Commit Graph

34033 Commits (master)
 

Author SHA1 Message Date
Alexander Olofsson c2f63259d8 Add missing developer tag to appdata 3 weeks ago
Evil Eye 0fa4b0137a Merge branch 'mattengarde' into 'master'
Improve hit detection emulation (#7900)

Closes #7900

See merge request OpenMW/openmw!3984
3 weeks ago
Andrei Kortunov 1ad9e5f9e8 Rework editor icons 3 weeks ago
psi29a 8a980fcce1 Merge branch 'update-appdata' into 'master'
Update appdata XML, add branding colors

See merge request OpenMW/openmw!4021
3 weeks ago
Alexander Olofsson d6452e7d29 Update appdata XML, add branding colors 3 weeks ago
AnyOldName3 901a17ab81 Make comments stop lying 3 weeks ago
AnyOldName3 ea029b06ea Remove unused define 3 weeks ago
elsid 910c88325a
Add a setting to wait for all navmesh jobs on exit 3 weeks ago
elsid 50f4471750
Use R-tree for dynamic priority of navmesh async job 3 weeks ago
elsid 17bd571a65
Do not repost failed jobs
Failures should not happen except for some weird corner cases. Retrying is
unlikely to help in such situation.
3 weeks ago
elsid d6f3d34f2f
Remove tiles present on navmesh but outside desired area 3 weeks ago
elsid 61c69c5563
Use proper prefix for CollisionShapeType 3 weeks ago
elsid a1438f65fe
Set proper max tiles on initializing navmesh settings 3 weeks ago
AnyOldName3 1930bfeabb Support coloured terminal output on Windows
First try the modern Windowsy way, where we can directly query if escape sequences will be processed.
The function is available as far back as Windows 2000, but it just won't return the right flag until the Windows version is new enough.

If that fails, fall back to the Unixy way, as not all colour-supporting terminal emulators for Windows use the Win32 API to declare that capability.
The implementation isn't identical as isatty wasn't available without adding more headers, and we already have Windows.h in this file, so I might as well use the Win32 API instead of its POSIX-compatibility layer.
3 weeks ago
Alexei Kotov 86b6eee62b Improve hit detection emulation (#7900) 3 weeks ago
Alexei Kotov 55c5f2112b Merge branch 'alignyorefs' into 'master'
Reorder RefData members to decrease its size

See merge request OpenMW/openmw!4020
4 weeks ago
Alexei Kotov f880ada633 Don't flip the water normal map twice 4 weeks ago
Evil Eye 6e79064a57 Fix editor oddities 4 weeks ago
psi29a bdbbe34afc Merge branch 'pushthefatman' into 'master'
Animation regression fixes

See merge request OpenMW/openmw!4001
4 weeks ago
psi29a 2f9e071178 Merge branch 'launcher-wizard-localisation-fr' into 'master'
Launcher and Wizard french localisation

See merge request OpenMW/openmw!4013
4 weeks ago
Arnaud Dochain b34dac1a27 Launcher and Wizard french localisation 4 weeks ago
psi29a f9e957ea0e Merge branch 'esm4scvr' into 'master'
ESM4: Make script local variable loading more reliable

See merge request OpenMW/openmw!3967
4 weeks ago
Evil Eye a4625ea784 Deduplicate dialogue filter parsing 4 weeks ago
Evil Eye cb92d34ddd Reorder RefData members to decrease its size 4 weeks ago
Evil Eye fb4edda45d Validate INFO filters when loading the record 4 weeks ago
psi29a c6921d5292 Merge branch 'notarget' into 'master'
Don't run target-specific spell infliction code when there's no target (#7926)

Closes #7926

See merge request OpenMW/openmw!4019
4 weeks ago
Sam Hellawell c3420ed306 Fix build 4 weeks ago
Sam Hellawell 8c2c66d59e .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 4 weeks ago
Alexei Kotov 8751203849 Don't run target-specific spell infliction code when there's no target (#7926) 4 weeks ago
Evil Eye 2f6acbd7da Deregister the player before loading a new one 4 weeks ago
psi29a 8037a6e765 Merge branch 'portable-launcher' into 'master'
Portable Launcher (plus a whole slew of bugs fixes for problems I found that I suspect aren't on the tracker)

Closes #6846

See merge request OpenMW/openmw!3925
4 weeks ago
psi29a 49b974763f Merge branch 'imthefactornow' into 'master'
Don't show nameless higher ranks

Closes #7923

See merge request OpenMW/openmw!4014
4 weeks ago
Zackhasacat 4018b1ae59 Remove hidden functions 4 weeks ago
psi29a 9db56c8bc4 Merge branch 'usedontactivate' into 'master'
Disallow Lua activation of inventory objects

See merge request OpenMW/openmw!4009
4 weeks ago
psi29a 3942d7fb7e Merge branch 'lua_crime_bounty' into 'master'
Lua: Add setCrimeLevel to types.Player

See merge request OpenMW/openmw!4008
4 weeks ago
Evil Eye 1ed82662ee Don't show nameless higher ranks 4 weeks ago
AnyOldName3 a179e9c001 The rest of the merge conflict
I didn't notice it as GitLab didn't highlight the diff properly.
4 weeks ago
AnyOldName3 0d547c5438 Resolve merge conflicts from https://gitlab.com/OpenMW/openmw/-/merge_requests/3893 4 weeks ago
psi29a c29816f67e Merge branch 'sv-translatation-2024-04-04' into 'master'
Update Swedish translations

See merge request OpenMW/openmw!4004
4 weeks ago
Joakim Berg c485726046 Update Swedish translations 4 weeks ago
psi29a d4aeeea52a Merge branch 'capitalize' into 'master'
Capitalize captions

See merge request OpenMW/openmw!3893
4 weeks ago
Andrei Kortunov e8c3c8115a Capitalize captions in Launcher and Wizard 4 weeks ago
Andrei Kortunov edb9da5a67 Capitalize in-game setting 4 weeks ago
AnyOldName3 810e2c44a6 Merge conflict resolution part II 4 weeks ago
AnyOldName3 48f1f08537 Hide things that depend on present-but-inactive game files
https://gitlab.com/OpenMW/openmw/-/merge_requests/3925#note_1843962919
4 weeks ago
AnyOldName3 f8224b29d4 Resolve merge conflicts
These were caused by https://gitlab.com/OpenMW/openmw/-/merge_requests/4005

I've had to cherry-pick parts of that MR into this commit, otherwise the CI would yell at me when it noticed the location tags had gone.
4 weeks ago
Zackhasacat a51b6c7392 Remove menu select 4 weeks ago
Sam Hellawell d23c10622d Use dynamic cast to check for bone 4 weeks ago
Zackhasacat da4e6b38a8 Clang format 4 weeks ago
Zackhasacat a29be8909d Add bindings to select the next menu element 4 weeks ago