/mwmechanics
MiroslavR ee8f88fc42 Reset health modifier when actor dies (Fixes #2330) 10 years ago
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activespells.cpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 10 years ago
activespells.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 10 years ago
actor.cpp Add MWMechanics::Actor class for temporary actor state, move AiState there 10 years ago
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 10 years ago
actors.cpp Several warning fixes 10 years ago
actors.hpp Several warning fixes 10 years ago
aiactivate.cpp Draft how to move temporary package state to CharacterController. 10 years ago
aiactivate.hpp Draft how to move temporary package state to CharacterController. 10 years ago
aiavoiddoor.cpp Draft how to move temporary package state to CharacterController. 10 years ago
aiavoiddoor.hpp Draft how to move temporary package state to CharacterController. 10 years ago
aicombat.cpp Clang warning fixes (thanks hemite) 10 years ago
aicombat.hpp Moved all variables in temporary storage for AiCombat and some more for AiWander. 10 years ago
aicombataction.cpp Improve AI prioritising health potions 10 years ago
aicombataction.hpp fix typo 10 years ago
aiescort.cpp Draft how to move temporary package state to CharacterController. 10 years ago
aiescort.hpp -improved trigonometric precision 10 years ago
aifollow.cpp AiFollow: target has to be seen in order to start following (Fixes #1637) 10 years ago
aifollow.hpp AiFollow: target has to be seen in order to start following (Fixes #1637) 10 years ago
aipackage.cpp Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 10 years ago
aipackage.hpp Implement AiWander fast-forward (Feature #1125) 10 years ago
aipursue.cpp Stop AiPursue when target has invisibility or chameleon>=75 10 years ago
aipursue.hpp Draft how to move temporary package state to CharacterController. 10 years ago
aisequence.cpp Fix running AI for dead actors 10 years ago
aisequence.hpp Implement AiWander fast-forward (Feature #1125) 10 years ago
aistate.hpp Implement AiWander fast-forward (Feature #1125) 10 years ago
aitravel.cpp Implement AiTravel fast-forward (Fixes #1125) 10 years ago
aitravel.hpp Implement AiWander fast-forward (Feature #1125) 10 years ago
aiwander.cpp Update idle voices according to research 10 years ago
aiwander.hpp Store original actor position in AiWander package (Fixes #2200) 10 years ago
alchemy.cpp Fix some static analysis issues (coverity) 10 years ago
alchemy.hpp Add automatic potion naming 10 years ago
autocalcspell.cpp Don't sell racial spells (Fixes #1961) 10 years ago
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
character.cpp Add missing swish sound for thrown weapons 10 years ago
character.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 10 years ago
combat.cpp Fix code duplication 10 years ago
combat.hpp Fix code duplication 10 years ago
creaturestats.cpp Reset health modifier when actor dies (Fixes #2330) 10 years ago
creaturestats.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 10 years ago
difficultyscaling.cpp Implement difficulty scaling (Fixes #1505) 11 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Disease Check: Shorten the resistance calculations. 10 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp Enchanting code cleanup 10 years ago
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 10 years ago
levelledlist.hpp Fix leveled item argument issue (Fixes #2302) 10 years ago
magiceffects.cpp Store magic effect Base values in savegame (Fixes #1489) 11 years ago
magiceffects.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 10 years ago
mechanicsmanagerimp.cpp ESSImport: fix NPC factions 10 years ago
mechanicsmanagerimp.hpp Several warning fixes 10 years ago
movement.hpp Store the position and rotation in MWMechanics::Movement 12 years ago
npcstats.cpp Remove NpcStats::mProfit and store it in the script instead 10 years ago
npcstats.hpp Remove NpcStats::mProfit and store it in the script instead 10 years ago
objects.cpp Merge branch 'savedgame' 11 years ago
objects.hpp Feature #957: Implement area magic 11 years ago
obstacle.cpp Clang warning fixes (thanks hemite) 10 years ago
obstacle.hpp Changed getNearbyDoor to use MWWorld::Ptr 11 years ago
pathfinding.cpp Remove unused checkWaypoint function 10 years ago
pathfinding.hpp Remove unused checkWaypoint function 10 years ago
pathgrid.cpp Missing files, aka; Why you shouldn't stresscommit 10 years ago
pathgrid.hpp Work around pathgrid record limitation (Fixes #2195) 10 years ago
pickpocket.cpp moved CellRefList into a separate file 11 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp Attempt to restack item after repair or recharge (Fixes #1656) 11 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Basic RefData and CellRef change tracking 11 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Fix Tribunal/BM summon effects not working 10 years ago
spellcasting.hpp Fix Tribunal/BM summon effects not working 10 years ago
spells.cpp Don't clear known spells when reading from the savegame 10 years ago
spells.hpp Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203) 10 years ago
stat.cpp store NPC state in saved game files 11 years ago
stat.hpp Make Restore/Damage Attribute/Skill effects continuous 10 years ago
steering.cpp merge master 11 years ago
steering.hpp merge master 11 years ago
summoning.cpp Fix Tribunal/BM summon effects not working 10 years ago
summoning.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 10 years ago