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f0cef772fa
1. Move weapon types behaviour from switches to the table (should allow us to de-hardcode weapon types later) 2. Gereralize bones injection to actors skeletons (instead of using the hardcoded xbase_anim_sh.nif) |
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.. | ||
controller.cpp | ||
controller.hpp | ||
nifloader.cpp | ||
nifloader.hpp | ||
particle.cpp | ||
particle.hpp | ||
userdata.hpp |