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openmw/apps/launcher/maindialog.cpp

581 lines
18 KiB
C++

#include "maindialog.hpp"
#include <QCloseEvent>
#include <QDir>
#include <QMessageBox>
#include <QStringList>
#include <QTime>
#include <components/debug/debugging.hpp>
#include <components/debug/debuglog.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/files/conversion.hpp>
#include <components/files/qtconfigpath.hpp>
#include <components/files/qtconversion.hpp>
#include <components/misc/helpviewer.hpp>
#include <components/misc/utf8qtextstream.hpp>
#include <components/settings/settings.hpp>
#include <components/version/version.hpp>
#include "datafilespage.hpp"
#include "graphicspage.hpp"
#include "importpage.hpp"
#include "settingspage.hpp"
using namespace Process;
void cfgError(const QString& title, const QString& msg)
{
QMessageBox msgBox;
msgBox.setWindowTitle(title);
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(msg);
msgBox.exec();
}
Launcher::MainDialog::MainDialog(const Files::ConfigurationManager& configurationManager, QWidget* parent)
: QMainWindow(parent)
, mCfgMgr(configurationManager)
, mGameSettings(mCfgMgr)
{
setupUi(this);
mGameInvoker = new ProcessInvoker();
mWizardInvoker = new ProcessInvoker();
connect(mWizardInvoker->getProcess(), &QProcess::started, this, &MainDialog::wizardStarted);
connect(mWizardInvoker->getProcess(), qOverload<int, QProcess::ExitStatus>(&QProcess::finished), this,
&MainDialog::wizardFinished);
buttonBox->button(QDialogButtonBox::Close)->setText(tr("Close"));
buttonBox->button(QDialogButtonBox::Ok)->setText(tr(" Launch OpenMW "));
buttonBox->button(QDialogButtonBox::Help)->setText(tr("Help"));
// Order of buttons can be different on different setups,
// so make sure that the Play button has a focus by default.
buttonBox->button(QDialogButtonBox::Ok)->setFocus();
connect(buttonBox, &QDialogButtonBox::rejected, this, &MainDialog::close);
connect(buttonBox, &QDialogButtonBox::accepted, this, &MainDialog::play);
connect(buttonBox, &QDialogButtonBox::helpRequested, this, &MainDialog::help);
// Remove what's this? button
setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
createIcons();
}
Launcher::MainDialog::~MainDialog()
{
delete mGameInvoker;
delete mWizardInvoker;
}
void Launcher::MainDialog::createIcons()
{
if (!QIcon::hasThemeIcon("document-new"))
QIcon::setThemeName("tango");
connect(dataAction, &QAction::triggered, this, &MainDialog::enableDataPage);
connect(graphicsAction, &QAction::triggered, this, &MainDialog::enableGraphicsPage);
connect(settingsAction, &QAction::triggered, this, &MainDialog::enableSettingsPage);
connect(importAction, &QAction::triggered, this, &MainDialog::enableImportPage);
}
void Launcher::MainDialog::createPages()
{
// Avoid creating the widgets twice
if (pagesWidget->count() != 0)
return;
mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
mGraphicsPage = new GraphicsPage(this);
mImportPage = new ImportPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
mSettingsPage = new SettingsPage(mGameSettings, this);
// Add the pages to the stacked widget
pagesWidget->addWidget(mDataFilesPage);
pagesWidget->addWidget(mGraphicsPage);
pagesWidget->addWidget(mSettingsPage);
pagesWidget->addWidget(mImportPage);
// Select the first page
dataAction->setChecked(true);
// Using Qt::QueuedConnection because signal is emitted in a subthread and slot is in the main thread
connect(mDataFilesPage, &DataFilesPage::signalLoadedCellsChanged, mSettingsPage,
&SettingsPage::slotLoadedCellsChanged, Qt::QueuedConnection);
}
Launcher::FirstRunDialogResult Launcher::MainDialog::showFirstRunDialog()
{
if (!setupLauncherSettings())
return FirstRunDialogResultFailure;
// Dialog wizard and setup will fail if the config directory does not already exist
const auto& userConfigDir = mCfgMgr.getUserConfigPath();
if (!exists(userConfigDir))
{
if (!create_directories(userConfigDir))
{
cfgError(tr("Error opening OpenMW configuration file"),
tr("<br><b>Could not create directory %0</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>")
.arg(Files::pathToQString(canonical(userConfigDir))));
return FirstRunDialogResultFailure;
}
}
if (mLauncherSettings.isFirstRun())
{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("First run"));
msgBox.setIcon(QMessageBox::Question);
msgBox.setStandardButtons(QMessageBox::NoButton);
msgBox.setText(
tr("<html><head/><body><p><b>Welcome to OpenMW!</b></p> \
<p>It is recommended to run the Installation Wizard.</p> \
<p>The Wizard will let you select an existing Morrowind installation, \
or install Morrowind for OpenMW to use.</p></body></html>"));
QAbstractButton* wizardButton
= msgBox.addButton(tr("Run &Installation Wizard"), QMessageBox::AcceptRole); // ActionRole doesn't work?!
QAbstractButton* skipButton = msgBox.addButton(tr("Skip"), QMessageBox::RejectRole);
msgBox.exec();
if (msgBox.clickedButton() == wizardButton)
{
if (mWizardInvoker->startProcess(QLatin1String("openmw-wizard"), false))
return FirstRunDialogResultWizard;
}
else if (msgBox.clickedButton() == skipButton)
{
// Don't bother setting up absent game data.
if (setup())
return FirstRunDialogResultContinue;
}
return FirstRunDialogResultFailure;
}
if (!setup() || !setupGameData())
{
return FirstRunDialogResultFailure;
}
return FirstRunDialogResultContinue;
}
void Launcher::MainDialog::setVersionLabel()
{
// Add version information to bottom of the window
QString revision(QString::fromUtf8(Version::getCommitHash().data(), Version::getCommitHash().size()));
QString tag(QString::fromUtf8(Version::getTagHash().data(), Version::getTagHash().size()));
versionLabel->setTextInteractionFlags(Qt::TextSelectableByMouse);
if (!Version::getVersion().empty() && (revision.isEmpty() || revision == tag))
versionLabel->setText(
tr("OpenMW %1 release").arg(QString::fromUtf8(Version::getVersion().data(), Version::getVersion().size())));
else
versionLabel->setText(tr("OpenMW development (%1)").arg(revision.left(10)));
// Add the compile date and time
auto compileDate = QLocale(QLocale::C).toDate(QString(__DATE__).simplified(), QLatin1String("MMM d yyyy"));
auto compileTime = QLocale(QLocale::C).toTime(QString(__TIME__).simplified(), QLatin1String("hh:mm:ss"));
versionLabel->setToolTip(tr("Compiled on %1 %2")
.arg(QLocale::system().toString(compileDate, QLocale::LongFormat),
QLocale::system().toString(compileTime, QLocale::ShortFormat)));
}
bool Launcher::MainDialog::setup()
{
if (!setupGameSettings())
return false;
setVersionLabel();
mLauncherSettings.setContentList(mGameSettings);
if (!setupGraphicsSettings())
return false;
// Now create the pages as they need the settings
createPages();
// Call this so we can exit on SDL errors before mainwindow is shown
if (!mGraphicsPage->loadSettings())
return false;
loadSettings();
return true;
}
bool Launcher::MainDialog::reloadSettings()
{
if (!setupLauncherSettings())
return false;
if (!setupGameSettings())
return false;
mLauncherSettings.setContentList(mGameSettings);
if (!setupGraphicsSettings())
return false;
if (!mImportPage->loadSettings())
return false;
if (!mDataFilesPage->loadSettings())
return false;
if (!mGraphicsPage->loadSettings())
return false;
if (!mSettingsPage->loadSettings())
return false;
return true;
}
void Launcher::MainDialog::enableDataPage()
{
pagesWidget->setCurrentIndex(0);
mImportPage->resetProgressBar();
dataAction->setChecked(true);
graphicsAction->setChecked(false);
importAction->setChecked(false);
settingsAction->setChecked(false);
}
void Launcher::MainDialog::enableGraphicsPage()
{
pagesWidget->setCurrentIndex(1);
mImportPage->resetProgressBar();
dataAction->setChecked(false);
graphicsAction->setChecked(true);
settingsAction->setChecked(false);
importAction->setChecked(false);
}
void Launcher::MainDialog::enableSettingsPage()
{
pagesWidget->setCurrentIndex(2);
mImportPage->resetProgressBar();
dataAction->setChecked(false);
graphicsAction->setChecked(false);
settingsAction->setChecked(true);
importAction->setChecked(false);
}
void Launcher::MainDialog::enableImportPage()
{
pagesWidget->setCurrentIndex(3);
mImportPage->resetProgressBar();
dataAction->setChecked(false);
graphicsAction->setChecked(false);
settingsAction->setChecked(false);
importAction->setChecked(true);
}
bool Launcher::MainDialog::setupLauncherSettings()
{
mLauncherSettings.clear();
const QString path
= Files::pathToQString(mCfgMgr.getUserConfigPath() / Config::LauncherSettings::sLauncherConfigFileName);
if (!QFile::exists(path))
return true;
Log(Debug::Verbose) << "Loading config file: " << path.toUtf8().constData();
QFile file(path);
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
{
cfgError(tr("Error opening OpenMW configuration file"),
tr("<br><b>Could not open %0 for reading:</b><br><br>%1<br><br> \
Please make sure you have the right permissions \
and try again.<br>")
.arg(file.fileName())
.arg(file.errorString()));
return false;
}
QTextStream stream(&file);
Misc::ensureUtf8Encoding(stream);
mLauncherSettings.readFile(stream);
return true;
}
bool Launcher::MainDialog::setupGameSettings()
{
mGameSettings.clear();
QFile file;
auto loadFile = [&](const QString& path, bool (Config::GameSettings::*reader)(QTextStream&, bool),
bool ignoreContent = false) -> std::optional<bool> {
file.setFileName(path);
if (file.exists())
{
if (!file.open(QIODevice::ReadOnly | QIODevice::Text))
{
cfgError(tr("Error opening OpenMW configuration file"),
tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>")
.arg(file.fileName()));
return {};
}
QTextStream stream(&file);
Misc::ensureUtf8Encoding(stream);
(mGameSettings.*reader)(stream, ignoreContent);
file.close();
return true;
}
return false;
};
// Load the user config file first, separately
// So we can write it properly, uncontaminated
if (!loadFile(Files::getUserConfigPathQString(mCfgMgr), &Config::GameSettings::readUserFile))
return false;
// Now the rest - priority: user > local > global
if (auto result = loadFile(Files::getLocalConfigPathQString(mCfgMgr), &Config::GameSettings::readFile, true))
{
// Load global if local wasn't found
if (!*result && !loadFile(Files::getGlobalConfigPathQString(mCfgMgr), &Config::GameSettings::readFile, true))
return false;
}
else
return false;
if (!loadFile(Files::getUserConfigPathQString(mCfgMgr), &Config::GameSettings::readFile))
return false;
return true;
}
bool Launcher::MainDialog::setupGameData()
{
QStringList dataDirs;
// Check if the paths actually contain data files
for (const QString& path3 : mGameSettings.getDataDirs())
{
QDir dir(path3);
QStringList filters;
filters << "*.esp"
<< "*.esm"
<< "*.omwgame"
<< "*.omwaddon";
if (!dir.entryList(filters).isEmpty())
dataDirs.append(path3);
}
if (dataDirs.isEmpty())
{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error detecting Morrowind installation"));
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::NoButton);
msgBox.setText(
tr("<br><b>Could not find the Data Files location</b><br><br> \
The directory containing the data files was not found."));
QAbstractButton* wizardButton = msgBox.addButton(tr("Run &Installation Wizard..."), QMessageBox::ActionRole);
QAbstractButton* skipButton = msgBox.addButton(tr("Skip"), QMessageBox::RejectRole);
Q_UNUSED(skipButton); // Suppress compiler unused warning
msgBox.exec();
if (msgBox.clickedButton() == wizardButton)
{
if (!mWizardInvoker->startProcess(QLatin1String("openmw-wizard"), false))
return false;
}
}
return true;
}
bool Launcher::MainDialog::setupGraphicsSettings()
{
Settings::Manager::clear(); // Ensure to clear previous settings in case we had already loaded settings.
try
{
Settings::Manager::load(mCfgMgr);
return true;
}
catch (std::exception& e)
{
cfgError(tr("Error reading OpenMW configuration files"),
tr("<br>The problem may be due to an incomplete installation of OpenMW.<br> \
Reinstalling OpenMW may resolve the problem.<br>")
+ e.what());
return false;
}
}
void Launcher::MainDialog::loadSettings()
{
const auto& mainWindow = mLauncherSettings.getMainWindow();
resize(mainWindow.mWidth, mainWindow.mHeight);
move(mainWindow.mPosX, mainWindow.mPosY);
}
void Launcher::MainDialog::saveSettings()
{
mLauncherSettings.setMainWindow(Config::LauncherSettings::MainWindow{
.mWidth = width(),
.mHeight = height(),
.mPosX = pos().x(),
.mPosY = pos().y(),
});
mLauncherSettings.resetFirstRun();
}
bool Launcher::MainDialog::writeSettings()
{
// Now write all config files
saveSettings();
mDataFilesPage->saveSettings();
mGraphicsPage->saveSettings();
mImportPage->saveSettings();
mSettingsPage->saveSettings();
const auto& userPath = mCfgMgr.getUserConfigPath();
if (!exists(userPath))
{
if (!create_directories(userPath))
{
cfgError(tr("Error creating OpenMW configuration directory"),
tr("<br><b>Could not create %0</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>")
.arg(Files::pathToQString(userPath)));
return false;
}
}
// Game settings
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
QFile file(userPath / Files::openmwCfgFile);
#else
QFile file(Files::getUserConfigPathQString(mCfgMgr));
#endif
if (!file.open(QIODevice::ReadWrite | QIODevice::Text))
{
// File cannot be opened or created
cfgError(tr("Error writing OpenMW configuration file"),
tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>")
.arg(file.fileName()));
return false;
}
mGameSettings.writeFileWithComments(file);
file.close();
// Graphics settings
const auto settingsPath = mCfgMgr.getUserConfigPath() / "settings.cfg";
try
{
Settings::Manager::saveUser(settingsPath);
}
catch (std::exception& e)
{
std::string msg = "<br><b>Error writing settings.cfg</b><br><br>" + Files::pathToUnicodeString(settingsPath)
+ "<br><br>" + e.what();
cfgError(tr("Error writing user settings file"), tr(msg.c_str()));
return false;
}
// Launcher settings
file.setFileName(Files::pathToQString(userPath / Config::LauncherSettings::sLauncherConfigFileName));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate))
{
// File cannot be opened or created
cfgError(tr("Error writing Launcher configuration file"),
tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>")
.arg(file.fileName()));
return false;
}
QTextStream stream(&file);
stream.setDevice(&file);
Misc::ensureUtf8Encoding(stream);
mLauncherSettings.writeFile(stream);
file.close();
return true;
}
void Launcher::MainDialog::closeEvent(QCloseEvent* event)
{
writeSettings();
event->accept();
}
void Launcher::MainDialog::wizardStarted()
{
hide();
}
void Launcher::MainDialog::wizardFinished(int exitCode, QProcess::ExitStatus exitStatus)
{
if (exitCode != 0 || exitStatus == QProcess::CrashExit)
return qApp->quit();
// HACK: Ensure the pages are created, else segfault
setup();
if (setupGameData() && reloadSettings())
show();
}
void Launcher::MainDialog::play()
{
if (!writeSettings())
return qApp->quit();
if (!mGameSettings.hasMaster())
{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("No game file selected"));
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(
tr("<br><b>You do not have a game file selected.</b><br><br> \
OpenMW will not start without a game file selected.<br>"));
msgBox.exec();
return;
}
// Launch the game detached
if (mGameInvoker->startProcess(QLatin1String("openmw"), true))
return qApp->quit();
}
void Launcher::MainDialog::help()
{
Misc::HelpViewer::openHelp("reference/index.html");
}