.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actoranimation.cpp
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Remove some redundant checks
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2019-02-17 14:29:36 +04:00 |
actoranimation.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
actorspaths.cpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
actorspaths.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
animation.cpp
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Fix creature model instance preloading
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2019-02-27 00:15:39 +03:00 |
animation.hpp
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Do not check if additional animation sources are supported for every animation object
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2019-02-03 11:27:48 +04:00 |
bulletdebugdraw.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
bulletdebugdraw.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
camera.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
camera.hpp
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Fix nodemask snafu
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2019-01-24 18:56:10 +00:00 |
characterpreview.hpp
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Fix character preview item selection
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2017-07-22 00:06:43 +02:00 |
creatureanimation.cpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
creatureanimation.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
effectmanager.cpp
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Revert "Merged pull request #1573"
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2018-05-26 11:39:30 +00:00 |
effectmanager.hpp
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Revert "Merged pull request #1573"
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2018-05-26 11:39:30 +00:00 |
globalmap.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
globalmap.hpp
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Move global map render to the worker thread
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2017-02-14 07:58:16 +01:00 |
landmanager.cpp
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Get rid of unnecessary string streams
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2019-01-07 21:08:16 +04:00 |
landmanager.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
localmap.cpp
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Merge upstream/master
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2018-10-10 21:23:19 +01:00 |
localmap.hpp
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Check which local map textures actually need to be updated
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2017-02-08 22:20:57 +01:00 |
navmesh.cpp
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Cache navmesh tiles
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2018-10-13 22:22:12 +03:00 |
navmesh.hpp
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Get navmesh to update osg node only if rendering is enabled
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2019-01-20 21:09:06 +03:00 |
npcanimation.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
npcanimation.hpp
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Weapon sheathing support, including quivers and scabbards (feature #4673)
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2018-11-05 11:18:20 +04:00 |
objects.cpp
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2019-01-24 23:09:23 +00:00 |
objects.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
pathgrid.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
pathgrid.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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Make Distant Terrain more configurable (feature #4890)
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2019-03-01 14:51:13 +04:00 |
renderingmanager.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
rendermode.hpp
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Add command and settings option to enable actors paths render
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2018-10-13 22:16:32 +03:00 |
ripplesimulation.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
ripplesimulation.hpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
rotatecontroller.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
rotatecontroller.hpp
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Leak fix
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2015-11-11 16:04:17 +01:00 |
sky.cpp
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2018-11-29 01:19:01 +00:00 |
sky.hpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
terrainstorage.cpp
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Some more de-boosting
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2019-02-24 03:20:20 +03:00 |
terrainstorage.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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2017-06-09 16:49:25 +02:00 |
util.cpp
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
util.hpp
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Fix for blood effect texture overrides
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2016-09-14 23:28:57 +09:00 |
vismask.hpp
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Make masks consecutive and ordered.
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2018-03-01 17:32:45 +00:00 |
water.cpp
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Disable shadows properly for water reflection/refraction RTT targets, eliminating remaining OpenGL errors.
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2018-10-30 22:34:53 +00:00 |
water.hpp
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Use constants instead of widely used magic numbers (task #4645)
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2018-09-17 19:22:50 +04:00 |
weaponanimation.cpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
weaponanimation.hpp
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |