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									 scrawl | 49df6b7450 | LightManager: fix incorrect view matrix for RELATIVE_RF cameras | 2015-10-23 21:25:56 +02:00 |  | 
				
					
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									 scrawl | 6dff11f847 | Duplicate code fix | 2015-10-23 18:16:26 +02:00 |  | 
				
					
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									 scrawl | 8552a9d82c | Add multiple camera support to LightManager | 2015-10-23 01:58:22 +02:00 |  | 
				
					
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									 scrawl | 8e69c80bf6 | Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used | 2015-09-26 01:21:33 +02:00 |  | 
				
					
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									 scrawl | f7e5a40143 | Fix typo | 2015-09-21 17:58:57 +02:00 |  | 
				
					
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									 scrawl | e9acd135a6 | Update todo comment | 2015-08-30 20:43:39 +02:00 |  | 
				
					
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									 scrawl | cda8a88f0d | Use DEEP_COPY_PRIMITIVES to work around problem in osg::Geometry copy constructor (Bug #2754) | 2015-08-30 20:00:37 +02:00 |  | 
				
					
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									 scrawl | b3f5ac5dbb | Include cleanup | 2015-07-25 02:11:49 +02:00 |  | 
				
					
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									 scrawl | 49c07de773 | Merge pull request #643 from ace13/win-build-fix Fix build error and a pair of warnings | 2015-07-05 22:24:24 +02:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | aaaee74a4d | Fix the comments | 2015-07-05 21:56:04 +02:00 |  | 
				
					
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									 scrawl | 631cec7304 | Take the radius of lights into account when sorting | 2015-07-02 20:46:34 +02:00 |  | 
				
					
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									 scrawl | 43f9c7f295 | Skip the Update traversal for inactive skeletons | 2015-06-30 03:25:30 +02:00 |  | 
				
					
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									 scrawl | aad8e7b6d0 | Light culling fix | 2015-06-15 19:37:44 +02:00 |  | 
				
					
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									 scrawl | 18f4eaa8dc | Preliminary handling for overflowing light lists | 2015-06-15 18:56:40 +02:00 |  | 
				
					
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									 scrawl | acf9fc2d37 | Enable per-frame light list updates (Bug #2638, Bug #2654) The performance impact isn't so big anymore since the last commit. | 2015-06-15 18:15:26 +02:00 |  | 
				
					
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									 scrawl | 1d198a5592 | Keep the light list StateSet cache for more than one frame | 2015-06-15 18:09:01 +02:00 |  | 
				
					
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									 scrawl | b204396b57 | Minor fix | 2015-06-14 21:04:59 +02:00 |  | 
				
					
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									 scrawl | a1e74a35a2 | Revert "Use the WorkQueue to update skinning" This reverts commit d52d0d9640.
Moving to branch | 2015-06-10 19:08:56 +02:00 |  | 
				
					
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									 scrawl | 9c86d4f8bc | Race condition fix | 2015-06-10 19:02:33 +02:00 |  | 
				
					
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									 scrawl | d52d0d9640 | Use the WorkQueue to update skinning | 2015-06-10 18:16:02 +02:00 |  | 
				
					
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									 scrawl | cc71e894e1 | Add WorkQueue class | 2015-06-10 18:15:31 +02:00 |  | 
				
					
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									 scrawl | 9c9b83f8e2 | Changes to compile with osg-svn 3.3.8 | 2015-06-07 23:51:54 +02:00 |  | 
				
					
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									 scrawl | 5a7f2a4f1f | Restore light attenuation settings | 2015-06-02 17:02:56 +02:00 |  | 
				
					
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									 scrawl | 01944c33f5 | Basic water rendering | 2015-06-02 16:35:35 +02:00 |  | 
				
					
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									 scrawl | c85764b654 | Wireframe mode | 2015-06-01 17:02:44 +02:00 |  | 
				
					
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									 scrawl | fd50be0fb8 | Restore various gameplay | 2015-05-30 01:00:24 +02:00 |  | 
				
					
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									 scrawl | 6231cd8557 | RigGeometry clone fix | 2015-05-30 00:59:34 +02:00 |  | 
				
					
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									 scrawl | a56d0e9cc3 | ControllerVisitor fix | 2015-05-29 23:39:52 +02:00 |  | 
				
					
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									 scrawl | 668d365ef9 | MorphGeometry copy fix | 2015-05-29 21:47:43 +02:00 |  | 
				
					
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									 scrawl | 5de24552a8 | Leak fix | 2015-05-26 19:12:29 +02:00 |  | 
				
					
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									 scrawl | 3dcb167066 | Map rendering | 2015-05-26 16:40:44 +02:00 |  | 
				
					
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									 scrawl | da24e298ee | Fix -Wreorder warnings | 2015-05-23 22:44:00 +02:00 |  | 
				
					
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									 scrawl | 7882c3d7f0 | Fix incorrect rotation for meshes with BoneOffset | 2015-05-20 04:09:21 +02:00 |  | 
				
					
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									 scrawl | 8d033f0558 | Fix UpdateRigBounds not being copied properly | 2015-05-20 03:12:42 +02:00 |  | 
				
					
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									 scrawl | 8b768f4377 | Minor fix for behaviour with non-existing LightManager | 2015-05-18 21:06:42 +02:00 |  | 
				
					
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									 scrawl | b6cb73e6e8 | Fix deep copying of controllers This fixes the cell loading crash. | 2015-05-14 15:07:58 +02:00 |  | 
				
					
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									 scrawl | 65f0195c71 | Readded animated collision shape support | 2015-05-12 16:26:11 +02:00 |  | 
				
					
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									 scrawl | 15bdb7db01 | transformBoundingSphere optimization | 2015-05-01 01:44:21 +02:00 |  | 
				
					
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									 scrawl | a98dc78cc5 | Bounds fix | 2015-04-30 15:46:16 +02:00 |  | 
				
					
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									 scrawl | 83c6ba97c0 | Disable skinning updates for actors beyond the AI processing distance | 2015-04-30 00:10:24 +02:00 |  | 
				
					
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									 scrawl | 63b69db617 | Port skeleton based bounding boxes to the new skinning system Not sure if going to keep this, there's a noticable performance impact. | 2015-04-27 15:41:34 +02:00 |  | 
				
					
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									 scrawl | b4a06bd78d | Improve skinning performance | 2015-04-25 19:32:07 +02:00 |  | 
				
					
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									 scrawl | 09742d5b95 | Animation playback works, no movement accumulation yet | 2015-04-23 20:41:31 +02:00 |  | 
				
					
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									 scrawl | 12f3198f68 | Node name lookups should be case insensitive Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW. | 2015-04-23 17:15:30 +02:00 |  | 
				
					
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									 scrawl | cd7808fc11 | Cleanup in preparation for animation port Scrapped previous idea for multiple animation sources, better approach incoming. | 2015-04-22 23:16:08 +02:00 |  | 
				
					
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									 scrawl | 8c810e3620 | Move rng to components | 2015-04-22 17:58:55 +02:00 |  | 
				
					
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									 scrawl | 04accb7652 | Add LightController | 2015-04-22 17:37:39 +02:00 |  | 
				
					
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									 scrawl | 5fbcf8a859 | Mesh filtering fix | 2015-04-22 16:59:23 +02:00 |  | 
				
					
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									 scrawl | a254877abe | Clone fix | 2015-04-21 22:53:28 +02:00 |  | 
				
					
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									 scrawl | 28643660d3 | Change triangle indices to unsigned | 2015-04-21 20:56:16 +02:00 |  |