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activespells.cpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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10 years ago |
activespells.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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10 years ago |
actor.cpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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10 years ago |
actor.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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10 years ago |
actors.cpp
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Several warning fixes
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10 years ago |
actors.hpp
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Several warning fixes
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10 years ago |
aiactivate.cpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aiactivate.hpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aiavoiddoor.cpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aiavoiddoor.hpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aicombat.cpp
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Clang warning fixes (thanks hemite)
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10 years ago |
aicombat.hpp
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Moved all variables in temporary storage for AiCombat and some more for AiWander.
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10 years ago |
aicombataction.cpp
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Improve AI prioritising health potions
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10 years ago |
aicombataction.hpp
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fix typo
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10 years ago |
aiescort.cpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aiescort.hpp
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-improved trigonometric precision
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10 years ago |
aifollow.cpp
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AiFollow: target has to be seen in order to start following (Fixes #1637)
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10 years ago |
aifollow.hpp
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AiFollow: target has to be seen in order to start following (Fixes #1637)
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10 years ago |
aipackage.cpp
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Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907)
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10 years ago |
aipackage.hpp
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Implement AiWander fast-forward (Feature #1125)
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10 years ago |
aipursue.cpp
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Stop AiPursue when target has invisibility or chameleon>=75
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10 years ago |
aipursue.hpp
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Draft how to move temporary package state to CharacterController.
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10 years ago |
aisequence.cpp
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Fix running AI for dead actors
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10 years ago |
aisequence.hpp
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Implement AiWander fast-forward (Feature #1125)
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10 years ago |
aistate.hpp
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Implement AiWander fast-forward (Feature #1125)
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10 years ago |
aitravel.cpp
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Implement AiTravel fast-forward (Fixes #1125)
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10 years ago |
aitravel.hpp
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Implement AiWander fast-forward (Feature #1125)
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10 years ago |
aiwander.cpp
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Update idle voices according to research
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10 years ago |
aiwander.hpp
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Store original actor position in AiWander package (Fixes #2200)
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10 years ago |
alchemy.cpp
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Fix some static analysis issues (coverity)
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10 years ago |
alchemy.hpp
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Add automatic potion naming
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10 years ago |
autocalcspell.cpp
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Don't sell racial spells (Fixes #1961)
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10 years ago |
autocalcspell.hpp
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Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
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11 years ago |
character.cpp
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Add missing swish sound for thrown weapons
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10 years ago |
character.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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10 years ago |
combat.cpp
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Fix code duplication
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10 years ago |
combat.hpp
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Fix code duplication
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10 years ago |
creaturestats.cpp
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Reset health modifier when actor dies (Fixes #2330)
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10 years ago |
creaturestats.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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10 years ago |
difficultyscaling.cpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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11 years ago |
disease.hpp
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Disease Check: Shorten the resistance calculations.
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10 years ago |
drawstate.hpp
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Savegame: store most of CreatureStats
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11 years ago |
enchanting.cpp
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Enchanting code cleanup
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10 years ago |
enchanting.hpp
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Enchanting: fix skill-based cast cost bonus being applied twice
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10 years ago |
levelledlist.hpp
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Fix leveled item argument issue (Fixes #2302)
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10 years ago |
magiceffects.cpp
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Store magic effect Base values in savegame (Fixes #1489)
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11 years ago |
magiceffects.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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10 years ago |
mechanicsmanagerimp.cpp
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ESSImport: fix NPC factions
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10 years ago |
mechanicsmanagerimp.hpp
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Several warning fixes
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10 years ago |
movement.hpp
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Store the position and rotation in MWMechanics::Movement
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12 years ago |
npcstats.cpp
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Remove NpcStats::mProfit and store it in the script instead
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10 years ago |
npcstats.hpp
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Remove NpcStats::mProfit and store it in the script instead
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10 years ago |
objects.cpp
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Merge branch 'savedgame'
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11 years ago |
objects.hpp
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Feature #957: Implement area magic
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11 years ago |
obstacle.cpp
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Clang warning fixes (thanks hemite)
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10 years ago |
obstacle.hpp
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Changed getNearbyDoor to use MWWorld::Ptr
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11 years ago |
pathfinding.cpp
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Remove unused checkWaypoint function
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10 years ago |
pathfinding.hpp
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Remove unused checkWaypoint function
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10 years ago |
pathgrid.cpp
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Missing files, aka; Why you shouldn't stresscommit
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10 years ago |
pathgrid.hpp
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Work around pathgrid record limitation (Fixes #2195)
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10 years ago |
pickpocket.cpp
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moved CellRefList into a separate file
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11 years ago |
pickpocket.hpp
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Implement pickpocket detection. Play a voiced dialogue entry when detected.
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11 years ago |
repair.cpp
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Attempt to restack item after repair or recharge (Fixes #1656)
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11 years ago |
repair.hpp
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Added PC repair feature
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12 years ago |
security.cpp
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Basic RefData and CellRef change tracking
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11 years ago |
security.hpp
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Cleanup Security class
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12 years ago |
spellcasting.cpp
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Fix Tribunal/BM summon effects not working
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10 years ago |
spellcasting.hpp
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Fix Tribunal/BM summon effects not working
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10 years ago |
spells.cpp
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Don't clear known spells when reading from the savegame
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10 years ago |
spells.hpp
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Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203)
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10 years ago |
stat.cpp
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store NPC state in saved game files
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11 years ago |
stat.hpp
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Make Restore/Damage Attribute/Skill effects continuous
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10 years ago |
steering.cpp
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merge master
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11 years ago |
steering.hpp
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merge master
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11 years ago |
summoning.cpp
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Fix Tribunal/BM summon effects not working
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10 years ago |
summoning.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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10 years ago |