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#include "navmeshmanager.hpp"
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#include "debug.hpp"
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#include "exceptions.hpp"
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#include "gettilespositions.hpp"
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#include "makenavmesh.hpp"
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#include "navmeshcacheitem.hpp"
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#include "settings.hpp"
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#include <components/debug/debuglog.hpp>
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#include <DetourNavMesh.h>
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namespace
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{
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using DetourNavigator::ChangeType;
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ChangeType addChangeType(const ChangeType current, const ChangeType add)
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{
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return current == add ? current : ChangeType::mixed;
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}
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/// Safely reset shared_ptr with definite underlying object destrutor call.
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/// Assuming there is another thread holding copy of this shared_ptr or weak_ptr to this shared_ptr.
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template <class T>
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bool resetIfUnique(std::shared_ptr<T>& ptr)
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{
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const std::weak_ptr<T> weak(ptr);
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ptr.reset();
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if (auto shared = weak.lock())
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{
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ptr = std::move(shared);
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return false;
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}
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return true;
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}
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}
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namespace DetourNavigator
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{
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NavMeshManager::NavMeshManager(const Settings& settings)
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: mSettings(settings)
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, mRecastMeshManager(settings)
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, mOffMeshConnectionsManager(settings)
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, mAsyncNavMeshUpdater(settings, mRecastMeshManager, mOffMeshConnectionsManager)
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{}
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bool NavMeshManager::addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform,
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const AreaType areaType)
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{
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if (!mRecastMeshManager.addObject(id, shape, transform, areaType))
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return false;
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addChangedTiles(shape, transform, ChangeType::add);
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return true;
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}
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bool NavMeshManager::updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform,
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const AreaType areaType)
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{
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const auto changedTiles = mRecastMeshManager.updateObject(id, shape, transform, areaType);
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if (changedTiles.empty())
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return false;
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for (const auto& tile : changedTiles)
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addChangedTile(tile, ChangeType::update);
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return true;
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}
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bool NavMeshManager::removeObject(const ObjectId id)
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{
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const auto object = mRecastMeshManager.removeObject(id);
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if (!object)
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return false;
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addChangedTiles(object->mShape, object->mTransform, ChangeType::remove);
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return true;
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}
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bool NavMeshManager::addWater(const osg::Vec2i& cellPosition, const int cellSize, const btTransform& transform)
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{
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if (!mRecastMeshManager.addWater(cellPosition, cellSize, transform))
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return false;
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addChangedTiles(cellSize, transform, ChangeType::add);
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return true;
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}
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bool NavMeshManager::removeWater(const osg::Vec2i& cellPosition)
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{
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const auto water = mRecastMeshManager.removeWater(cellPosition);
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if (!water)
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return false;
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addChangedTiles(water->mCellSize, water->mTransform, ChangeType::remove);
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return true;
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}
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void NavMeshManager::addAgent(const osg::Vec3f& agentHalfExtents)
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{
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auto cached = mCache.find(agentHalfExtents);
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if (cached != mCache.end())
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return;
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mCache.insert(std::make_pair(agentHalfExtents,
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std::make_shared<GuardedNavMeshCacheItem>(makeEmptyNavMesh(mSettings), ++mGenerationCounter)));
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Log(Debug::Debug) << "cache add for agent=" << agentHalfExtents;
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}
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bool NavMeshManager::reset(const osg::Vec3f& agentHalfExtents)
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{
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const auto it = mCache.find(agentHalfExtents);
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if (it == mCache.end())
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return true;
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if (!resetIfUnique(it->second))
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return false;
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mCache.erase(agentHalfExtents);
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mChangedTiles.erase(agentHalfExtents);
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mPlayerTile.erase(agentHalfExtents);
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mLastRecastMeshManagerRevision.erase(agentHalfExtents);
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return true;
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}
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void NavMeshManager::addOffMeshConnection(const ObjectId id, const osg::Vec3f& start, const osg::Vec3f& end)
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{
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if (!mOffMeshConnectionsManager.add(id, OffMeshConnection {start, end}))
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return;
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const auto startTilePosition = getTilePosition(mSettings, start);
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const auto endTilePosition = getTilePosition(mSettings, end);
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addChangedTile(startTilePosition, ChangeType::add);
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if (startTilePosition != endTilePosition)
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addChangedTile(endTilePosition, ChangeType::add);
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}
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void NavMeshManager::removeOffMeshConnection(const ObjectId id)
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{
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if (const auto connection = mOffMeshConnectionsManager.remove(id))
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{
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const auto startTilePosition = getTilePosition(mSettings, connection->mStart);
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const auto endTilePosition = getTilePosition(mSettings, connection->mEnd);
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addChangedTile(startTilePosition, ChangeType::remove);
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if (startTilePosition != endTilePosition)
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addChangedTile(endTilePosition, ChangeType::remove);
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}
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}
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void NavMeshManager::update(osg::Vec3f playerPosition, const osg::Vec3f& agentHalfExtents)
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{
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const auto playerTile = getTilePosition(mSettings, toNavMeshCoordinates(mSettings, playerPosition));
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auto& lastRevision = mLastRecastMeshManagerRevision[agentHalfExtents];
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auto lastPlayerTile = mPlayerTile.find(agentHalfExtents);
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if (lastRevision >= mRecastMeshManager.getRevision() && lastPlayerTile != mPlayerTile.end()
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&& lastPlayerTile->second == playerTile)
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return;
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lastRevision = mRecastMeshManager.getRevision();
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if (lastPlayerTile == mPlayerTile.end())
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lastPlayerTile = mPlayerTile.insert(std::make_pair(agentHalfExtents, playerTile)).first;
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else
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lastPlayerTile->second = playerTile;
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std::map<TilePosition, ChangeType> tilesToPost;
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const auto cached = getCached(agentHalfExtents);
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if (!cached)
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{
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std::ostringstream stream;
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stream << "Agent with half extents is not found: " << agentHalfExtents;
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throw InvalidArgument(stream.str());
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}
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const auto changedTiles = mChangedTiles.find(agentHalfExtents);
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{
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const auto locked = cached->lockConst();
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const auto& navMesh = locked->getImpl();
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if (changedTiles != mChangedTiles.end())
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{
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for (const auto& tile : changedTiles->second)
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if (navMesh.getTileAt(tile.first.x(), tile.first.y(), 0))
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{
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auto tileToPost = tilesToPost.find(tile.first);
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if (tileToPost == tilesToPost.end())
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tilesToPost.insert(tile);
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else
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tileToPost->second = addChangeType(tileToPost->second, tile.second);
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}
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}
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const auto maxTiles = std::min(mSettings.mMaxTilesNumber, navMesh.getParams()->maxTiles);
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mRecastMeshManager.forEachTilePosition([&] (const TilePosition& tile)
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{
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if (tilesToPost.count(tile))
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return;
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const auto shouldAdd = shouldAddTile(tile, playerTile, maxTiles);
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const auto presentInNavMesh = bool(navMesh.getTileAt(tile.x(), tile.y(), 0));
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if (shouldAdd && !presentInNavMesh)
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tilesToPost.insert(std::make_pair(tile, ChangeType::add));
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else if (!shouldAdd && presentInNavMesh)
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tilesToPost.insert(std::make_pair(tile, ChangeType::mixed));
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});
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}
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mAsyncNavMeshUpdater.post(agentHalfExtents, cached, playerTile, tilesToPost);
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if (changedTiles != mChangedTiles.end())
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changedTiles->second.clear();
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Log(Debug::Debug) << "cache update posted for agent=" << agentHalfExtents <<
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" playerTile=" << lastPlayerTile->second <<
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" recastMeshManagerRevision=" << lastRevision;
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}
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void NavMeshManager::wait()
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{
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mAsyncNavMeshUpdater.wait();
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}
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SharedNavMeshCacheItem NavMeshManager::getNavMesh(const osg::Vec3f& agentHalfExtents) const
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{
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return getCached(agentHalfExtents);
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}
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std::map<osg::Vec3f, SharedNavMeshCacheItem> NavMeshManager::getNavMeshes() const
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{
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return mCache;
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}
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void NavMeshManager::reportStats(unsigned int frameNumber, osg::Stats& stats) const
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{
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mAsyncNavMeshUpdater.reportStats(frameNumber, stats);
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}
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void NavMeshManager::addChangedTiles(const btCollisionShape& shape, const btTransform& transform,
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const ChangeType changeType)
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{
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getTilesPositions(shape, transform, mSettings,
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[&] (const TilePosition& v) { addChangedTile(v, changeType); });
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}
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void NavMeshManager::addChangedTiles(const int cellSize, const btTransform& transform,
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const ChangeType changeType)
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{
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if (cellSize == std::numeric_limits<int>::max())
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return;
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getTilesPositions(cellSize, transform, mSettings,
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[&] (const TilePosition& v) { addChangedTile(v, changeType); });
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}
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void NavMeshManager::addChangedTile(const TilePosition& tilePosition, const ChangeType changeType)
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{
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for (const auto& cached : mCache)
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{
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auto& tiles = mChangedTiles[cached.first];
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auto tile = tiles.find(tilePosition);
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if (tile == tiles.end())
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tiles.insert(std::make_pair(tilePosition, changeType));
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else
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tile->second = addChangeType(tile->second, changeType);
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}
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}
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SharedNavMeshCacheItem NavMeshManager::getCached(const osg::Vec3f& agentHalfExtents) const
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{
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const auto cached = mCache.find(agentHalfExtents);
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if (cached != mCache.end())
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return cached->second;
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return SharedNavMeshCacheItem();
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}
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}
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