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.gitignore
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animation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
animation.hpp
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Animation: don't create the NodeMap if we don't need it
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2016-02-09 16:39:05 +01:00 |
bulletdebugdraw.cpp
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bulletdebugdraw.hpp
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camera.cpp
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camera.hpp
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cell.hpp
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characterpreview.cpp
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Change the way that image origin is converted to OpenGL's lower-left convention
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2016-02-05 21:03:11 +01:00 |
characterpreview.hpp
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creatureanimation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
creatureanimation.hpp
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effectmanager.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
effectmanager.hpp
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globalmap.cpp
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globalmap.hpp
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localmap.cpp
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Make the local map cell distance configurable
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2016-02-05 01:19:45 +01:00 |
localmap.hpp
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Make the local map cell distance configurable
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2016-02-05 01:19:45 +01:00 |
npcanimation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
npcanimation.hpp
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Preload NPC body parts
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2016-02-09 00:26:22 +01:00 |
objects.cpp
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Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
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2016-02-09 15:45:35 +01:00 |
objects.hpp
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Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
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2016-02-09 15:45:35 +01:00 |
pathgrid.cpp
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Fixed errors pointed out by Zini.
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2015-09-12 14:17:46 +12:00 |
pathgrid.hpp
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renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Rename lightRoot to sceneRoot
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2016-02-10 19:07:47 +01:00 |
renderingmanager.hpp
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Rename lightRoot to sceneRoot
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2016-02-10 19:07:47 +01:00 |
rendermode.hpp
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ripplesimulation.cpp
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More renaming of TextureManager -> ImageManager
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2016-02-05 23:10:27 +01:00 |
ripplesimulation.hpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
sky.hpp
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Preload sky & water from the main menu
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2016-02-09 01:28:13 +01:00 |
terrainstorage.cpp
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Make Land::loadData thread safe
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2016-02-09 20:21:56 +01:00 |
terrainstorage.hpp
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util.cpp
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More renaming of TextureManager -> ImageManager
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2016-02-05 23:10:27 +01:00 |
util.hpp
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Move NoTraverseCallback to mwrender/util.hpp
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2016-01-29 23:21:58 +01:00 |
vismask.hpp
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Correction
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2016-01-15 16:34:57 +01:00 |
water.cpp
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Add missing include
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2016-02-10 15:34:06 +01:00 |
water.hpp
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Preload sky & water from the main menu
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2016-02-09 01:28:13 +01:00 |
weaponanimation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
weaponanimation.hpp
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