Alexei Kotov
acb36cb7c6
Merge branch 'allthatslazyaboutglittering' into 'master'
...
Copy refdata when copying gold
Closes #8917
See merge request OpenMW/openmw!5087
2026-01-09 19:04:13 +03:00
Alexei Kotov
c0c7ec1c8f
Merge branch 'macos_deprecation_fixes' into 'master'
...
Fix macos deprecation warnings
See merge request OpenMW/openmw!5082
2026-01-09 19:02:17 +03:00
AnyOldName3
bc45d17a56
Merge branch 'unused_var_really' into 'master'
...
heightfield not used
See merge request OpenMW/openmw!5084
2026-01-09 15:33:47 +00:00
Bret Curtis
0dad5dd4e9
do not do a explicit nullptr check per aon3 request
2026-01-09 12:02:46 +01:00
Evil Eye
32f821a1a6
Copy refdata when copying gold
2026-01-08 16:47:20 +01:00
psi29a
f0e31e69dd
Merge branch 'refnumhitman' into 'master'
...
Replace ActorIds with RefNums
Closes #7602
See merge request OpenMW/openmw!4323
2026-01-08 09:23:20 +00:00
AnyOldName3
16efa6e5b5
Support long paths on Windows
...
Apparently we'd never bothered opting in, despite nearly everything in all out apps being entirely compatible and designed with long paths in mind.
GetModuleFileNameW is a bit awkward as it's just about the only Win32 function that returns the minimum of the buffer size and the string size - nearly everything else returns the full size even if it won't fit, so you can pass it a null pointer and a size of zero, and it'll tell you how much space you need to allocate.
I pretty much just copied the mostly-working long-path-friendly call site in the crash catcher to windowspath.cpp, but I also noticed that if the function failed and returned zero, the original implementation would loop forever, so I fixed that.
There was some code that could be ditched from the catch monitor as \\?\ is a prefix you can use to opt into long paths for a single API call instead of using the manifest to set it everywhere.
2026-01-07 15:12:22 +00:00
psi29a
f11b96a905
Merge branch 'registry' into 'master'
...
Detect Steam installations on Windows and Linux
See merge request OpenMW/openmw!4885
2026-01-07 09:03:16 +00:00
Bret Curtis
cf9a5e9bad
just nullptr check, no unused for you
2026-01-06 18:29:50 +01:00
SkyHasACat
d79dc925cc
Add record creation for container, creature
...
(squashed)
2026-01-06 19:55:12 +03:00
Bret Curtis
4c0506777e
maybe_unused_yes_it_is
2026-01-06 12:41:55 +01:00
Bret Curtis
37bd120075
add version check
2026-01-06 09:50:23 +01:00
Bret Curtis
52b129fe39
fix macos deprecation warnings
2026-01-06 09:50:23 +01:00
jvoisin
2f703ecd3f
Merge branch 'weatherreport' into 'master'
...
Improve high wind speed rain/snow behavior (#8864 )
Closes #8864
See merge request OpenMW/openmw!5069
2026-01-01 20:57:53 +00:00
AnyOldName3
76eff59c2c
Merge branch 'esmtoolrotation' into 'master'
...
Improve esmtool destination position/rotation formatting
See merge request OpenMW/openmw!5075
2026-01-01 18:10:25 +00:00
Alexei Kotov
a207b45101
Merge branch 'splitting-headache' into 'master'
...
Split the Windows build into two, like it was when the time limit was an hour before mid 2022
See merge request OpenMW/openmw!5070
2026-01-01 18:43:16 +03:00
Alexei Kotov
9efef817dc
Merge branch 'navmeshtool_worldspaces' into 'master'
...
Somewhat reduce navmeshtool peak memory usage
See merge request OpenMW/openmw!5076
2025-12-31 00:37:51 +03:00
elsid
dff8fa1cd1
Detect disconnected tile groups and report cell refs from there
...
Cell refs placed at cooridnates far from the rest are potential content
issues.
2025-12-28 13:10:42 +01:00
Evil Eye
d3b4ea0ba7
Only mark valid actor ids for conversion
2025-12-28 11:21:30 +01:00
Evil Eye
72de0c06ba
Use getBaseNode to detect if the actor is active
2025-12-27 22:29:32 +01:00
Alexei Kotov
efbdd0cd5e
Merge branch 'vfs_normalized_path_26' into 'master'
...
Use normalized path in SoundManager (#8138 )
See merge request OpenMW/openmw!5048
2025-12-27 23:18:02 +03:00
Evil Eye
48b0d48e9a
Merge branch 'string_ref_id_count' into 'master'
...
Report number of StringRefIds to osg stats
See merge request OpenMW/openmw!5072
2025-12-27 16:50:30 +00:00
elsid
1763928548
Use tile coordinates from TileCachedRecastMeshManager to schedule tile generation by navmeshtool
...
Using a 2D range may consume a lot of memory if there is an object far
from the rest.
2025-12-27 16:18:01 +01:00
elsid
e9468267fc
Process worldspaces sequentially by navmeshtool
...
Gathering all cells data for all worldspaces may consume a lot memory if
interior cells processing is enabled.
2025-12-27 16:18:01 +01:00
Alexei Kotov
24821b8e85
Improve esmtool destination position/rotation formatting
2025-12-27 01:13:20 +03:00
elsid
adcec8fded
Add flag to filter worldspaces processed by navmeshtool
2025-12-26 13:46:46 +01:00
Alexei Kotov
88e15e7246
Merge branch 'fix-lod-bugs' into 'master'
...
Fix lod bugs
Closes #8884
See merge request OpenMW/openmw!5071
2025-12-26 13:41:41 +03:00
Evil Eye
dbeaa25985
Fix mistakes
2025-12-26 11:40:35 +01:00
Evil Eye
63f5c9777e
Fix rebase induced issues
2025-12-26 11:07:31 +01:00
Evil Eye
20ddb848d4
Stop using actor ids in the essimporter and tests
2025-12-26 11:07:31 +01:00
Evil Eye
9cb437c9d3
Remove actor ids
2025-12-26 11:07:30 +01:00
Evil Eye
c4bc040b4b
Replace actor ids in magic effects with refnums
2025-12-26 11:07:30 +01:00
Evil Eye
8020bfcafd
Track projectile casters using RefNum
2025-12-26 11:07:30 +01:00
Evil Eye
42b9f1ec2b
Optimize HUD memory layout and replace actor id with a RefNum
2025-12-26 11:07:30 +01:00
Evil Eye
1d24ad54d9
Replace actor ids with RefNums in ai packages
2025-12-26 11:07:30 +01:00
Evil Eye
1bcc403544
Use a RefMum to track spawned levelled creatures
2025-12-26 11:07:29 +01:00
Evil Eye
b3d984a9b1
Replace HitAttemptActorId with a RefNum
2025-12-26 11:07:29 +01:00
psi29a
666f8de08a
Merge branch 'rotationesmtool' into 'master'
...
Print cell reference rotation and destination rotation in esmtool (#8874 )
Closes #8874
See merge request OpenMW/openmw!5060
2025-12-26 09:21:34 +00:00
elsid
07621574d0
Report number of StringRefIds
2025-12-25 13:26:23 +01:00
Cédric Mocquillon
3f630e397f
Proactively copy the range mode, even though we only use the default one at the moment
2025-12-25 10:34:15 +01:00
Cédric Mocquillon
b14057506a
Do not forget the settings of the original lod node
2025-12-25 10:32:53 +01:00
Alexei Kotov
dec8a284aa
Improve high wind speed rain/snow behavior ( #8864 )
...
Enable water ripples and wrap-around
Remove rain particle angle random element
Simplify disabling rain ripples
2025-12-25 01:44:18 +03:00
Alexei Kotov
87da40e6d2
Merge branch 'iliketomoveitmoveitprovideditisacell' into 'master'
...
Insert exterior cells created by moved refs into mSharedExt
Closes #8875
See merge request OpenMW/openmw!5067
2025-12-25 00:54:49 +03:00
jvoisin
dbcedf614d
Merge branch 'recindex' into 'master'
...
Rename all remaining recIndex variations to recordIndex
See merge request OpenMW/openmw!5059
2025-12-24 20:31:05 +00:00
AnyOldName3
c23d8f64bc
Disable multithreaded codegen for hungry TUs
2025-12-24 01:34:56 +00:00
Evil Eye
189e4a6f6d
Insert exterior cells created by moved refs into mSharedExt
2025-12-23 23:24:28 +01:00
Evil Eye
71b394b88d
Reimplement tests in Lua
2025-12-23 17:47:29 +01:00
AnyOldName3
f884c26631
Maybe an anonymous namespace reduces RAM requirements
...
This file is the most likely to make the compiler run out of heap space
2025-12-22 17:42:50 +00:00
Evil Eye
8107fc451f
Remove dead code
2025-12-22 17:24:29 +01:00
Alexei Kotov
f5371518c3
Print angles in degrees in esmtool
2025-12-21 15:21:22 +03:00