1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-02-02 02:45:32 +00:00
openmw-tes3mp/apps/openmw/mwmechanics
2018-09-16 11:58:01 +04:00
..
activespells.cpp Remove effects from all active spells with the same ID 2018-08-29 13:52:03 +03:00
activespells.hpp
actor.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actor.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
actors.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
actors.hpp Fix incorrect 'preparing' word spelling 2018-08-16 17:47:06 +04:00
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
aibreathe.hpp
aicast.cpp AiCast: fix aiming 2018-08-17 12:41:13 +04:00
aicast.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aicombat.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
aicombat.hpp AiCombat: Avoid jittering when aiming in melee 2018-08-16 16:56:42 +04:00
aicombataction.cpp Merged pull request #1901 2018-09-01 11:08:24 +02:00
aicombataction.hpp
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aiface.cpp
aiface.hpp
aifollow.cpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aifollow.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
aipackage.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
aipackage.hpp Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
aipursue.cpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
aisequence.cpp Use square distance to target 2018-08-29 17:20:32 +04:00
aisequence.hpp Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
aistate.hpp
aitravel.cpp Finish AiTarget package, if destination is blocked by other actor 2018-07-29 19:41:31 +04:00
aitravel.hpp Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
aiwander.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
aiwander.hpp Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
alchemy.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
alchemy.hpp
autocalcspell.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
autocalcspell.hpp
character.cpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
character.hpp Do not update mIdleState directly 2018-09-11 22:24:44 +04:00
combat.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
combat.hpp Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
creaturestats.hpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp
disease.hpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
drawstate.hpp
enchanting.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
enchanting.hpp
levelledlist.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
mechanicsmanagerimp.hpp Merge branch 'master' into combat_anims 2018-08-19 10:03:39 +02:00
movement.hpp
npcstats.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
npcstats.hpp Implement sBookSkillMessage GMST 2018-04-02 21:12:38 +03:00
objects.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
objects.hpp
obstacle.cpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
obstacle.hpp AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
pathfinding.cpp Prevent NPC from chosing farther pathgrid node 2018-07-29 18:18:05 +04:00
pathfinding.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pathgrid.cpp http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
pathgrid.hpp Move PathgridGraph out of CellStore 2017-11-27 21:20:31 +00:00
pickpocket.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
pickpocket.hpp
repair.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
repair.hpp
security.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
security.hpp
spellcasting.cpp forget about the setting till #2887 is implemented at least 2018-09-08 11:21:43 +02:00
spellcasting.hpp forget about the setting till #2887 is implemented at least 2018-09-08 11:21:43 +02:00
spellpriority.cpp Utilize AI GMSTs for priority rating (feature #4632) 2018-09-06 17:39:37 +03:00
spellpriority.hpp
spells.cpp Purge effects from all permanent spells with the same ID 2018-08-29 14:09:43 +03:00
spells.hpp Make RemoveSpellEffects affect permanent spells (bug #3920) 2018-08-29 13:52:03 +03:00
stat.cpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
stat.hpp Drain and fortify fixes for dynamicStats 2018-08-13 21:59:26 +09:00
steering.cpp
steering.hpp
summoning.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
summoning.hpp
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp
weaponpriority.cpp Utilize AI GMSTs for priority rating (feature #4632) 2018-09-06 17:39:37 +03:00
weaponpriority.hpp implement rateAmmo() function 2018-01-11 21:08:11 +04:00