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openmw/components/nif/node.cpp

522 lines
15 KiB
C++

#include "node.hpp"
#include <cstdint>
#include <components/misc/strings/algorithm.hpp>
#include "data.hpp"
#include "exception.hpp"
#include "physics.hpp"
#include "property.hpp"
namespace Nif
{
void BoundingVolume::read(NIFStream* nif)
{
nif->read(mType);
switch (mType)
{
case BASE_BV:
break;
case SPHERE_BV:
{
nif->read(mSphere);
break;
}
case BOX_BV:
{
nif->read(mBox.mCenter);
nif->read(mBox.mAxes);
nif->read(mBox.mExtents);
break;
}
case CAPSULE_BV:
{
nif->read(mCapsule.mCenter);
nif->read(mCapsule.mAxis);
nif->read(mCapsule.mExtent);
nif->read(mCapsule.mRadius);
break;
}
case LOZENGE_BV:
{
nif->read(mLozenge.mRadius);
if (nif->getVersion() >= NIFStream::generateVersion(4, 2, 1, 0))
{
nif->read(mLozenge.mExtent0);
nif->read(mLozenge.mExtent1);
}
nif->read(mLozenge.mCenter);
nif->read(mLozenge.mAxis0);
nif->read(mLozenge.mAxis1);
break;
}
case UNION_BV:
{
mChildren.resize(nif->get<uint32_t>());
for (BoundingVolume& child : mChildren)
child.read(nif);
break;
}
case HALFSPACE_BV:
{
mHalfSpace.mPlane = osg::Plane(nif->get<osg::Vec4f>());
if (nif->getVersion() >= NIFStream::generateVersion(4, 2, 1, 0))
nif->read(mHalfSpace.mOrigin);
break;
}
default:
{
throw Nif::Exception(
"Unhandled BoundingVolume type: " + std::to_string(mType), nif->getFile().getFilename());
}
}
}
void NiAVObject::read(NIFStream* nif)
{
NiObjectNET::read(nif);
if (nif->getBethVersion() <= 26)
mFlags = nif->get<uint16_t>();
else
nif->read(mFlags);
nif->read(mTransform.mTranslation);
nif->read(mTransform.mRotation);
nif->read(mTransform.mScale);
if (nif->getVersion() <= NIFStream::generateVersion(4, 2, 2, 0))
nif->read(mVelocity);
if (nif->getBethVersion() <= NIFFile::BethVersion::BETHVER_FO3)
readRecordList(nif, mProperties);
if (nif->getVersion() <= NIFStream::generateVersion(4, 2, 2, 0) && nif->get<bool>())
mBounds.read(nif);
if (nif->getVersion() >= NIFStream::generateVersion(10, 0, 1, 0))
mCollision.read(nif);
}
void NiAVObject::post(Reader& nif)
{
NiObjectNET::post(nif);
postRecordList(nif, mProperties);
mCollision.post(nif);
}
void NiAVObject::setBone()
{
mIsBone = true;
}
void NiNode::read(NIFStream* nif)
{
NiAVObject::read(nif);
readRecordList(nif, mChildren);
if (nif->getBethVersion() < NIFFile::BethVersion::BETHVER_FO4)
readRecordList(nif, mEffects);
// FIXME: stopgap solution until we figure out what Oblivion does if it does anything
if (nif->getVersion() > NIFFile::NIFVersion::VER_MW && nif->getVersion() < NIFFile::NIFVersion::VER_BGS)
return;
// Discard transformations for the root node, otherwise some meshes
// occasionally get wrong orientation. Only for NiNode-s for now, but
// can be expanded if needed.
// FIXME: if node 0 is *not* the only root node, this must not happen.
// FIXME: doing this here is awful.
// We want to do this on world scene graph level rather than local scene graph level.
if (recIndex == 0 && !Misc::StringUtils::ciEqual(mName, "bip01"))
{
mTransform = Nif::NiTransform::getIdentity();
}
}
void NiNode::post(Reader& nif)
{
NiAVObject::post(nif);
postRecordList(nif, mChildren);
postRecordList(nif, mEffects);
for (auto& child : mChildren)
{
// Why would a unique list of children contain empty refs?
if (!child.empty())
child->mParents.push_back(this);
}
}
void NiGeometry::MaterialData::read(NIFStream* nif)
{
if (nif->getVersion() < NIFStream::generateVersion(10, 0, 1, 0))
return;
if (nif->getVersion() >= NIFStream::generateVersion(20, 2, 0, 5))
mNames.resize(nif->get<uint32_t>());
else if (nif->getVersion() <= NIFStream::generateVersion(20, 1, 0, 3))
mNames.resize(nif->get<bool>());
nif->readVector(mNames, mNames.size());
nif->readVector(mExtra, mNames.size());
if (nif->getVersion() >= NIFStream::generateVersion(20, 2, 0, 5))
nif->read(mActive);
if (nif->getVersion() >= NIFFile::NIFVersion::VER_BGS)
nif->read(mNeedsUpdate);
}
void NiGeometry::read(NIFStream* nif)
{
NiAVObject::read(nif);
mData.read(nif);
if (nif->getVersion() >= NIFStream::generateVersion(3, 3, 0, 13))
mSkin.read(nif);
mMaterial.read(nif);
if (nif->getVersion() == NIFFile::NIFVersion::VER_BGS
&& nif->getBethVersion() > NIFFile::BethVersion::BETHVER_FO3)
{
mShaderProperty.read(nif);
mAlphaProperty.read(nif);
}
}
void NiGeometry::post(Reader& nif)
{
NiAVObject::post(nif);
mData.post(nif);
mSkin.post(nif);
mShaderProperty.post(nif);
mAlphaProperty.post(nif);
if (recType != RC_NiParticles && !mSkin.empty())
nif.setUseSkinning(true);
if (!mData.empty())
{
switch (recType)
{
case RC_NiTriShape:
case RC_BSLODTriShape:
if (mData->recType != RC_NiTriShapeData)
mData = NiGeometryDataPtr(nullptr);
break;
case RC_NiTriStrips:
if (mData->recType != RC_NiTriStripsData)
mData = NiGeometryDataPtr(nullptr);
break;
case RC_NiParticles:
if (mData->recType != RC_NiParticlesData)
mData = NiGeometryDataPtr(nullptr);
break;
case RC_NiLines:
if (mData->recType != RC_NiLinesData)
mData = NiGeometryDataPtr(nullptr);
break;
default:
break;
}
}
}
void BSLODTriShape::read(NIFStream* nif)
{
NiTriBasedGeom::read(nif);
nif->readArray(mLOD);
}
void NiCamera::read(NIFStream* nif)
{
NiAVObject::read(nif);
if (nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 0))
nif->read(mCameraFlags);
nif->read(mLeft);
nif->read(mRight);
nif->read(mTop);
nif->read(mBottom);
nif->read(mNearDist);
nif->read(mFarDist);
if (nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 0))
nif->read(mOrthographic);
nif->read(mVLeft);
nif->read(mVRight);
nif->read(mVTop);
nif->read(mVBottom);
nif->read(mLODAdjust);
mScene.read(nif);
nif->skip(4); // Unused
if (nif->getVersion() >= NIFStream::generateVersion(4, 2, 1, 0))
nif->skip(4); // Unused
}
void NiCamera::post(Reader& nif)
{
NiAVObject::post(nif);
mScene.post(nif);
}
void NiSwitchNode::read(NIFStream* nif)
{
NiNode::read(nif);
if (nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 0))
nif->read(mSwitchFlags);
nif->read(mInitialIndex);
}
void NiLODNode::read(NIFStream* nif)
{
NiSwitchNode::read(nif);
if (nif->getVersion() > NIFStream::generateVersion(10, 0, 1, 0))
{
nif->skip(4); // NiLODData, unsupported at the moment
return;
}
if (nif->getVersion() >= NIFFile::NIFVersion::VER_MW)
nif->read(mLODCenter);
mLODLevels.resize(nif->get<uint32_t>());
for (LODRange& level : mLODLevels)
{
nif->read(level.mMinRange);
nif->read(level.mMaxRange);
}
}
void NiFltAnimationNode::read(NIFStream* nif)
{
NiSwitchNode::read(nif);
nif->read(mDuration);
}
void NiSortAdjustNode::read(NIFStream* nif)
{
NiNode::read(nif);
mMode = static_cast<SortingMode>(nif->get<uint32_t>());
if (nif->getVersion() <= NIFStream::generateVersion(20, 0, 0, 3))
mSubSorter.read(nif);
}
void NiSortAdjustNode::post(Reader& nif)
{
NiNode::post(nif);
mSubSorter.post(nif);
}
void NiBillboardNode::read(NIFStream* nif)
{
NiNode::read(nif);
if (nif->getVersion() >= NIFStream::generateVersion(10, 1, 0, 0))
mMode = nif->get<uint16_t>() & 0x7;
else
mMode = (mFlags >> 5) & 0x3;
}
void NiDefaultAVObjectPalette::read(NIFStream* nif)
{
mScene.read(nif);
uint32_t numObjects;
nif->read(numObjects);
for (uint32_t i = 0; i < numObjects; i++)
mObjects[nif->getSizedString()].read(nif);
}
void NiDefaultAVObjectPalette::post(Reader& nif)
{
mScene.post(nif);
for (auto& object : mObjects)
object.second.post(nif);
}
void BSTreeNode::read(NIFStream* nif)
{
NiNode::read(nif);
readRecordList(nif, mBones1);
readRecordList(nif, mBones2);
}
void BSTreeNode::post(Reader& nif)
{
NiNode::post(nif);
postRecordList(nif, mBones1);
postRecordList(nif, mBones2);
}
void BSMultiBoundNode::read(NIFStream* nif)
{
NiNode::read(nif);
mMultiBound.read(nif);
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_SKY)
mCullingType = static_cast<BSCPCullingType>(nif->get<uint32_t>());
}
void BSMultiBoundNode::post(Reader& nif)
{
NiNode::post(nif);
mMultiBound.post(nif);
}
void BSTriShape::read(NIFStream* nif)
{
NiAVObject::read(nif);
nif->read(mBoundingSphere);
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_F76)
nif->readArray(mBoundMinMax);
mSkin.read(nif);
mShaderProperty.read(nif);
mAlphaProperty.read(nif);
mVertDesc.read(nif);
if (nif->getBethVersion() >= NIFFile::BethVersion::BETHVER_FO4)
mTriangles.resize(nif->get<uint32_t>() * 3);
else
mTriangles.resize(nif->get<uint16_t>() * 3);
mVertData.resize(nif->get<uint16_t>());
nif->read(mDataSize);
if (mDataSize > 0)
{
for (auto& vertex : mVertData)
vertex.read(nif, mVertDesc.mFlags);
nif->readVector(mTriangles, mTriangles.size());
}
if (nif->getBethVersion() == NIFFile::BethVersion::BETHVER_SSE)
{
nif->read(mParticleDataSize);
if (mParticleDataSize > 0)
{
nif->readVector(mParticleVerts, mVertData.size() * 3);
nif->readVector(mParticleNormals, mVertData.size() * 3);
nif->readVector(mParticleTriangles, mTriangles.size());
}
}
}
void BSTriShape::post(Reader& nif)
{
NiAVObject::post(nif);
mSkin.post(nif);
mShaderProperty.post(nif);
mAlphaProperty.post(nif);
}
void BSDynamicTriShape::read(NIFStream* nif)
{
BSTriShape::read(nif);
nif->read(mDynamicDataSize);
// nifly style.
// Consider complaining if mDynamicDataSize * 16 != mVertData.size()?
nif->readVector(mDynamicData, mVertData.size());
}
void BSMeshLODTriShape::read(NIFStream* nif)
{
BSTriShape::read(nif);
nif->readArray(mLOD);
}
void BSVertexDesc::read(NIFStream* nif)
{
uint64_t data;
nif->read(data);
mVertexDataSize = (data & 0xF) >> 0x00;
mDynamicVertexSize = (data & 0xF0) >> 0x04;
mUV1Offset = (data & 0xF00) >> 0x08;
mUV2Offset = (data & 0xF000) >> 0x0C;
mNormalOffset = (data & 0xF0000) >> 0x10;
mTangentOffset = (data & 0xF00000) >> 0x14;
mColorOffset = (data & 0xF000000) >> 0x18;
mSkinningDataOffset = (data & 0xF0000000) >> 0x1C;
mLandscapeDataOffset = (data & 0xF00000000) >> 0x20;
mEyeDataOffset = (data & 0xF000000000) >> 0x24;
mFlags = (data & 0xFFF00000000000) >> 0x2C;
}
void BSVertexData::read(NIFStream* nif, uint16_t flags)
{
bool fullPrecision = true;
if (nif->getBethVersion() != NIFFile::BethVersion::BETHVER_SSE)
fullPrecision = flags & BSVertexDesc::VertexAttribute::Full_Precision;
bool hasVertex = flags & BSVertexDesc::VertexAttribute::Vertex;
bool hasTangent = flags & BSVertexDesc::VertexAttribute::Tangents;
bool hasUV = flags & BSVertexDesc::VertexAttribute::UVs;
bool hasNormal = flags & BSVertexDesc::VertexAttribute::Normals;
bool hasVertexColor = flags & BSVertexDesc::VertexAttribute::Vertex_Colors;
bool hasSkinData = flags & BSVertexDesc::VertexAttribute::Skinned;
bool hasEyeData = flags & BSVertexDesc::VertexAttribute::Eye_Data;
if (hasVertex)
{
if (fullPrecision)
nif->read(mVertex);
else
nif->readArray(mHalfVertex);
}
if (hasUV)
nif->readArray(mUV);
if (hasNormal)
{
nif->readArray(mNormal);
if (hasTangent)
nif->readArray(mTangent);
}
if (hasVertexColor)
nif->readArray(mVertColor);
if (hasSkinData)
{
nif->readArray(mBoneWeights);
nif->readArray(mBoneIndices);
}
if (hasEyeData)
nif->read(mEyeData);
}
void BSValueNode::read(NIFStream* nif)
{
NiNode::read(nif);
nif->read(mValue);
nif->read(mValueFlags);
}
void BSOrderedNode::read(NIFStream* nif)
{
NiNode::read(nif);
nif->read(mAlphaSortBound);
nif->read(mStaticBound);
}
void BSRangeNode::read(NIFStream* nif)
{
NiNode::read(nif);
nif->read(mMin);
nif->read(mMax);
nif->read(mCurrent);
}
}