Commit Graph

365 Commits (144862aa35333c3854bcf7bec135df71b9ab1984)

Author SHA1 Message Date
elsid 144862aa35
Define default actor half extents in settings
Player's half extents may change over time when wolfskin model is used for
example. Having it in settings is a more presistent approach.
3 years ago
Bo Svensson d854e247b8
reword warning in settings-default.cfg (#3124)
* reword warning in settings-default.cfg

The warning at the head of settings-default.cfg is somewhat confusing for users, overly verbose and lacking the most crucial piece of information in its first sentence. Hence, it is unsurprising some users fail to heed the warning, as observed through user support requests on Matrix.

* settings-default.cfg
3 years ago
Cédric Mocquillon 98a0819d52 Debug terrain chunks 3 years ago
Bo Svensson 9d661359a1
Groundcover consolidation (#3096)
* chunkmanager.hpp viewdistance

* chunkmanager.cpp viewdistance

* chunkmanager.hpp viewdistance

* quadtreeworld.cpp viewdistance

* quadtreeworld.cpp consolidate

* quadtreeworld.hpp consolidate

* renderingmanager.cpp groundcover consolidate

* renderingmanager.hpp groundcover consolidate

* renderingmanager.cpp updater move

* renderingmanager.hpp updater move

* groundcover.hpp activegrid consolidation

* groundcover.cpp activegrid consolidation

* settings-default.cfg dead settings remove

* viewdata.cpp revert

* wrong file paste mistake

* wrong file paste mistake

* wrong file paste mistake

* renderingmanager.cpp updatecallback fix

* renderingmanager.cpp namespace fix

* groundcover.hpp redefinition fix

* groundcover.cpp redefinition fix

* renderingmanager.cpp crash fix

* renderingmanager.cpp euclidean groundcover distance

* viewdata.hpp getreusedistance

* quadtreeworld.cpp reusedistance

* groundcover.rst [ci skip]
3 years ago
Cédric Mocquillon b0e30e4bb6 Change setting to clamp the local viewing distance to fix value (instead of coeff) 3 years ago
glassmancody.info 09e03fde2e refactor and fix wobbly shores 3 years ago
glassmancody.info cad0b151cb enable shaders path and dehardcode depth formats 3 years ago
CedricMocquillon 8c87defddf [Local map] Use the distance view in the local map 3 years ago
Cédric Mocquillon 3373afcc83 [Settings] Set values 3 years ago
fredzio 643a64cb2f Change some settings for async physics:
- default to 1 thread
- default to always use defered aabb update, remove option
- always keep a cache of LOS request for at least the current frame.
This decreases number of raycast, especially when a lot of actors are
involved and "NPCs avoid collisions" is on
3 years ago
Petr Mikheev 403d31313c New setting "lua num threads". Thread syncronization is changed from std:🧵:yield to std::condition_variable. 3 years ago
elsid 4259f7f230
Add setting to enable/disabled notification for saved screenshots 3 years ago
psi29a 4bc7012104 Merge branch 'pack-default-settings' into 'master'
Pack default settings

Closes #5925

See merge request OpenMW/openmw!822
3 years ago
psi29a fd89582e0c Merge branch 'navmesh_wait' into 'master'
Wait until navmesh is generated within given distance around player (#5500)

Closes #5500

See merge request OpenMW/openmw!819
3 years ago
Andrei Kortunov 49a744b65a Make groundcover to use rendering distance in units instead of cells 3 years ago
Andrei Kortunov 08f30e6f50 Temporary increase default near clip distance, until reverse-z depth buffer is implemented 3 years ago
AnyOldName3 92325976e9 Update documentation to refer to defaults.bin 3 years ago
elsid 7a51d0db18
Wait until navmesh is generated within given distance around player
Add a setting to change this distance.

To prevent situations when there is not enough navmesh generated and actors
can't find path correctly.
3 years ago
elsid ec87b3f8f7
Remove redundant ChunkyTriMesh
This AABB tree required when need to filter out input mesh that has not
influence navmesh tile output. This filtering is already done before. Each
recast mesh corresponds to a single navmesh tile and has appropriate bounds.
3 years ago
AnyOldName3 ce3ed28403 Control stomping via settings. 3 years ago
psi29a 4e3f338826 Now that the lighting issue has been fixed, we can now enable active grid by default (which is guarded by distant land). 3 years ago
psi29a f1cfdafd4d Merge branch 'why_are_the_christmas_lights_still_up' into 'master'
Remove 8 light limit and add configurable lighting enhancements

See merge request OpenMW/openmw!618
3 years ago
glassmancody.info 531a6e1979 Code review fixes, remove implicit GLSL casts 3 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 3 years ago
glassmancody.info 9e80091aff clear up force shaders and make it less convoluted 3 years ago
glassmancody.info 3d713e8602 Fix incorrect minimum ambient 3 years ago
glassmancody.info d195602a9d Switch to shared layout, some rewording 3 years ago
glassmancody.info cc31e1eea1 Ambient luminance threshold setting 3 years ago
glassmancody.info 690995988b More formatting, OpenCS cells are unbroken 3 years ago
glassmancody.info ec27e60284 Cutoff conditional in light shader 3 years ago
glassmancody.info 05a5cee132 Brighter point lights and light fade 3 years ago
glassmancody.info 43ac32921c Rewrite, support different lighting methods 3 years ago
glassmancody.info dda735c54a initial commit 3 years ago
elsid 634556be9d
Add setting to allow following creatures to find path over water surface 3 years ago
Matjaž Lamut 2cb4b62b83 De-hardcode references to mesh files used by the sky. 3 years ago
AnyOldName3 4ed67d8597 Improve A2C setting name 3 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 3 years ago
Nelsson Huotari 382324173b \ to / 3 years ago
Nelsson Huotari 2c67f34c6d Update base_anim file settings 3 years ago
Nelsson Huotari 3194520dcd Move base_anim settings to settings-default.cfg 3 years ago
Andrei Kortunov 8874e88ff1 Drop fading setting 3 years ago
Andrei Kortunov 14cf0ce1dc Implement instanced groundcover 3 years ago
Alexei Dobrohotov e4e19bab1b Make min and max view distance accurate to vanilla 3 years ago
AnyOldName3 8f4b856b44 Initial A2C implementation 3 years ago
Evil Eye 275b9aea4d rename setting 3 years ago
Evil Eye e62fff5f2e Add a setting to disable graphical herbalism 3 years ago
Alexei Dobrohotov 7e63afdecf Allow loading arbitrary NIF files 4 years ago
Alexei Dobrohotov 9859565f8d Improve grammar in [Physics] category of the default settings 4 years ago
psi29a f513ee1f1d Merge branch 'configurable_turning_delay' into 'master'
Makes the delay of turning while run configurable (part of "smooth movement")

See merge request OpenMW/openmw!349
4 years ago
psi29a 9d350ec824 Merge branch 'head_bobbing' into 'master'
Add head bobbing in first person mode

Closes #5043

See merge request OpenMW/openmw!320
4 years ago