Dave Corley
c563219b61
Cleanup(CS): Pass const ref when applicable for selection groups
2024-01-05 19:39:53 -06:00
Dave Corley
23e75bed8f
Feat(object.cpp): Make object outline an optional argument when selecting it
2023-12-23 15:05:13 -06:00
elsid
d03bec60e9
Avoid redundant conversion from RefId to string and back
2023-03-03 15:44:19 +01:00
florent.teppe
486d15b19e
moved light common to its own file
...
moved esm4light to it's own file
2023-02-07 16:29:17 +01:00
florent.teppe
dc961e3189
Adds the light into the scene.
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Common struct for ESM3 and ESM4 light
2023-02-07 10:07:59 +01:00
florent.teppe
65cdd489fb
create a specific esm reader function for RefID to avoid allocation for string and then again for RefId
...
Fixed some types
removed useless header
applied clang format
fixed compile tests
fixed clang tidy, and closer to logic before this MR
Removed hardcoded refids
unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string
Fix clang format
Fixed a few instances where std::string was used, when only const std::string& was needed
removed unused variable
2022-12-27 19:15:57 +01:00
fteppe
20da0892ef
openMW_test_suite compiles and runs
...
Slowly moving through the open-cs errors
Good progress in openCS
Very good progress on openCS
Getting closer with openCS
OpenCS compiles and runs! Didn't have time to test it all though
ix openMW
everything compiles on windows??
Fix gcc
Fix Clang
2022-12-27 19:15:55 +01:00
Max Henzerling
897cdc62d8
Add snap to reference
2022-11-04 15:04:42 -07:00
jvoisin
1a326294c0
Run IWYU on the opencs
2022-10-31 21:04:01 +01:00
jvoisin
cd29c181cf
Another pass with IWYU
2022-10-10 15:16:18 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
Andrei Kortunov
de58c9dff3
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
Cody Glassman
ce49aa1202
Attach lights at origin when missing AttachLight node
2022-06-04 13:35:27 +00:00
Evil Eye
db1a372e5b
Replace new with make_unique in opencs
2022-05-29 13:25:17 +02:00
Alexei Dobrohotov
7a0c13fcf8
Make better use of std::clamp
2021-11-06 08:47:32 +03:00
cc9cii
b0d5ca386d
Update original cell column and do not modify the refnum when moving a reference to another cell with 3D editing.
2021-08-28 16:12:40 +10:00
elsid
8d2cdedc87
Show number of pathgrid node in a tooltip
...
To allow users faster understand what node it is.
2021-06-28 00:34:49 +02:00
Andrei Kortunov
8084a336b5
Replace zeroes and nulls by nullptrs
2020-11-29 11:14:07 +04:00
Bret Curtis
8a8107e837
as it says; revert vismask and uncomplicate openmw
2020-04-20 20:57:38 +02:00
Nelsson Huotari
035d5205d9
Use collision boxes to calculate dropping height, variable naming
2020-03-18 11:18:18 +02:00
Nelsson Huotari
f063eeb36e
Drop objects with a keyboard shortcut
2020-03-18 11:17:22 +02:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
Nelsson Huotari
032513ae18
Convert radians to degrees
2020-01-28 11:33:44 +02:00
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
...
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
Stomy
71be4cdd20
Ensure Unique Instance Refnum after clone, add, or move
2019-01-21 19:30:11 +00:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Kyle Cooley
0096951f25
cleanup
2018-09-27 13:14:59 +04:00
Kyle Cooley
676fc48855
Re-add logic for empty model
2018-09-27 13:14:59 +04:00
Kyle Cooley
f43b70d77b
Centralize actor data, simplify logic
2018-09-27 13:14:59 +04:00
Kyle Cooley
1276e0fa9b
Handle changes to race record when rendering actors
2018-09-27 13:14:59 +04:00
Kyle Cooley
6b42f37918
Handle creatures too
2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981
Start rendering npc's
2018-09-27 13:14:59 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Andrei Kortunov
c7a5548475
Use new logging system for editor
2018-08-14 20:01:09 +04:00
Andrei Kortunov
6ddf6eb885
Use editor markers for lights and creatures levelled lists
2018-07-15 17:25:18 +04:00
Andrei Kortunov
27a5da59ba
Fix MSVC warnings C4456
2018-07-10 11:29:39 +04:00
Miloslav Číž
f2777f7242
CS: Mover object-marker-alpha under Rendering
2017-12-15 14:36:12 +01:00
Kyle Cooley
eb23367175
Fix rendering depth/order issues
2017-11-26 17:39:57 -05:00
Kyle Cooley
c8f79ea838
Adjust rotation markers
2017-11-25 20:46:14 -05:00
Kyle Cooley
1cd539bad2
Fix render order for markers
2017-11-10 02:06:06 -05:00
Kyle Cooley
de214db8d4
Use configured transparency.
2017-11-09 13:45:32 -05:00
Kyle Cooley
197ea95646
Prevent arrows for move/scale markers from intersecting.
2017-11-09 13:04:46 -05:00
Kyle Cooley
492b99b008
Transparent object markers
2017-11-07 00:41:27 -05:00
Kyle Cooley
5950b26912
Update scene assets
2017-08-19 19:36:45 -04:00
Aesylwinn
c0d53a2557
Fix CellRefs being teleported from interior to exterior cells.
2016-08-31 11:02:04 -04:00
Aesylwinn
388917df89
Base editor rotate/scale commit.
2016-08-10 19:31:34 -04:00
Marc Zinnschlag
d6b8033b46
handle cell transitions when moving objects
2016-03-12 13:19:51 +01:00
Marc Zinnschlag
fa9689c5e7
delay command execution until call to Object::apply has finished (avoids cutting off the branch we are sitting on)
2016-03-11 14:04:47 +01:00
Marc Zinnschlag
1240e0c716
cancel instance move on drag abort
2016-03-04 15:19:26 +01:00