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.gitignore
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actoranimation.cpp
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Revise light source configuration (bug #4965)
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2019-04-10 22:31:31 +03:00 |
actoranimation.hpp
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Fix magic glow update for sheathing weapons
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2019-03-05 11:51:56 +04:00 |
actorspaths.cpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
actorspaths.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
animation.cpp
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Tweak object VFX scaling (bug #4989)
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2019-04-22 21:27:33 +03:00 |
animation.hpp
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Tweak object VFX scaling (bug #4989)
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2019-04-22 21:27:33 +03:00 |
bulletdebugdraw.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
bulletdebugdraw.hpp
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camera.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
camera.hpp
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cell.hpp
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characterpreview.cpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
characterpreview.hpp
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creatureanimation.cpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
creatureanimation.hpp
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |
effectmanager.cpp
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Revert "Merged pull request #1573"
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2018-05-26 11:39:30 +00:00 |
effectmanager.hpp
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Revert "Merged pull request #1573"
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2018-05-26 11:39:30 +00:00 |
globalmap.cpp
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Do not use the delayed map cells update
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2019-03-22 18:58:34 +04:00 |
globalmap.hpp
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landmanager.cpp
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
landmanager.hpp
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Implement generic caching system
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2019-03-14 09:10:19 +04:00 |
localmap.cpp
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Do not update map texture if it did not change
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2019-03-23 16:22:57 +04:00 |
localmap.hpp
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navmesh.cpp
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Fix switch from invalid navmesh number to valid
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2019-03-04 22:59:47 +03:00 |
navmesh.hpp
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Get navmesh to update osg node only if rendering is enabled
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2019-01-20 21:09:06 +03:00 |
npcanimation.cpp
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Merge pull request #2263 from akortunov/actor_culling
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2019-03-26 14:13:50 +00:00 |
npcanimation.hpp
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Init NPC type properly in the NpcAnimation
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2019-03-20 12:28:03 +04:00 |
objects.cpp
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2019-01-24 23:09:23 +00:00 |
objects.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
pathgrid.cpp
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Use C++11-style loops in the game world instead of iterators
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2019-03-07 12:39:57 +04:00 |
pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
renderbin.hpp
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renderinginterface.hpp
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renderingmanager.cpp
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Merge pull request #2277 from akortunov/terrain
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2019-04-12 11:17:20 +02:00 |
renderingmanager.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
rendermode.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
ripplesimulation.cpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
ripplesimulation.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
rotatecontroller.cpp
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rotatecontroller.hpp
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sky.cpp
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Fix frozen rain when water refractions are disabled
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2019-04-12 16:43:18 +03:00 |
sky.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
terrainstorage.cpp
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Reject empty quad tree nodes at the cell level without land data
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2019-03-18 10:27:29 +04:00 |
terrainstorage.hpp
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Add override to fix warnings
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2019-03-20 00:19:26 +03:00 |
util.cpp
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util.hpp
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vismask.hpp
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Add more settings to water reflections in exteriors (feature #4859)
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2019-03-02 14:26:14 +04:00 |
water.cpp
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Merge pull request #2277 from akortunov/terrain
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2019-04-12 11:17:20 +02:00 |
water.hpp
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Make fallback map static to simplify constructors
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2019-03-29 15:30:49 +04:00 |
weaponanimation.cpp
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |
weaponanimation.hpp
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Use relative animation time only for bows and crossbows (bug #3778)
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2019-03-08 20:16:02 +04:00 |