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f853368641
Previously, unstacking items for a player led to a PlayerInventory packet being sent about the items' removal. This change makes it so both a packet about their re-addition and their removal are sent instead, cancelling each other out, which is inelegant, but arguably preferable to complicating the sending of PlayerInventory packets again. |
6 years ago | |
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mwbase | 6 years ago | |
mwclass | 6 years ago | |
mwdialogue | 6 years ago | |
mwgui | 6 years ago | |
mwinput | 6 years ago | |
mwmechanics | 6 years ago | |
mwmp | 6 years ago | |
mwphysics | 6 years ago | |
mwrender | 6 years ago | |
mwscript | 6 years ago | |
mwsound | 7 years ago | |
mwstate | 7 years ago | |
mwworld | 6 years ago | |
CMakeLists.txt | 6 years ago | |
android_commandLine.cpp | ||
android_commandLine.h | ||
android_main.c | 7 years ago | |
doc.hpp | 8 years ago | |
engine.cpp | 6 years ago | |
engine.hpp | 7 years ago | |
main.cpp | 6 years ago |