..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
actoranimation.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
actoranimation.hpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
actorspaths.cpp
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
actorspaths.hpp
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
animation.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
animation.hpp
Use glow for enchanted arrows (feature #5122 )
2019-08-07 12:58:14 +04:00
bulletdebugdraw.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
bulletdebugdraw.hpp
Don't use Geodes
2016-03-10 13:17:01 +01:00
camera.cpp
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
camera.hpp
Fix camera distance not getting reset to max value ( Fixes #3473 )
2016-07-17 19:52:12 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
characterpreview.hpp
Fix character preview item selection
2017-07-22 00:06:43 +02:00
creatureanimation.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
creatureanimation.hpp
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00
effectmanager.cpp
Revert "Merged pull request #1573 "
2018-05-26 11:39:30 +00:00
effectmanager.hpp
Revert "Merged pull request #1573 "
2018-05-26 11:39:30 +00:00
globalmap.cpp
Do not use the delayed map cells update
2019-03-22 18:58:34 +04:00
globalmap.hpp
Move global map render to the worker thread
2017-02-14 07:58:16 +01:00
landmanager.cpp
Implement generic caching system
2019-03-14 09:10:19 +04:00
landmanager.hpp
Implement generic caching system
2019-03-14 09:10:19 +04:00
localmap.cpp
Do not re-render maps for all active cells during cell transitions
2019-03-30 09:10:48 +04:00
localmap.hpp
Do not re-render maps for all active cells during cell transitions
2019-03-30 09:10:48 +04:00
navmesh.cpp
Fix switch from invalid navmesh number to valid
2019-03-04 22:59:47 +03:00
navmesh.hpp
Get navmesh to update osg node only if rendering is enabled
2019-01-20 21:09:06 +03:00
npcanimation.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
npcanimation.hpp
Init NPC type properly in the NpcAnimation
2019-03-20 12:28:03 +04:00
objects.cpp
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
2019-01-24 23:09:23 +00:00
objects.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
pathgrid.cpp
Use C++11-style loops in the game world instead of iterators
2019-03-07 12:39:57 +04:00
pathgrid.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
renderbin.hpp
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
Setup the ICO settings only once instead of every loading (bug #5025 )
2019-05-24 08:04:20 +04:00
renderingmanager.hpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
rendermode.hpp
Add command and settings option to enable actors paths render
2018-10-13 22:16:32 +03:00
ripplesimulation.cpp
fixes pitch black ripples in shadow
2019-05-29 13:37:00 +00:00
ripplesimulation.hpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
rotatecontroller.cpp
Don't compute the world matrix multiple times
2016-02-22 18:58:19 +01:00
rotatecontroller.hpp
Leak fix
2015-11-11 16:04:17 +01:00
sky.cpp
Fix frozen rain when water refractions are disabled
2019-04-12 16:43:18 +03:00
sky.hpp
Remove redundant includes
2019-02-23 08:02:12 +04:00
terrainstorage.cpp
Reject empty quad tree nodes at the cell level without land data
2019-03-18 10:27:29 +04:00
terrainstorage.hpp
Add override to fix warnings
2019-03-20 00:19:26 +03:00
util.cpp
Pass parameters by const reference
2017-04-20 23:47:03 +09:00
util.hpp
Fix for blood effect texture overrides
2016-09-14 23:28:57 +09:00
vismask.hpp
Add more settings to water reflections in exteriors (feature #4859 )
2019-03-02 14:26:14 +04:00
water.cpp
Merge branch '7' into 'master'
2019-06-01 12:13:14 +00:00
water.hpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
weaponanimation.cpp
Refactor weapon types behaviour
2019-08-09 19:40:27 +04:00
weaponanimation.hpp
Use relative animation time only for bows and crossbows (bug #3778 )
2019-03-08 20:16:02 +04:00