Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								685f86f19e 
								
							 
						 
						
							
							
								
								Move Morrowind-specific l10n files to a separate data dir; dehardcode a few GMST names.  
							
							
							
						 
						
							2023-03-12 13:12:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4e9a063de2 
								
							 
						 
						
							
							
								
								Fix MacOS build  
							
							
							
						 
						
							2022-07-18 23:37:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								6f6b5ba04b 
								
							 
						 
						
							
							
								
								Some refactoring  
							
							
							
						 
						
							2022-07-17 22:01:48 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								c47a48e25d 
								
							 
						 
						
							
							
								
								Inject layout files to VFS  
							
							
							
						 
						
							2022-07-17 22:01:48 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								6d5a0542e7 
								
							 
						 
						
							
							
								
								Merge files/builtin_scripts and files/vfs into one dir  
							
							
							
						 
						
							2022-05-26 01:47:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Benjamin Winger 
								
							 
						 
						
							
							
							
							
								
							
							
								21ffbcc4b4 
								
							 
						 
						
							
							
								
								Lua i18n updates  
							
							
							
						 
						
							2022-04-10 07:57:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								f91a5499d3 
								
							 
						 
						
							
							
								
								Add extern/i18n.lua  
							
							
							
						 
						
							2021-12-30 00:37:54 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								4eb5841c60 
								
							 
						 
						
							
							
								
								Update OpenMW Lua documentation  
							
							
							
						 
						
							2021-07-09 20:48:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Petr Mikheev 
								
							 
						 
						
							
							
							
							
								
							
							
								b432a1a1c1 
								
							 
						 
						
							
							
								
								Add a directory for builtin lua scripts. Dehardcoded game mechanics are supposed to live there.  
							
							
							
						 
						
							2021-07-09 20:03:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								ae935a8084 
								
							 
						 
						
							
							
								
								Add separate textures for scrollbars (feature  #5051 )  
							
							
							
						 
						
							2019-06-01 16:12:03 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e13eb625d3 
								
							 
						 
						
							
							
								
								New water WIP  
							
							... 
							
							
							
							Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments... 
							
						 
						
							2015-10-29 00:25:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								157d8bfedd 
								
							 
						 
						
							
							
								
								Remove unused mygui files  
							
							
							
						 
						
							2015-05-03 17:26:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a592c1a1c2 
								
							 
						 
						
							
							
								
								Remove unused resources  
							
							
							
						 
						
							2015-05-01 18:42:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dbd4abd6fe 
								
							 
						 
						
							
							
								
								Fix ripples for D3D - added simpler effect ( Fixes   #1649 )  
							
							
							
						 
						
							2015-02-09 19:30:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4daaa4030d 
								
							 
						 
						
							
							
								
								Added shader based MyGUI render manager to allow using Ogre's next generation render systems.  
							
							
							
						 
						
							2013-04-07 00:12:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9fefc7f5d 
								
							 
						 
						
							
							
								
								Simpler, more lightweight underwater effect, changed colors to match vanilla better  
							
							
							
						 
						
							2013-03-03 19:28:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42883ec64b 
								
							 
						 
						
							
							
								
								cleanup  
							
							
							
						 
						
							2013-02-18 02:33:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a461b282c1 
								
							 
						 
						
							
							
								
								water ripples (experimental)  
							
							
							
						 
						
							2013-02-01 23:43:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ac2a12296 
								
							 
						 
						
							
							
								
								item selection working on the preview  
							
							
							
						 
						
							2012-09-14 14:34:18 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								17a5c22c8f 
								
							 
						 
						
							
							
								
								don't use globbing  
							
							
							
						 
						
							2012-07-20 23:31:49 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ea6530772 
								
							 
						 
						
							
							
								
								hello world.  
							
							
							
						 
						
							2012-07-04 00:26:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a4fcf42a3 
								
							 
						 
						
							
							
								
								basic shadows  
							
							
							
						 
						
							2012-04-11 18:53:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c0f991ac0a 
								
							 
						 
						
							
							
								
								underwater depth effect  
							
							
							
						 
						
							2012-04-06 18:51:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f05aba76d 
								
							 
						 
						
							
							
								
								got MRT working, some minor quirks to solve (black viewport background)  
							
							
							
						 
						
							2012-04-05 01:21:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fe63f2b2aa 
								
							 
						 
						
							
							
								
								first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)  
							
							
							
						 
						
							2012-04-03 19:10:02 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6481cf87fc 
								
							 
						 
						
							
							
								
								cleanup resources  
							
							
							
						 
						
							2012-04-03 17:07:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b3a186e729 
								
							 
						 
						
							
							
								
								simple water without shaders that uses original MW textures  
							
							
							
						 
						
							2012-04-03 16:37:54 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								fe9e6a732c 
								
							 
						 
						
							
							
								
								Some cleanup  
							
							
							
						 
						
							2012-03-18 22:32:46 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								8798f7dd40 
								
							 
						 
						
							
							
								
								Bringing in some of Azathoth's work  
							
							
							
						 
						
							2012-01-14 18:34:14 -05:00