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openmw-tes3mp/apps/openmw/mwmechanics
Bret Curtis 6bc04507ef
Merge pull request #2715 from akortunov/cleanup
Remove custom data for disposed actors
2020-06-08 12:29:28 +02:00
..
activespells.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
activespells.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
actor.cpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actor.hpp Make greeting-related actor data temporary (bug #5397) 2020-05-30 00:51:58 +03:00
actors.cpp Update active spells during rest 2020-06-08 11:29:38 +04:00
actors.hpp Pass Actor by reference, simplify GetTarget for greetings 2020-05-30 00:51:58 +03:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Merge pull request #2878 from Assumeru/mutate-ai 2020-06-03 15:09:40 +02:00
aiactivate.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiactivate.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiavoiddoor.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiavoiddoor.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aibreathe.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aibreathe.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aicast.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aicast.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aicombat.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aicombat.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aicombataction.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
aicombataction.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
aiescort.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiescort.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiface.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiface.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aifollow.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aifollow.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aipackage.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aipackage.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aipursue.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aipursue.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aisequence.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aisequence.hpp Store AI packages as unique_ptr 2020-06-01 17:07:08 +02:00
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aitravel.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aitravel.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiwander.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiwander.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
alchemy.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
alchemy.hpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
autocalcspell.cpp Use AppliedOnce flag in more effect duration calculations (#5425) 2020-05-24 18:37:21 +03:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
character.hpp Optimize MWRender::Animation::hasAnimation 2020-05-21 16:21:11 +02:00
combat.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
coordinateconverter.hpp Use osg::Vec3f to store path nodes in Pathfinder 2018-10-13 22:16:20 +03:00
creaturestats.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
creaturestats.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Introduce a custom format() function to get rid of boost::format() and hackish replace() 2019-05-20 09:20:01 +04:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
linkedeffects.cpp Simplify some inflict() logic 2020-04-27 12:50:09 +03:00
linkedeffects.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp Fix various MSVC warnings 2015-02-15 20:10:21 -06:00
mechanicsmanagerimp.cpp Merge pull request #2715 from akortunov/cleanup 2020-06-08 12:29:28 +02:00
mechanicsmanagerimp.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
movement.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
npcstats.cpp Make sure the skill level up message box displays the value correctly 2020-06-06 14:24:33 +02:00
npcstats.hpp Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
objects.cpp [Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
objects.hpp Report frame number, number of actors and objects to stats 2020-05-22 17:39:18 +02:00
obstacle.cpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
obstacle.hpp Use distance to position since last normal state in obstacle checker 2020-02-10 22:29:54 +01:00
pathfinding.cpp Remove unseud pointTolerance argument 2020-05-16 18:44:12 +02:00
pathfinding.hpp Remove unseud pointTolerance argument 2020-05-16 18:44:12 +02:00
pathgrid.cpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pathgrid.hpp Store aStarSearch result to deque 2018-10-13 22:16:20 +03:00
pickpocket.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 2014-01-07 03:01:33 +01:00
recharge.cpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellabsorption.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellabsorption.hpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
spellcasting.cpp Update spell effects during death animation (#5403) 2020-05-30 23:24:06 +03:00
spellcasting.hpp Clean up CastSpell 2020-04-26 22:17:38 +03:00
spellpriority.cpp Use AppliedOnce flag in more effect duration calculations (#5425) 2020-05-24 18:37:21 +03:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spellresistance.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
spells.hpp Implement vanilla-style corprus handling (bug #3714, bug #4623) 2020-06-03 12:58:17 +04:00
spellutil.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
spellutil.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
stat.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
stat.hpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
steering.cpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
summoning.hpp Move isSummoningEffect to summoning 2020-04-26 21:13:59 +03:00
tickableeffects.cpp Address akortunov's concerns regarding spell refactoring 2020-04-27 12:05:17 +03:00
tickableeffects.hpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
typedaipackage.hpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
weaponpriority.cpp Separate functions that don't belong to CastSpell class 2020-04-26 22:17:38 +03:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00