.. |
.gitignore
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…
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actoranimation.cpp
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And done!
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4 years ago |
actoranimation.hpp
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And done!
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4 years ago |
actorspaths.cpp
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as it says; revert vismask and uncomplicate openmw
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5 years ago |
actorspaths.hpp
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Add command and settings option to enable actors paths render
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6 years ago |
animation.cpp
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clear up force shaders and make it less convoluted
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4 years ago |
animation.hpp
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Finalize settings, torch fix
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4 years ago |
bulletdebugdraw.cpp
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The debug drawer rely on Bullet to determines the vertices of collision
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4 years ago |
bulletdebugdraw.hpp
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The debug drawer rely on Bullet to determines the vertices of collision
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4 years ago |
camera.cpp
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Cast double constant to float explicitely
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4 years ago |
camera.hpp
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Fix some issues, found by CoverityScan
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4 years ago |
cell.hpp
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…
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characterpreview.cpp
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And done!
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4 years ago |
characterpreview.hpp
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Mark overrided methods by override keyword
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4 years ago |
creatureanimation.cpp
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Move base_anim settings to settings-default.cfg
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4 years ago |
creatureanimation.hpp
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Mark overrided methods by override keyword
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4 years ago |
effectmanager.cpp
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as it says; revert vismask and uncomplicate openmw
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5 years ago |
effectmanager.hpp
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Revert "Merged pull request #1573"
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7 years ago |
fogmanager.cpp
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Downgrade FOV-dependent view distance factor to a recommendation
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4 years ago |
fogmanager.hpp
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Add a FogManager
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5 years ago |
globalmap.cpp
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And done!
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4 years ago |
globalmap.hpp
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fix #5176
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5 years ago |
groundcover.cpp
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Reduce temporary allocations on ESM loading
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4 years ago |
groundcover.hpp
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Implement instanced groundcover
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4 years ago |
landmanager.cpp
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Implement generic caching system
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6 years ago |
landmanager.hpp
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And done!
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4 years ago |
localmap.cpp
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And done!
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4 years ago |
localmap.hpp
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Revert "Store raw data about fog of war instead of RGBA images"
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5 years ago |
navmesh.cpp
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as it says; revert vismask and uncomplicate openmw
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5 years ago |
navmesh.hpp
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Get navmesh to update osg node only if rendering is enabled
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6 years ago |
npcanimation.cpp
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Move base_anim settings to settings-default.cfg
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4 years ago |
npcanimation.hpp
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Mark overrided methods by override keyword
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4 years ago |
objectpaging.cpp
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Merge branch 'less_verbose' into 'master'
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4 years ago |
objectpaging.hpp
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Constify a few things
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4 years ago |
objects.cpp
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as it says; revert vismask and uncomplicate openmw
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5 years ago |
objects.hpp
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Remove redundant includes
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6 years ago |
pathgrid.cpp
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Add pathgrid to navmesh as off mesh connection
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5 years ago |
pathgrid.hpp
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Remove redundant includes
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6 years ago |
recastmesh.cpp
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And done!
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4 years ago |
recastmesh.hpp
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Support recast mesh rendering
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5 years ago |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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9 years ago |
renderinginterface.hpp
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Dead code removal
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10 years ago |
renderingmanager.cpp
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Make groundcover to use rendering distance in units instead of cells
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4 years ago |
renderingmanager.hpp
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Ambient luminance threshold setting
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4 years ago |
rendermode.hpp
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Support recast mesh rendering
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5 years ago |
ripplesimulation.cpp
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Fix TSAN warnings for ripples emitter
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5 years ago |
ripplesimulation.hpp
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Make fallback map static to simplify constructors
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6 years ago |
rotatecontroller.cpp
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Don't compute the world matrix multiple times
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9 years ago |
rotatecontroller.hpp
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Mark overrided methods by override keyword
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4 years ago |
screenshotmanager.cpp
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Don't redundantly call notify on every frame.
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4 years ago |
screenshotmanager.hpp
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Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init.
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4 years ago |
sky.cpp
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Merge branch 'internal_includes_openmw' into 'master'
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4 years ago |
sky.hpp
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Give meaningful name to the mEffectFade
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4 years ago |
terrainstorage.cpp
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Reject empty quad tree nodes at the cell level without land data
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6 years ago |
terrainstorage.hpp
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Mark overrided methods by override keyword
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4 years ago |
util.cpp
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Mark overrided methods by override keyword
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4 years ago |
util.hpp
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Mark overrided methods by override keyword
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4 years ago |
viewovershoulder.cpp
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Tune algorithm of "auto switch shoulder"
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4 years ago |
viewovershoulder.hpp
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Refactoring. Move all code related to 'view over shoulder' to a separate file.
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5 years ago |
vismask.hpp
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Fix node masks signed/unsigned mismatch
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4 years ago |
water.cpp
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Fix node masks signed/unsigned mismatch
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4 years ago |
water.hpp
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Double-buffer shader water stateset (bug #5026)
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4 years ago |
weaponanimation.cpp
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Reset attached arrow in the beginning of unequipping animation
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4 years ago |
weaponanimation.hpp
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Mark overrided methods by override keyword
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4 years ago |