.. |
action.cpp
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Replace Play_NoTrack with playManualSound3D, and rename the latter
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2015-11-25 04:24:26 -08:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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2014-06-17 04:05:20 +02:00 |
actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionequip.cpp
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Fix crash when onPcEquip script removes the equipped item (Fixes #3016)
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2015-11-24 22:55:17 +01:00 |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionopen.cpp
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WindowManager refactoring
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2015-03-11 20:04:25 +01:00 |
actionopen.hpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actionread.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionrepair.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added MWMechanics::isPlayerInCombat()
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2015-09-10 18:48:34 +12:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actiontalk.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
actionteleport.cpp
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AiEscort makes the actor side with target in fights (Bug #2697)
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2015-12-06 23:38:51 +01:00 |
actionteleport.hpp
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Don't teleport followers when using teleportation spells
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2015-05-22 19:57:02 +02:00 |
actiontrap.cpp
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Restore projectiles
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2015-06-01 21:41:13 +02:00 |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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2013-11-13 14:02:15 +01:00 |
cellref.cpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
cellref.hpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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2015-02-06 01:27:16 +01:00 |
cellreflist.hpp
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Load/read methods (for ESM records) accept a deleted flag in OpenMW
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2015-07-22 22:15:37 +03:00 |
cells.cpp
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Resolve moved references loaded from a save game
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2015-12-06 20:00:24 +01:00 |
cells.hpp
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Several warning fixes
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2015-01-23 15:34:47 +01:00 |
cellstore.cpp
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Fix crash in a warning message
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2015-12-17 16:11:20 +01:00 |
cellstore.hpp
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Add missing include
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2015-12-10 17:47:55 -08:00 |
cellvisitors.hpp
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
class.cpp
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Use the correct scale for actor swim height (Fixes #2833)
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2015-11-01 21:45:58 +01:00 |
class.hpp
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Use the correct scale for actor swim height (Fixes #2833)
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2015-11-01 21:45:58 +01:00 |
containerstore.cpp
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Fix: remove space
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2015-12-09 18:26:33 +01:00 |
containerstore.hpp
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Allows the same item to have multiple ancestors
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2015-12-09 18:24:35 +01:00 |
contentloader.hpp
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Missing iostream include
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2013-11-04 10:36:22 +01:00 |
customdata.cpp
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Fast version of dynamic_cast for MWClass
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2015-11-29 14:26:52 +01:00 |
customdata.hpp
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Fast version of dynamic_cast for MWClass
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2015-11-29 14:26:52 +01:00 |
esmloader.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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2015-05-21 22:46:44 -05:00 |
esmloader.hpp
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Reduce includes
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2015-01-10 01:00:52 +01:00 |
esmstore.cpp
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Minor fix
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2015-12-11 16:59:13 +01:00 |
esmstore.hpp
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Explicitly instantiate MWWorld::Store
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2015-07-09 19:22:04 +02:00 |
failedaction.cpp
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extracted MWMechanics::getPlayer()
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2015-08-21 21:12:39 +12:00 |
failedaction.hpp
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fix -Wnewline-eof warnings
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2015-03-11 10:54:45 -04:00 |
fallback.cpp
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Water ripples
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2015-06-16 20:36:48 +02:00 |
fallback.hpp
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More efficient StateSetController, beginnings of sky rendering
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2015-04-14 15:58:16 +02:00 |
globals.cpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
globals.hpp
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Remove NAME handling from MWWorld::Globals
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2015-07-10 00:29:40 +03:00 |
inventorystore.cpp
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Enchantment error handling fix (Fixes #2959)
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2015-10-13 18:15:39 +02:00 |
inventorystore.hpp
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Remove an already resolved todo comment
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2015-07-24 23:28:43 +02:00 |
livecellref.cpp
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Don't reset delete flag when loading reference from a save game (Fixes #2724)
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2015-12-12 22:34:59 +01:00 |
livecellref.hpp
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Basic RefData and CellRef change tracking
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2014-05-25 14:30:07 +02:00 |
localscripts.cpp
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Port LocalScripts::addCell to new CellStore interfaces
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2015-12-06 20:33:22 +01:00 |
localscripts.hpp
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Remove container scripts before deleting container
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2015-12-14 02:57:55 +01:00 |
manualref.cpp
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Include cleanup
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2015-07-24 23:28:36 +02:00 |
manualref.hpp
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Move manualref code out of header
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2015-02-09 15:01:49 +01:00 |
nullaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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2013-02-17 15:56:22 +01:00 |
player.cpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
player.hpp
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Refactor: InputManager no longer depends on Engine
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2015-11-14 03:01:24 +01:00 |
projectilemanager.cpp
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Make projectiles receive lighting
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2015-12-05 00:44:18 +01:00 |
projectilemanager.hpp
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Magic projectiles rotate during flight
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2015-12-05 00:33:01 +01:00 |
ptr.cpp
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Remove empty line at the beginning of files
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2015-08-18 23:06:12 +02:00 |
ptr.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
recordcmp.hpp
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Remove some unused code, include cleanup
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2015-01-27 23:12:13 +01:00 |
refdata.cpp
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Rename for clarity
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2015-12-12 22:37:23 +01:00 |
refdata.hpp
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Rename for clarity
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2015-12-12 22:37:23 +01:00 |
scene.cpp
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Rename CellStore Functor to Visitor
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2015-12-06 18:13:04 +01:00 |
scene.hpp
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Rotations: use different rotation order when object is rotated via script (Fixes #2062)
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2015-11-12 01:44:00 +01:00 |
store.cpp
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Rename to lowerCaseInPlace
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2015-12-07 22:49:15 +01:00 |
store.hpp
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Store: be consistent about struct / class usage
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2015-12-12 22:34:59 +01:00 |
timestamp.cpp
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fixing MSVC 2013 warning C4244: & C4305
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2015-03-08 13:07:29 +13:00 |
timestamp.hpp
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fixed warning C4099:
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2015-03-06 21:36:42 +13:00 |
weather.cpp
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Avoid inheriting from Sound for sound types
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2015-12-02 16:09:24 -08:00 |
weather.hpp
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Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
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2015-11-16 02:21:45 +01:00 |
worldimp.cpp
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Use the actor's Head position for Say streams
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2015-12-10 17:48:45 -08:00 |
worldimp.hpp
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Remove container scripts before deleting container
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2015-12-14 02:57:55 +01:00 |