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openmw/components/lua/configuration.cpp

260 lines
10 KiB
C++

#include "configuration.hpp"
#include <algorithm>
#include <bitset>
#include <cassert>
#include <sstream>
#include <components/misc/strings/algorithm.hpp>
#include <components/misc/strings/format.hpp>
#include <components/misc/strings/lower.hpp>
namespace LuaUtil
{
namespace
{
const std::map<std::string, ESM::LuaScriptCfg::Flags, std::less<>> flagsByName{
{ "GLOBAL", ESM::LuaScriptCfg::sGlobal },
{ "CUSTOM", ESM::LuaScriptCfg::sCustom },
{ "PLAYER", ESM::LuaScriptCfg::sPlayer },
{ "MENU", ESM::LuaScriptCfg::sMenu },
};
const std::map<std::string, ESM::RecNameInts, std::less<>> typeTagsByName{
{ "ACTIVATOR", ESM::REC_ACTI },
{ "ARMOR", ESM::REC_ARMO },
{ "BOOK", ESM::REC_BOOK },
{ "CLOTHING", ESM::REC_CLOT },
{ "CONTAINER", ESM::REC_CONT },
{ "CREATURE", ESM::REC_CREA },
{ "DOOR", ESM::REC_DOOR },
{ "INGREDIENT", ESM::REC_INGR },
{ "LIGHT", ESM::REC_LIGH },
{ "MISC_ITEM", ESM::REC_MISC },
{ "NPC", ESM::REC_NPC_ },
{ "POTION", ESM::REC_ALCH },
{ "WEAPON", ESM::REC_WEAP },
{ "APPARATUS", ESM::REC_APPA },
{ "LOCKPICK", ESM::REC_LOCK },
{ "PROBE", ESM::REC_PROB },
{ "REPAIR", ESM::REC_REPA },
};
bool isSpace(char c)
{
return std::isspace(static_cast<unsigned char>(c));
}
}
void ScriptsConfiguration::init(ESM::LuaScriptsCfg cfg)
{
mScripts.clear();
mPathToIndex.clear();
// Find duplicates; only the last occurrence will be used (unless `sMerge` flag is used).
// Search for duplicates is case insensitive.
std::vector<bool> skip(cfg.mScripts.size(), false);
for (size_t i = 0; i < cfg.mScripts.size(); ++i)
{
const ESM::LuaScriptCfg& script = cfg.mScripts[i];
bool global = script.mFlags & ESM::LuaScriptCfg::sGlobal;
if (global && (script.mFlags & ~ESM::LuaScriptCfg::sMerge) != ESM::LuaScriptCfg::sGlobal)
throw std::runtime_error(
std::string("Global script can not have local flags: ") + script.mScriptPath.value());
if (global && (!script.mTypes.empty() || !script.mRecords.empty() || !script.mRefs.empty()))
throw std::runtime_error(std::string("Global script can not have per-type and per-object configuration")
+ script.mScriptPath.value());
auto [it, inserted] = mPathToIndex.emplace(script.mScriptPath, i);
if (inserted)
continue;
ESM::LuaScriptCfg& oldScript = cfg.mScripts[it->second];
if (global != bool(oldScript.mFlags & ESM::LuaScriptCfg::sGlobal))
throw std::runtime_error(std::string("Flags mismatch for ") + script.mScriptPath.value());
if (script.mFlags & ESM::LuaScriptCfg::sMerge)
{
oldScript.mFlags |= (script.mFlags & ~ESM::LuaScriptCfg::sMerge);
if (!script.mInitializationData.empty())
oldScript.mInitializationData = script.mInitializationData;
oldScript.mTypes.insert(oldScript.mTypes.end(), script.mTypes.begin(), script.mTypes.end());
oldScript.mRecords.insert(oldScript.mRecords.end(), script.mRecords.begin(), script.mRecords.end());
oldScript.mRefs.insert(oldScript.mRefs.end(), script.mRefs.begin(), script.mRefs.end());
skip[i] = true;
}
else
skip[it->second] = true;
}
// Filter duplicates
for (size_t i = 0; i < cfg.mScripts.size(); ++i)
{
if (!skip[i])
mScripts.push_back(std::move(cfg.mScripts[i]));
}
// Initialize mappings
mPathToIndex.clear();
for (int i = 0; i < static_cast<int>(mScripts.size()); ++i)
{
const ESM::LuaScriptCfg& s = mScripts[i];
mPathToIndex[s.mScriptPath] = i; // Stored paths are case sensitive.
for (uint32_t t : s.mTypes)
mScriptsPerType[t].push_back(i);
for (const ESM::LuaScriptCfg::PerRecordCfg& r : s.mRecords)
{
std::string_view data = r.mInitializationData.empty() ? s.mInitializationData : r.mInitializationData;
mScriptsPerRecordId[r.mRecordId].push_back(DetailedConf{ i, r.mAttach, data });
}
for (const ESM::LuaScriptCfg::PerRefCfg& r : s.mRefs)
{
std::string_view data = r.mInitializationData.empty() ? s.mInitializationData : r.mInitializationData;
mScriptsPerRefNum[ESM::RefNum{ r.mRefnumIndex, r.mRefnumContentFile }].push_back(
DetailedConf{ i, r.mAttach, data });
}
}
}
std::optional<int> ScriptsConfiguration::findId(VFS::Path::NormalizedView path) const
{
auto it = mPathToIndex.find(path);
if (it != mPathToIndex.end())
return it->second;
else
return std::nullopt;
}
ScriptIdsWithInitializationData ScriptsConfiguration::getConfByFlag(ESM::LuaScriptCfg::Flags flag) const
{
ScriptIdsWithInitializationData res;
for (size_t id = 0; id < mScripts.size(); ++id)
{
const ESM::LuaScriptCfg& script = mScripts[id];
if (script.mFlags & flag)
res[id] = script.mInitializationData;
}
return res;
}
ScriptIdsWithInitializationData ScriptsConfiguration::getLocalConf(
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
2 years ago
uint32_t type, const ESM::RefId& recordId, ESM::RefNum refnum) const
{
ScriptIdsWithInitializationData res;
auto typeIt = mScriptsPerType.find(type);
if (typeIt != mScriptsPerType.end())
for (int scriptId : typeIt->second)
res[scriptId] = mScripts[scriptId].mInitializationData;
auto recordIt = mScriptsPerRecordId.find(recordId);
if (recordIt != mScriptsPerRecordId.end())
{
for (const DetailedConf& d : recordIt->second)
{
if (d.mAttach)
res[d.mScriptId] = d.mInitializationData;
else
res.erase(d.mScriptId);
}
}
if (!refnum.hasContentFile())
return res;
auto refIt = mScriptsPerRefNum.find(refnum);
if (refIt == mScriptsPerRefNum.end())
return res;
for (const DetailedConf& d : refIt->second)
{
if (d.mAttach)
res[d.mScriptId] = d.mInitializationData;
else
res.erase(d.mScriptId);
}
return res;
}
void parseOMWScripts(ESM::LuaScriptsCfg& cfg, std::string_view data)
{
while (!data.empty())
{
// Get next line
std::string_view line = data.substr(0, data.find('\n'));
data = data.substr(std::min(line.size() + 1, data.size()));
if (!line.empty() && line.back() == '\r')
line = line.substr(0, line.size() - 1);
while (!line.empty() && isSpace(line[0]))
line = line.substr(1);
if (line.empty() || line[0] == '#') // Skip empty lines and comments
continue;
while (!line.empty() && isSpace(line.back()))
line = line.substr(0, line.size() - 1);
if (!Misc::StringUtils::ciEndsWith(line, ".lua"))
throw std::runtime_error(Misc::StringUtils::format(
"Lua script should have suffix '.lua', got: %s", std::string(line.substr(0, 300))));
// Split tags and script path
size_t semicolonPos = line.find(':');
if (semicolonPos == std::string::npos)
throw std::runtime_error(Misc::StringUtils::format("No flags found in: %s", std::string(line)));
std::string_view tagsStr = line.substr(0, semicolonPos);
std::string_view scriptPath = line.substr(semicolonPos + 1);
while (isSpace(scriptPath[0]))
scriptPath = scriptPath.substr(1);
ESM::LuaScriptCfg& script = cfg.mScripts.emplace_back();
script.mScriptPath = VFS::Path::Normalized(scriptPath);
script.mFlags = 0;
// Parse tags
size_t tagsPos = 0;
while (true)
{
while (tagsPos < tagsStr.size() && (isSpace(tagsStr[tagsPos]) || tagsStr[tagsPos] == ','))
tagsPos++;
size_t startPos = tagsPos;
while (tagsPos < tagsStr.size() && !isSpace(tagsStr[tagsPos]) && tagsStr[tagsPos] != ',')
tagsPos++;
if (startPos == tagsPos)
break;
std::string_view tagName = tagsStr.substr(startPos, tagsPos - startPos);
auto it = flagsByName.find(tagName);
auto typesIt = typeTagsByName.find(tagName);
if (it != flagsByName.end())
script.mFlags |= it->second;
else if (typesIt != typeTagsByName.end())
script.mTypes.push_back(typesIt->second);
else
throw std::runtime_error(
Misc::StringUtils::format("Unknown tag '%s' in: %s", std::string(tagName), std::string(line)));
}
}
}
std::string scriptCfgToString(const ESM::LuaScriptCfg& script)
{
std::stringstream ss;
if (script.mFlags & ESM::LuaScriptCfg::sMerge)
ss << "+ ";
for (const auto& [flagName, flag] : flagsByName)
{
if (script.mFlags & flag)
ss << flagName << " ";
}
for (uint32_t type : script.mTypes)
{
for (const auto& [tagName, t] : typeTagsByName)
{
if (type == t)
ss << tagName << " ";
}
}
ss << ": " << script.mScriptPath;
if (!script.mInitializationData.empty())
ss << " ; data " << script.mInitializationData.size() << " bytes";
if (!script.mRecords.empty())
ss << " ; " << script.mRecords.size() << " records";
if (!script.mRefs.empty())
ss << " ; " << script.mRefs.size() << " objects";
return ss.str();
}
}