.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actors.cpp
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animation updates were hooked up to the wrong update function
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2012-01-23 14:33:06 +01:00 |
actors.hpp
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animation updates were hooked up to the wrong update function
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2012-01-23 14:33:06 +01:00 |
animation.cpp
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some fixes
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2012-02-20 14:02:24 +01:00 |
animation.hpp
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Slightly better performance on animation
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2012-01-25 01:21:30 -05:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
creatureanimation.cpp
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Merging in master
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2012-02-19 15:39:12 -05:00 |
creatureanimation.hpp
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A different way
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2011-12-27 00:20:14 -05:00 |
debugging.cpp
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Debugging file renamed
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2011-10-25 14:06:44 -04:00 |
debugging.hpp
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Debugging file renamed
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2011-10-25 14:06:44 -04:00 |
npcanimation.cpp
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Merging in master
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2012-02-19 15:39:12 -05:00 |
npcanimation.hpp
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Cleanup; warnings
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2012-01-05 21:45:17 -05:00 |
objects.cpp
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some cleanup
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2012-02-06 10:41:13 +01:00 |
objects.hpp
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some cleanup
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2012-02-06 10:41:13 +01:00 |
player.cpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
player.hpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
renderinginterface.hpp
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
renderingmanager.cpp
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Fixed a bug with fog not being applied to initially created terrain when starting in exteriors.
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2012-03-02 22:31:17 +00:00 |
renderingmanager.hpp
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Merge branch 'next' into terrain_next
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2012-02-28 21:49:45 +01:00 |
sky.cpp
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void pointer workaround
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2012-02-29 10:13:25 +01:00 |
sky.hpp
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improvements to sun glare
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2012-02-26 20:46:09 +01:00 |
terrain.cpp
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Indentation tweaks and code cleanup
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2012-03-04 11:46:33 +00:00 |
terrain.hpp
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fixed terrain regions without vertexcolours, tweaked maxPixelError
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2012-03-02 23:36:48 +01:00 |
terrainmaterial.cpp
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fixed terrain regions without vertexcolours, tweaked maxPixelError
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2012-03-02 23:36:48 +01:00 |
terrainmaterial.hpp
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terrain material now supports point lights
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2012-03-01 14:35:39 +01:00 |