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openmw/components
Evil Eye 492e336c0c Use string_view in more UI code 2 years ago
..
bsa Fix code format 2 years ago
bullethelpers Remove unused includes 2 years ago
compiler Move from std::atoi to std::from_char 2 years ago
config remove remaining boost::filesystem cruft 2 years ago
contentselector Display directories that contains omwscripts. 2 years ago
crashcatcher Maybe fix Windows freeze catcher 2 years ago
debug Move from std::atoi to std::from_char 2 years ago
detournavigator Count navmeshdb reads for each reading job 2 years ago
esm ESM::ExteriorCellIndex => ESM::ExteriorCellLocation 2 years ago
esm3 removed sDefaultWorldspace, only sDefaultWorldspaceId now. 2 years ago
esm3terrain Apply clang-format to code base 2 years ago
esm4 Explicitly intialize the fields in `ESM4::Cell` that don't have default constructors. 2 years ago
esmloader Gets rid of most ESM::CellId 2 years ago
fallback Move from std::atoi to std::from_char 2 years ago
files Merge branch 'remove_cruft' into 'master' 2 years ago
fontloader Use string_view in more places and reduce the number of empty string literals 2 years ago
fx Dehardcode non-game-specific localization GMSTs; Update l10n files. 2 years ago
interpreter Use string_view in more places and reduce the number of empty string literals 2 years ago
l10n Dehardcode non-game-specific localization GMSTs; Update l10n files. 2 years ago
loadinglistener Apply clang-format to code base 2 years ago
lua Expose game object's bounding box in lua api 2 years ago
lua_ui Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 2 years ago
misc Increase ESM4 active grid 2 years ago
myguiplatform shade refactor 2 years ago
navmeshtool Stop updating navmeshtool progress on first bad message 2 years ago
nif Drop NIF root node transformation for Skyrim models the same way as for Morrowind models. 2 years ago
nifbullet Unify collision shape transformations 2 years ago
nifosg fix shader compilation 2 years ago
platform Minor header cleanup 2 years ago
process Apply clang-format to code base 2 years ago
resource Use string_view in more places and reduce the number of empty string literals 2 years ago
sceneutil Expose game object's bounding box in lua api 2 years ago
sdlutil Use string_view in more places and reduce the number of empty string literals 2 years ago
serialization Apply clang-format to code base 2 years ago
settings Add settings index to provide lookup by category and name 2 years ago
shader Move from std::atoi to std::from_char 2 years ago
sqlite3 Minor header cleanup 2 years ago
std140 Apply clang-format to code base 2 years ago
stereo [Multiview] Fix transparent pass and vertex shader 2 years ago
terrain Minor header cleanup 2 years ago
to_utf8 Applies review advice. 2 years ago
translation Use string_view in more UI code 2 years ago
version Apply clang-format to code base 2 years ago
vfs fixed some typos and spelling errors 2 years ago
widgets Use string_view in more UI code 2 years ago
CMakeLists.txt Expose game object's bounding box in lua api 2 years ago
doc.hpp
windows.hpp Fix build on Windows 3 years ago