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openmw/components/lua/scriptscontainer.cpp

572 lines
21 KiB
C++

#include "scriptscontainer.hpp"
#include <components/esm/luascripts.hpp>
namespace LuaUtil
{
static constexpr std::string_view ENGINE_HANDLERS = "engineHandlers";
static constexpr std::string_view EVENT_HANDLERS = "eventHandlers";
static constexpr std::string_view INTERFACE_NAME = "interfaceName";
static constexpr std::string_view INTERFACE = "interface";
static constexpr std::string_view HANDLER_INIT = "onInit";
static constexpr std::string_view HANDLER_SAVE = "onSave";
static constexpr std::string_view HANDLER_LOAD = "onLoad";
static constexpr std::string_view HANDLER_INTERFACE_OVERRIDE = "onInterfaceOverride";
ScriptsContainer::ScriptsContainer(LuaUtil::LuaState* lua, std::string_view namePrefix)
: mNamePrefix(namePrefix)
, mLua(*lua)
{
registerEngineHandlers({ &mUpdateHandlers });
mPublicInterfaces = sol::table(lua->sol(), sol::create);
addPackage("openmw.interfaces", mPublicInterfaces);
}
void ScriptsContainer::printError(int scriptId, std::string_view msg, const std::exception& e)
{
Log(Debug::Error) << mNamePrefix << "[" << scriptPath(scriptId) << "] " << msg << ": " << e.what();
}
void ScriptsContainer::addPackage(std::string packageName, sol::object package)
{
mAPI.emplace(std::move(packageName), makeReadOnly(std::move(package)));
}
bool ScriptsContainer::addCustomScript(int scriptId)
{
const ScriptsConfiguration& conf = mLua.getConfiguration();
assert(conf.isCustomScript(scriptId));
std::optional<sol::function> onInit, onLoad;
bool ok = addScript(scriptId, onInit, onLoad);
if (ok && onInit)
callOnInit(scriptId, *onInit, conf[scriptId].mInitializationData);
return ok;
}
void ScriptsContainer::addAutoStartedScripts()
{
for (const auto& [scriptId, data] : mAutoStartScripts)
{
std::optional<sol::function> onInit, onLoad;
bool ok = addScript(scriptId, onInit, onLoad);
if (ok && onInit)
callOnInit(scriptId, *onInit, data);
}
}
bool ScriptsContainer::addScript(
int scriptId, std::optional<sol::function>& onInit, std::optional<sol::function>& onLoad)
{
assert(scriptId >= 0 && scriptId < static_cast<int>(mLua.getConfiguration().size()));
if (mScripts.count(scriptId) != 0)
return false; // already present
const std::string& path = scriptPath(scriptId);
std::string debugName = mNamePrefix;
debugName.push_back('[');
debugName.append(path);
debugName.push_back(']');
Script& script = mScripts[scriptId];
script.mHiddenData = mLua.newTable();
script.mHiddenData[sScriptIdKey] = ScriptId{ this, scriptId };
script.mHiddenData[sScriptDebugNameKey] = debugName;
script.mPath = path;
try
{
sol::object scriptOutput = mLua.runInNewSandbox(path, mNamePrefix, mAPI, script.mHiddenData);
if (scriptOutput == sol::nil)
return true;
sol::object engineHandlers = sol::nil, eventHandlers = sol::nil;
for (const auto& [key, value] : sol::table(scriptOutput))
{
std::string_view sectionName = key.as<std::string_view>();
if (sectionName == ENGINE_HANDLERS)
engineHandlers = value;
else if (sectionName == EVENT_HANDLERS)
eventHandlers = value;
else if (sectionName == INTERFACE_NAME)
script.mInterfaceName = value.as<std::string>();
else if (sectionName == INTERFACE)
script.mInterface = value.as<sol::table>();
else
Log(Debug::Error) << "Not supported section '" << sectionName << "' in " << debugName;
}
if (engineHandlers != sol::nil)
{
for (const auto& [key, fn] : sol::table(engineHandlers))
{
std::string_view handlerName = key.as<std::string_view>();
if (handlerName == HANDLER_INIT)
onInit = sol::function(fn);
else if (handlerName == HANDLER_LOAD)
onLoad = sol::function(fn);
else if (handlerName == HANDLER_SAVE)
script.mOnSave = sol::function(fn);
else if (handlerName == HANDLER_INTERFACE_OVERRIDE)
script.mOnOverride = sol::function(fn);
else
{
auto it = mEngineHandlers.find(handlerName);
if (it == mEngineHandlers.end())
Log(Debug::Error) << "Not supported handler '" << handlerName << "' in " << debugName;
else
insertHandler(it->second->mList, scriptId, fn);
}
}
}
if (eventHandlers != sol::nil)
{
for (const auto& [key, fn] : sol::table(eventHandlers))
{
std::string_view eventName = key.as<std::string_view>();
auto it = mEventHandlers.find(eventName);
if (it == mEventHandlers.end())
it = mEventHandlers.emplace(std::string(eventName), EventHandlerList()).first;
insertHandler(it->second, scriptId, fn);
}
}
if (script.mInterfaceName.empty() == script.mInterface.has_value())
{
Log(Debug::Error) << debugName << ": 'interfaceName' should always be used together with 'interface'";
script.mInterfaceName.clear();
script.mInterface = sol::nil;
}
else if (script.mInterface)
{
script.mInterface = makeReadOnly(*script.mInterface);
insertInterface(scriptId, script);
}
return true;
}
catch (std::exception& e)
{
mScripts[scriptId].mHiddenData[sScriptIdKey] = sol::nil;
mScripts.erase(scriptId);
Log(Debug::Error) << "Can't start " << debugName << "; " << e.what();
return false;
}
}
void ScriptsContainer::removeScript(int scriptId)
{
auto scriptIter = mScripts.find(scriptId);
if (scriptIter == mScripts.end())
return; // no such script
Script& script = scriptIter->second;
if (script.mInterface)
removeInterface(scriptId, script);
script.mHiddenData[sScriptIdKey] = sol::nil;
mScripts.erase(scriptIter);
for (auto& [_, handlers] : mEngineHandlers)
removeHandler(handlers->mList, scriptId);
for (auto& [_, handlers] : mEventHandlers)
removeHandler(handlers, scriptId);
}
void ScriptsContainer::insertInterface(int scriptId, const Script& script)
{
assert(script.mInterface);
const Script* prev = nullptr;
const Script* next = nullptr;
int nextId = 0;
for (const auto& [otherId, otherScript] : mScripts)
{
if (scriptId == otherId || script.mInterfaceName != otherScript.mInterfaceName)
continue;
if (otherId < scriptId)
prev = &otherScript;
else
{
next = &otherScript;
nextId = otherId;
break;
}
}
if (prev && script.mOnOverride)
{
try
{
LuaUtil::call(*script.mOnOverride, *prev->mInterface);
}
catch (std::exception& e)
{
printError(scriptId, "onInterfaceOverride failed", e);
}
}
if (next && next->mOnOverride)
{
try
{
LuaUtil::call(*next->mOnOverride, *script.mInterface);
}
catch (std::exception& e)
{
printError(nextId, "onInterfaceOverride failed", e);
}
}
if (next == nullptr)
mPublicInterfaces[script.mInterfaceName] = *script.mInterface;
}
void ScriptsContainer::removeInterface(int scriptId, const Script& script)
{
assert(script.mInterface);
const Script* prev = nullptr;
const Script* next = nullptr;
int nextId = 0;
for (const auto& [otherId, otherScript] : mScripts)
{
if (scriptId == otherId || script.mInterfaceName != otherScript.mInterfaceName)
continue;
if (otherId < scriptId)
prev = &otherScript;
else
{
next = &otherScript;
nextId = otherId;
break;
}
}
if (next)
{
if (next->mOnOverride)
{
sol::object prevInterface = sol::nil;
if (prev)
prevInterface = *prev->mInterface;
try
{
LuaUtil::call(*next->mOnOverride, prevInterface);
}
catch (std::exception& e)
{
printError(nextId, "onInterfaceOverride failed", e);
}
}
}
else if (prev)
mPublicInterfaces[script.mInterfaceName] = *prev->mInterface;
else
mPublicInterfaces[script.mInterfaceName] = sol::nil;
}
void ScriptsContainer::insertHandler(std::vector<Handler>& list, int scriptId, sol::function fn)
{
list.emplace_back();
int pos = list.size() - 1;
while (pos > 0 && list[pos - 1].mScriptId > scriptId)
{
list[pos] = std::move(list[pos - 1]);
pos--;
}
list[pos].mScriptId = scriptId;
list[pos].mFn = std::move(fn);
}
void ScriptsContainer::removeHandler(std::vector<Handler>& list, int scriptId)
{
list.erase(
std::remove_if(list.begin(), list.end(), [scriptId](const Handler& h) { return h.mScriptId == scriptId; }),
list.end());
}
void ScriptsContainer::receiveEvent(std::string_view eventName, std::string_view eventData)
{
auto it = mEventHandlers.find(eventName);
if (it == mEventHandlers.end())
{
Log(Debug::Warning) << mNamePrefix << " has received event '" << eventName
<< "', but there are no handlers for this event";
return;
}
sol::object data;
try
{
data = LuaUtil::deserialize(mLua.sol(), eventData, mSerializer);
}
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << " can not parse eventData for '" << eventName << "': " << e.what();
return;
}
EventHandlerList& list = it->second;
for (int i = list.size() - 1; i >= 0; --i)
{
try
{
sol::object res = LuaUtil::call(list[i].mFn, data);
if (res != sol::nil && !res.as<bool>())
break; // Skip other handlers if 'false' was returned.
}
catch (std::exception& e)
{
Log(Debug::Error) << mNamePrefix << "[" << scriptPath(list[i].mScriptId) << "] eventHandler["
<< eventName << "] failed. " << e.what();
}
}
}
void ScriptsContainer::registerEngineHandlers(std::initializer_list<EngineHandlerList*> handlers)
{
for (EngineHandlerList* h : handlers)
mEngineHandlers[h->mName] = h;
}
void ScriptsContainer::callOnInit(int scriptId, const sol::function& onInit, std::string_view data)
{
try
{
LuaUtil::call(onInit, deserialize(mLua.sol(), data, mSerializer));
}
catch (std::exception& e)
{
printError(scriptId, "onInit failed", e);
}
}
void ScriptsContainer::save(ESM::LuaScripts& data)
{
std::map<int, std::vector<ESM::LuaTimer>> timers;
auto saveTimerFn = [&](const Timer& timer, TimerType timerType) {
if (!timer.mSerializable)
return;
ESM::LuaTimer savedTimer;
savedTimer.mTime = timer.mTime;
savedTimer.mType = timerType;
savedTimer.mCallbackName = std::get<std::string>(timer.mCallback);
savedTimer.mCallbackArgument = timer.mSerializedArg;
timers[timer.mScriptId].push_back(std::move(savedTimer));
};
for (const Timer& timer : mSimulationTimersQueue)
saveTimerFn(timer, TimerType::SIMULATION_TIME);
for (const Timer& timer : mGameTimersQueue)
saveTimerFn(timer, TimerType::GAME_TIME);
data.mScripts.clear();
for (auto& [scriptId, script] : mScripts)
{
ESM::LuaScript savedScript;
// Note: We can not use `scriptPath(scriptId)` here because `save` can be called during
// evaluating "reloadlua" command when ScriptsConfiguration is already changed.
savedScript.mScriptPath = script.mPath;
if (script.mOnSave)
{
try
{
sol::object state = LuaUtil::call(*script.mOnSave);
savedScript.mData = serialize(state, mSerializer);
}
catch (std::exception& e)
{
printError(scriptId, "onSave failed", e);
}
}
auto timersIt = timers.find(scriptId);
if (timersIt != timers.end())
savedScript.mTimers = std::move(timersIt->second);
data.mScripts.push_back(std::move(savedScript));
}
}
void ScriptsContainer::load(const ESM::LuaScripts& data)
{
removeAllScripts();
const ScriptsConfiguration& cfg = mLua.getConfiguration();
struct ScriptInfo
{
std::string_view mInitData;
const ESM::LuaScript* mSavedData;
};
std::map<int, ScriptInfo> scripts;
for (const auto& [scriptId, initData] : mAutoStartScripts)
scripts[scriptId] = { initData, nullptr };
for (const ESM::LuaScript& s : data.mScripts)
{
std::optional<int> scriptId = cfg.findId(s.mScriptPath);
if (!scriptId)
{
Log(Debug::Verbose) << "Ignoring " << mNamePrefix << "[" << s.mScriptPath << "]; script not registered";
continue;
}
auto it = scripts.find(*scriptId);
if (it != scripts.end())
it->second.mSavedData = &s;
else if (cfg.isCustomScript(*scriptId))
scripts[*scriptId] = { cfg[*scriptId].mInitializationData, &s };
else
Log(Debug::Verbose) << "Ignoring " << mNamePrefix << "[" << s.mScriptPath
<< "]; this script is not allowed here";
}
for (const auto& [scriptId, scriptInfo] : scripts)
{
std::optional<sol::function> onInit, onLoad;
if (!addScript(scriptId, onInit, onLoad))
continue;
if (scriptInfo.mSavedData == nullptr)
{
if (onInit)
callOnInit(scriptId, *onInit, scriptInfo.mInitData);
continue;
}
if (onLoad)
{
try
{
sol::object state = deserialize(mLua.sol(), scriptInfo.mSavedData->mData, mSavedDataDeserializer);
sol::object initializationData = deserialize(mLua.sol(), scriptInfo.mInitData, mSerializer);
LuaUtil::call(*onLoad, state, initializationData);
}
catch (std::exception& e)
{
printError(scriptId, "onLoad failed", e);
}
}
for (const ESM::LuaTimer& savedTimer : scriptInfo.mSavedData->mTimers)
{
Timer timer;
timer.mCallback = savedTimer.mCallbackName;
timer.mSerializable = true;
timer.mScriptId = scriptId;
timer.mTime = savedTimer.mTime;
try
{
timer.mArg = deserialize(mLua.sol(), savedTimer.mCallbackArgument, mSavedDataDeserializer);
// It is important if the order of content files was changed. The deserialize-serialize procedure
// updates refnums, so timer.mSerializedArg may be not equal to savedTimer.mCallbackArgument.
timer.mSerializedArg = serialize(timer.mArg, mSerializer);
if (savedTimer.mType == TimerType::GAME_TIME)
mGameTimersQueue.push_back(std::move(timer));
else
mSimulationTimersQueue.push_back(std::move(timer));
}
catch (std::exception& e)
{
printError(scriptId, "can not load timer", e);
}
}
}
std::make_heap(mSimulationTimersQueue.begin(), mSimulationTimersQueue.end());
std::make_heap(mGameTimersQueue.begin(), mGameTimersQueue.end());
}
ScriptsContainer::~ScriptsContainer()
{
for (auto& [_, script] : mScripts)
script.mHiddenData[sScriptIdKey] = sol::nil;
}
// Note: shouldn't be called from destructor because mEngineHandlers has pointers on
// external objects that are already removed during child class destruction.
void ScriptsContainer::removeAllScripts()
{
3 years ago
for (auto& [_, script] : mScripts)
script.mHiddenData[sScriptIdKey] = sol::nil;
mScripts.clear();
for (auto& [_, handlers] : mEngineHandlers)
handlers->mList.clear();
mEventHandlers.clear();
mSimulationTimersQueue.clear();
mGameTimersQueue.clear();
mPublicInterfaces.clear();
}
ScriptsContainer::Script& ScriptsContainer::getScript(int scriptId)
{
auto it = mScripts.find(scriptId);
if (it == mScripts.end())
throw std::logic_error("Script doesn't exist");
return it->second;
}
void ScriptsContainer::registerTimerCallback(int scriptId, std::string_view callbackName, sol::function callback)
{
getScript(scriptId).mRegisteredCallbacks.emplace(std::string(callbackName), std::move(callback));
}
void ScriptsContainer::insertTimer(std::vector<Timer>& timerQueue, Timer&& t)
{
timerQueue.push_back(std::move(t));
std::push_heap(timerQueue.begin(), timerQueue.end());
}
void ScriptsContainer::setupSerializableTimer(
TimerType type, double time, int scriptId, std::string_view callbackName, sol::object callbackArg)
{
Timer t;
t.mCallback = std::string(callbackName);
t.mScriptId = scriptId;
t.mSerializable = true;
t.mTime = time;
t.mArg = callbackArg;
t.mSerializedArg = serialize(t.mArg, mSerializer);
insertTimer(type == TimerType::GAME_TIME ? mGameTimersQueue : mSimulationTimersQueue, std::move(t));
}
void ScriptsContainer::setupUnsavableTimer(TimerType type, double time, int scriptId, sol::function callback)
{
Timer t;
t.mScriptId = scriptId;
t.mSerializable = false;
t.mTime = time;
t.mCallback = mTemporaryCallbackCounter;
getScript(t.mScriptId).mTemporaryCallbacks.emplace(mTemporaryCallbackCounter, std::move(callback));
mTemporaryCallbackCounter++;
insertTimer(type == TimerType::GAME_TIME ? mGameTimersQueue : mSimulationTimersQueue, std::move(t));
}
void ScriptsContainer::callTimer(const Timer& t)
{
try
{
Script& script = getScript(t.mScriptId);
if (t.mSerializable)
{
const std::string& callbackName = std::get<std::string>(t.mCallback);
auto it = script.mRegisteredCallbacks.find(callbackName);
if (it == script.mRegisteredCallbacks.end())
throw std::logic_error("Callback '" + callbackName + "' doesn't exist");
LuaUtil::call(it->second, t.mArg);
}
else
{
int64_t id = std::get<int64_t>(t.mCallback);
LuaUtil::call(script.mTemporaryCallbacks.at(id));
script.mTemporaryCallbacks.erase(id);
}
}
catch (std::exception& e)
{
printError(t.mScriptId, "callTimer failed", e);
}
}
void ScriptsContainer::updateTimerQueue(std::vector<Timer>& timerQueue, double time)
{
while (!timerQueue.empty() && timerQueue.front().mTime <= time)
{
callTimer(timerQueue.front());
std::pop_heap(timerQueue.begin(), timerQueue.end());
timerQueue.pop_back();
}
}
void ScriptsContainer::processTimers(double simulationTime, double gameTime)
{
updateTimerQueue(mSimulationTimersQueue, simulationTime);
updateTimerQueue(mGameTimersQueue, gameTime);
}
}