..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
2010-06-25 22:28:59 +02:00
animation.cpp
Fix bug with loop key assignment
2015-07-16 19:55:05 +02:00
animation.hpp
Remove the now unused changeBlendMask
2015-07-15 16:43:11 +02:00
bulletdebugdraw.cpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
2015-05-27 23:09:38 +02:00
bulletdebugdraw.hpp
Use a btCollisionWorld instead of btDiscreteDynamicsWorld
2015-05-27 23:09:38 +02:00
camera.cpp
Reduce includes in animation.hpp
2015-06-14 23:13:26 +02:00
camera.hpp
Camera raycast
2015-06-01 15:34:46 +02:00
cell.hpp
implemented take action
2010-08-07 20:25:17 +02:00
characterpreview.cpp
Rename Animation::Group to Animation::BlendMask
2015-07-15 13:49:16 +02:00
characterpreview.hpp
Minor cleanup
2015-05-22 04:36:33 +02:00
creatureanimation.cpp
Move attackStrength to the CharacterController, where it should have been to begin with
2015-06-26 05:15:07 +02:00
creatureanimation.hpp
Move attackStrength to the CharacterController, where it should have been to begin with
2015-06-26 05:15:07 +02:00
effectmanager.cpp
InitWorldSpaceParticles fix
2015-06-01 16:29:42 +02:00
effectmanager.hpp
Port EffectManager
2015-04-19 17:55:56 +02:00
globalmap.cpp
Remove an already resolved todo comment
2015-06-17 18:16:05 +02:00
globalmap.hpp
Fix for some coverity scan defects
2015-07-02 20:46:34 +02:00
localmap.cpp
Fix for "GlobalMap trying to erase an inactive camera" spam in main menu
2015-06-04 16:32:21 +02:00
localmap.hpp
Port global map exploration
2015-05-29 01:49:52 +02:00
npcanimation.cpp
Add brackets around a correct expression to fix coverity warning
2015-07-11 03:34:08 +02:00
npcanimation.hpp
Move attackStrength to the CharacterController, where it should have been to begin with
2015-06-26 05:15:07 +02:00
objects.cpp
Remove unused NpcAnimation visibilityFlags
2015-06-22 21:14:44 +02:00
objects.hpp
Move IncrementalCompileOperation to SceneManager
2015-05-26 20:20:18 +02:00
pathgrid.cpp
Fix -Wreorder warnings
2015-05-23 22:44:00 +02:00
pathgrid.hpp
Rename MWRender::Debugging to MWRender::Pathgrid
2015-05-04 17:41:30 +02:00
renderinginterface.hpp
Dead code removal
2015-04-21 23:40:10 +02:00
renderingmanager.cpp
Accurate handling of fog depth/density ( Fixes #2752 )
2015-07-02 20:46:34 +02:00
renderingmanager.hpp
Accurate handling of fog depth/density ( Fixes #2752 )
2015-07-02 20:46:34 +02:00
rendermode.hpp
Basic water rendering
2015-06-02 16:35:35 +02:00
ripplesimulation.cpp
Water ripples
2015-06-16 20:36:48 +02:00
ripplesimulation.hpp
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
rotatecontroller.cpp
Restore ranged weapon aiming
2015-05-31 18:53:16 +02:00
rotatecontroller.hpp
Restore ranged weapon aiming
2015-05-31 18:53:16 +02:00
sky.cpp
Merge pull request #643 from ace13/win-build-fix
2015-07-05 22:24:24 +02:00
sky.hpp
Fading for weather particle effects
2015-06-29 20:19:46 +02:00
terrainstorage.cpp
Terrain rendering
2015-06-03 01:35:41 +02:00
terrainstorage.hpp
Terrain rendering
2015-06-03 01:35:41 +02:00
util.cpp
Port EffectManager
2015-04-19 17:55:56 +02:00
util.hpp
Port EffectManager
2015-04-19 17:55:56 +02:00
vismask.hpp
Don't use the ParticleSystem for computing placeable bounds (Bug #2700 )
2015-06-17 15:13:41 +02:00
water.cpp
Fix water ripple height
2015-06-17 22:49:20 +02:00
water.hpp
Water ripples
2015-06-16 20:36:48 +02:00
weaponanimation.cpp
Move attackStrength to the CharacterController, where it should have been to begin with
2015-06-26 05:15:07 +02:00
weaponanimation.hpp
Fix the comments
2015-07-05 21:56:04 +02:00