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activespells.cpp
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Remove effects from all active spells with the same ID
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2018-08-29 13:52:03 +03:00 |
activespells.hpp
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actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
actors.hpp
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Fix incorrect 'preparing' word spelling
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2018-08-16 17:47:06 +04:00 |
actorutil.cpp
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actorutil.hpp
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aiactivate.cpp
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aiactivate.hpp
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aiavoiddoor.cpp
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aiavoiddoor.hpp
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aibreathe.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
aibreathe.hpp
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aicast.cpp
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AiCast: fix aiming
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2018-08-17 12:41:13 +04:00 |
aicast.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aicombat.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
aicombat.hpp
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AiCombat: Avoid jittering when aiming in melee
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2018-08-16 16:56:42 +04:00 |
aicombataction.cpp
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Merged pull request #1901
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2018-09-01 11:08:24 +02:00 |
aicombataction.hpp
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aiescort.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aiescort.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aiface.cpp
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aiface.hpp
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aifollow.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aifollow.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
aipackage.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
aipackage.hpp
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Rework manual spellcasting (e.g. via scripts)
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2018-07-12 16:24:25 +04:00 |
aipursue.cpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aipursue.hpp
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
aisequence.cpp
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Use square distance to target
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2018-08-29 17:20:32 +04:00 |
aisequence.hpp
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Move code to seperate functions for reusability
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2018-08-16 00:26:02 +01:00 |
aistate.hpp
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aitravel.cpp
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Finish AiTarget package, if destination is blocked by other actor
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2018-07-29 19:41:31 +04:00 |
aitravel.hpp
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Add mHidden field to AiTravel
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2018-06-08 21:53:47 +04:00 |
aiwander.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
aiwander.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
alchemy.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
alchemy.hpp
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autocalcspell.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
autocalcspell.hpp
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character.cpp
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
character.hpp
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Do not update mIdleState directly
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2018-09-11 22:24:44 +04:00 |
combat.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
combat.hpp
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
coordinateconverter.cpp
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coordinateconverter.hpp
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creaturestats.cpp
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
creaturestats.hpp
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Make GetPCJumping return true only when jumping (bug #4641)
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2018-09-16 11:58:01 +04:00 |
difficultyscaling.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
difficultyscaling.hpp
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disease.hpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
drawstate.hpp
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enchanting.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
enchanting.hpp
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levelledlist.hpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
mechanicsmanagerimp.hpp
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Merge branch 'master' into combat_anims
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2018-08-19 10:03:39 +02:00 |
movement.hpp
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npcstats.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
npcstats.hpp
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Implement sBookSkillMessage GMST
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2018-04-02 21:12:38 +03:00 |
objects.cpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
objects.hpp
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obstacle.cpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
obstacle.hpp
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AI: try to open doors every AI_REACTION_TIME seconds (bug #4454)
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2018-06-13 17:47:32 +04:00 |
pathfinding.cpp
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Prevent NPC from chosing farther pathgrid node
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2018-07-29 18:18:05 +04:00 |
pathfinding.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pathgrid.cpp
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http to https for supported urls (#1625)
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2018-03-08 21:23:24 +01:00 |
pathgrid.hpp
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Move PathgridGraph out of CellStore
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2017-11-27 21:20:31 +00:00 |
pickpocket.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
pickpocket.hpp
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repair.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
repair.hpp
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security.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
security.hpp
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spellcasting.cpp
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forget about the setting till #2887 is implemented at least
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2018-09-08 11:21:43 +02:00 |
spellcasting.hpp
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forget about the setting till #2887 is implemented at least
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2018-09-08 11:21:43 +02:00 |
spellpriority.cpp
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Utilize AI GMSTs for priority rating (feature #4632)
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2018-09-06 17:39:37 +03:00 |
spellpriority.hpp
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spells.cpp
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Purge effects from all permanent spells with the same ID
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2018-08-29 14:09:43 +03:00 |
spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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2018-08-29 13:52:03 +03:00 |
stat.cpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
stat.hpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
steering.cpp
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steering.hpp
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summoning.cpp
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Use new logging system for game itself
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2018-08-14 23:05:43 +04:00 |
summoning.hpp
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trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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weaponpriority.cpp
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Utilize AI GMSTs for priority rating (feature #4632)
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2018-09-06 17:39:37 +03:00 |
weaponpriority.hpp
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implement rateAmmo() function
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2018-01-11 21:08:11 +04:00 |