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#include "debugging.hpp"
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#include <chrono>
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#include <fstream>
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#include <iostream>
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#include <map>
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#include <memory>
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#include <boost/iostreams/stream.hpp>
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#include <components/crashcatcher/crashcatcher.hpp>
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#include <components/files/conversion.hpp>
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#include <components/misc/strings/conversion.hpp>
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#include <components/misc/strings/lower.hpp>
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#ifdef _WIN32
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#include <components/crashcatcher/windows_crashcatcher.hpp>
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#include <components/files/conversion.hpp>
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#include <components/windows.hpp>
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#endif
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#include <SDL_messagebox.h>
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namespace Debug
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{
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#ifdef _WIN32
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Only reroute stdout etc. to new console if not already redirected
This should fix the issue where Windows Release builds (compiled as
/SUBSYSTEM:WINDOWS instead of /SUBSYSTEM:CONSOLE) can't have their
output redirected.
Basically, a console application creates a console if not given one, so
you get a console window behind OpenMW while it's running. It was
decided that this was ugly, so we set Release builds to be windows
applications, which don't get an automatic console and don't
automatically connect to a console if given one anyway.
Of course, we still wanted to actually be able to print to a console if
given one, so we manually attach to the parent process' console if it
exists, then reopen the standard streams connected to CON, the Windows
pseudo-file representing the current console.
This is a little like connecting a second wire into a dumb terminal in
that you're pumping characters into the display rather than onto a
pipeline, so output can't be redirected.
It turns out, though, that if a /SUBSYSTEM:WINDOWS application has its
standard streams redirected by the calling process, it still gets its
handles as normal, so everything starts off connected just how we want
it and we were clobbering this good setup with the straight-to-console
fix.
All we need to do to fix that is check if we've got valid standard
handles and that they go somewhere useful, and if so, avoid reopening
them once the console is attached. Simples.
4 years ago
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bool isRedirected(DWORD nStdHandle)
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{
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DWORD fileType = GetFileType(GetStdHandle(nStdHandle));
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return (fileType == FILE_TYPE_DISK) || (fileType == FILE_TYPE_PIPE);
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}
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bool attachParentConsole()
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{
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if (GetConsoleWindow() != nullptr)
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return true;
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Only reroute stdout etc. to new console if not already redirected
This should fix the issue where Windows Release builds (compiled as
/SUBSYSTEM:WINDOWS instead of /SUBSYSTEM:CONSOLE) can't have their
output redirected.
Basically, a console application creates a console if not given one, so
you get a console window behind OpenMW while it's running. It was
decided that this was ugly, so we set Release builds to be windows
applications, which don't get an automatic console and don't
automatically connect to a console if given one anyway.
Of course, we still wanted to actually be able to print to a console if
given one, so we manually attach to the parent process' console if it
exists, then reopen the standard streams connected to CON, the Windows
pseudo-file representing the current console.
This is a little like connecting a second wire into a dumb terminal in
that you're pumping characters into the display rather than onto a
pipeline, so output can't be redirected.
It turns out, though, that if a /SUBSYSTEM:WINDOWS application has its
standard streams redirected by the calling process, it still gets its
handles as normal, so everything starts off connected just how we want
it and we were clobbering this good setup with the straight-to-console
fix.
All we need to do to fix that is check if we've got valid standard
handles and that they go somewhere useful, and if so, avoid reopening
them once the console is attached. Simples.
4 years ago
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bool inRedirected = isRedirected(STD_INPUT_HANDLE);
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bool outRedirected = isRedirected(STD_OUTPUT_HANDLE);
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bool errRedirected = isRedirected(STD_ERROR_HANDLE);
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if (AttachConsole(ATTACH_PARENT_PROCESS))
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{
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fflush(stdout);
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fflush(stderr);
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std::cout.flush();
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std::cerr.flush();
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// this looks dubious but is really the right way
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Only reroute stdout etc. to new console if not already redirected
This should fix the issue where Windows Release builds (compiled as
/SUBSYSTEM:WINDOWS instead of /SUBSYSTEM:CONSOLE) can't have their
output redirected.
Basically, a console application creates a console if not given one, so
you get a console window behind OpenMW while it's running. It was
decided that this was ugly, so we set Release builds to be windows
applications, which don't get an automatic console and don't
automatically connect to a console if given one anyway.
Of course, we still wanted to actually be able to print to a console if
given one, so we manually attach to the parent process' console if it
exists, then reopen the standard streams connected to CON, the Windows
pseudo-file representing the current console.
This is a little like connecting a second wire into a dumb terminal in
that you're pumping characters into the display rather than onto a
pipeline, so output can't be redirected.
It turns out, though, that if a /SUBSYSTEM:WINDOWS application has its
standard streams redirected by the calling process, it still gets its
handles as normal, so everything starts off connected just how we want
it and we were clobbering this good setup with the straight-to-console
fix.
All we need to do to fix that is check if we've got valid standard
handles and that they go somewhere useful, and if so, avoid reopening
them once the console is attached. Simples.
4 years ago
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if (!inRedirected)
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{
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_wfreopen(L"CON", L"r", stdin);
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freopen("CON", "r", stdin);
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}
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if (!outRedirected)
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{
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_wfreopen(L"CON", L"w", stdout);
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freopen("CON", "w", stdout);
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}
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if (!errRedirected)
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{
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_wfreopen(L"CON", L"w", stderr);
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freopen("CON", "w", stderr);
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}
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return true;
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}
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return false;
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}
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#endif
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static LogListener logListener;
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void setLogListener(LogListener listener)
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{
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logListener = std::move(listener);
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}
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class DebugOutputBase : public boost::iostreams::sink
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{
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public:
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DebugOutputBase()
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{
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if (CurrentDebugLevel == NoLevel)
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fillCurrentDebugLevel();
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}
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virtual std::streamsize write(const char* str, std::streamsize size)
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{
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if (size <= 0)
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return size;
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std::string_view msg{ str, size_t(size) };
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// Skip debug level marker
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Level level = getLevelMarker(str);
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if (level != NoLevel)
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msg = msg.substr(1);
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char prefix[32];
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int prefixSize;
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{
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prefix[0] = '[';
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const auto now = std::chrono::system_clock::now();
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const auto time = std::chrono::system_clock::to_time_t(now);
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tm time_info{};
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#ifdef _WIN32
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(void)localtime_s(&time_info, &time);
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#else
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(void)localtime_r(&time, &time_info);
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#endif
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prefixSize = std::strftime(prefix + 1, sizeof(prefix) - 1, "%T", &time_info) + 1;
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char levelLetter = " EWIVD*"[int(level)];
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const auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count();
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prefixSize += snprintf(prefix + prefixSize, sizeof(prefix) - prefixSize, ".%03u %c] ",
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static_cast<unsigned>(ms % 1000), levelLetter);
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}
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while (!msg.empty())
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{
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if (msg[0] == 0)
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break;
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size_t lineSize = 1;
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while (lineSize < msg.size() && msg[lineSize - 1] != '\n')
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lineSize++;
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writeImpl(prefix, prefixSize, level);
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writeImpl(msg.data(), lineSize, level);
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if (logListener)
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logListener(level, std::string_view(prefix, prefixSize), std::string_view(msg.data(), lineSize));
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msg = msg.substr(lineSize);
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}
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return size;
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}
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virtual ~DebugOutputBase() = default;
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protected:
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static Level getLevelMarker(const char* str)
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{
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if (unsigned(*str) <= unsigned(Marker))
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{
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return Level(*str);
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}
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return NoLevel;
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}
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static void fillCurrentDebugLevel()
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{
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const char* env = getenv("OPENMW_DEBUG_LEVEL");
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if (env)
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{
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std::string value(env);
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if (value == "ERROR")
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CurrentDebugLevel = Error;
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else if (value == "WARNING")
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CurrentDebugLevel = Warning;
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else if (value == "INFO")
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CurrentDebugLevel = Info;
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else if (value == "VERBOSE")
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CurrentDebugLevel = Verbose;
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else if (value == "DEBUG")
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CurrentDebugLevel = Debug;
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return;
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}
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CurrentDebugLevel = Verbose;
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}
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virtual std::streamsize writeImpl(const char* str, std::streamsize size, Level debugLevel)
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{
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return size;
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}
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};
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#if defined _WIN32 && defined _DEBUG
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class DebugOutput : public DebugOutputBase
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{
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public:
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std::streamsize writeImpl(const char* str, std::streamsize size, Level debugLevel)
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{
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// Make a copy for null termination
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std::string tmp(str, static_cast<unsigned int>(size));
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// Write string to Visual Studio Debug output
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OutputDebugString(tmp.c_str());
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return size;
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}
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virtual ~DebugOutput() = default;
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};
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#else
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class Tee : public DebugOutputBase
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{
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public:
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Tee(std::ostream& stream, std::ostream& stream2)
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: out(stream)
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, out2(stream2)
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{
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// TODO: check which stream is stderr?
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mUseColor = useColoredOutput();
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mColors[Error] = Red;
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mColors[Warning] = Yellow;
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mColors[Info] = Reset;
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mColors[Verbose] = DarkGray;
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mColors[Debug] = DarkGray;
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mColors[NoLevel] = Reset;
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}
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std::streamsize writeImpl(const char* str, std::streamsize size, Level debugLevel) override
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{
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out.write(str, size);
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out.flush();
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if (mUseColor)
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{
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out2 << "\033[0;" << mColors[debugLevel] << "m";
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out2.write(str, size);
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out2 << "\033[0;" << Reset << "m";
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}
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else
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{
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out2.write(str, size);
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}
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out2.flush();
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return size;
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}
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virtual ~Tee() = default;
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private:
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static bool useColoredOutput()
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{
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// Note: cmd.exe in Win10 should support ANSI colors, but in its own way.
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#if defined(_WIN32)
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return 0;
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#else
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char* term = getenv("TERM");
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bool useColor = term && !getenv("NO_COLOR") && isatty(fileno(stderr));
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return useColor;
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#endif
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}
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std::ostream& out;
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std::ostream& out2;
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bool mUseColor;
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std::map<Level, int> mColors;
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};
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#endif
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}
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static std::unique_ptr<std::ostream> rawStdout = nullptr;
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static std::unique_ptr<std::ostream> rawStderr = nullptr;
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static std::unique_ptr<std::mutex> rawStderrMutex = nullptr;
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static std::ofstream logfile;
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#if defined(_WIN32) && defined(_DEBUG)
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static boost::iostreams::stream_buffer<Debug::DebugOutput> sb;
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#else
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static boost::iostreams::stream_buffer<Debug::Tee> coutsb;
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static boost::iostreams::stream_buffer<Debug::Tee> cerrsb;
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#endif
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std::ostream& getRawStdout()
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{
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return rawStdout ? *rawStdout : std::cout;
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}
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std::ostream& getRawStderr()
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{
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return rawStderr ? *rawStderr : std::cerr;
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}
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Misc::Locked<std::ostream&> getLockedRawStderr()
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{
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return Misc::Locked<std::ostream&>(*rawStderrMutex, getRawStderr());
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}
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// Redirect cout and cerr to the log file
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void setupLogging(const std::filesystem::path& logDir, std::string_view appName, std::ios_base::openmode mode)
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{
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#if defined(_WIN32) && defined(_DEBUG)
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// Redirect cout and cerr to VS debug output when running in debug mode
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sb.open(Debug::DebugOutput());
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std::cout.rdbuf(&sb);
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std::cerr.rdbuf(&sb);
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#else
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const std::string logName = Misc::StringUtils::lowerCase(appName) + ".log";
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logfile.open(logDir / logName, mode);
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coutsb.open(Debug::Tee(logfile, *rawStdout));
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cerrsb.open(Debug::Tee(logfile, *rawStderr));
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std::cout.rdbuf(&coutsb);
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std::cerr.rdbuf(&cerrsb);
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#endif
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}
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int wrapApplication(int (*innerApplication)(int argc, char* argv[]), int argc, char* argv[], std::string_view appName)
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{
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#if defined _WIN32
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(void)Debug::attachParentConsole();
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#endif
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rawStdout = std::make_unique<std::ostream>(std::cout.rdbuf());
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rawStderr = std::make_unique<std::ostream>(std::cerr.rdbuf());
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rawStderrMutex = std::make_unique<std::mutex>();
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int ret = 0;
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try
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{
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if (const auto env = std::getenv("OPENMW_DISABLE_CRASH_CATCHER");
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env == nullptr || Misc::StringUtils::toNumeric<int>(env, 0) == 0)
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{
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#if defined(_WIN32)
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const std::string crashLogName = Misc::StringUtils::lowerCase(appName) + "-crash.dmp";
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Crash::CrashCatcher crashy(
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argc, argv, Files::pathToUnicodeString(std::filesystem::temp_directory_path() / crashLogName));
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#else
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const std::string crashLogName = Misc::StringUtils::lowerCase(appName) + "-crash.log";
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// install the crash handler as soon as possible.
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crashCatcherInstall(
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argc, argv, Files::pathToUnicodeString(std::filesystem::temp_directory_path() / crashLogName));
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#endif
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ret = innerApplication(argc, argv);
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}
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else
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ret = innerApplication(argc, argv);
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}
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catch (const std::exception& e)
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{
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#if (defined(__APPLE__) || defined(__linux) || defined(__unix) || defined(__posix))
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if (!isatty(fileno(stdin)))
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#endif
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SDL_ShowSimpleMessageBox(0, (std::string(appName) + ": Fatal error").c_str(), e.what(), nullptr);
|
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|
|
Log(Debug::Error) << "Error: " << e.what();
|
|
|
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|
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|
|
ret = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Restore cout and cerr
|
|
|
|
std::cout.rdbuf(rawStdout->rdbuf());
|
|
|
|
std::cerr.rdbuf(rawStderr->rdbuf());
|
|
|
|
Debug::CurrentDebugLevel = Debug::NoLevel;
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|