Commit Graph

29 Commits (master)

Author SHA1 Message Date
Petr Mikheev 685f86f19e Move Morrowind-specific l10n files to a separate data dir; dehardcode a few GMST names. 1 year ago
Andrei Kortunov 4e9a063de2 Fix MacOS build 2 years ago
Andrei Kortunov 6f6b5ba04b Some refactoring 2 years ago
Andrei Kortunov c47a48e25d Inject layout files to VFS 2 years ago
Petr Mikheev 6d5a0542e7 Merge files/builtin_scripts and files/vfs into one dir 2 years ago
Benjamin Winger 21ffbcc4b4 Lua i18n updates 2 years ago
Petr Mikheev f91a5499d3 Add extern/i18n.lua 2 years ago
Petr Mikheev 4eb5841c60 Update OpenMW Lua documentation 3 years ago
Petr Mikheev b432a1a1c1 Add a directory for builtin lua scripts. Dehardcoded game mechanics are supposed to live there. 3 years ago
Andrei Kortunov ae935a8084 Add separate textures for scrollbars (feature #5051) 5 years ago
scrawl e13eb625d3 New water WIP
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader

Still to do: see comments...
9 years ago
scrawl 157d8bfedd Remove unused mygui files 9 years ago
scrawl a592c1a1c2 Remove unused resources 9 years ago
scrawl dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 9 years ago
scrawl 4daaa4030d Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 11 years ago
scrawl c9fefc7f5d Simpler, more lightweight underwater effect, changed colors to match vanilla better 11 years ago
scrawl 42883ec64b cleanup 11 years ago
scrawl a461b282c1 water ripples (experimental) 11 years ago
scrawl 6ac2a12296 item selection working on the preview 12 years ago
scrawl 17a5c22c8f don't use globbing 12 years ago
scrawl 4ea6530772 hello world. 12 years ago
scrawl 2a4fcf42a3 basic shadows 12 years ago
scrawl c0f991ac0a underwater depth effect 12 years ago
scrawl 3f05aba76d got MRT working, some minor quirks to solve (black viewport background) 12 years ago
scrawl fe63f2b2aa first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering) 12 years ago
scrawl 6481cf87fc cleanup resources 12 years ago
scrawl b3a186e729 simple water without shaders that uses original MW textures 12 years ago
Jason Hooks fe9e6a732c Some cleanup 12 years ago
Jason Hooks 8798f7dd40 Bringing in some of Azathoth's work 13 years ago