Project579
1a79f098fa
Use std::filesystem::create_directories instead of std::filesystem::create_directory to recursively generate directories from the provided path.
2022-09-11 14:41:21 +02:00
Project579
ca14fc00dc
Added dedicated functions for conversions between QString and std::filesystem::path.
2022-09-11 14:41:21 +02:00
Project579
c226b35f1f
Fix some remaining encoding errors due to std::filesystem transition.
2022-09-11 14:41:20 +02:00
Project579
1fc197e404
Check std::getenv output before using it to construct a std::filesystem::path.
2022-09-11 14:41:20 +02:00
Project579
5456ef1d50
Add new functions and overloads to support std::u8string and std::filesystem::path.
2022-09-11 14:41:20 +02:00
Project579
796911e67d
iniimporter: Work around some old MSVC compiler bugs.
2022-09-11 14:41:20 +02:00
Project579
199bf233e8
essimporter: Don't use "std::string" to store paths.
2022-09-11 14:41:20 +02:00
Project579
14a786bab0
iniimporter: Don't convert paths to "std::string".
2022-09-11 14:41:20 +02:00
Project579
4e428dee12
Update some settings that accept paths by "std::string" to accept them as "std::filesystem::path" instead.
2022-09-11 14:41:20 +02:00
Project579
928b131564
Implement std::filesystem::path conversion tests.
2022-09-11 14:41:20 +02:00
Project579
a13709c510
Replace implicit convertions from std::filesystem::path to std::string with correctly converting functions.
2022-09-11 14:41:20 +02:00
Project579
4d47e8d055
openmw-cs: model: world: data: Remove dead code.
2022-09-11 14:41:20 +02:00
Project579
864112b5db
Fixed Windows build when using MSVC 14.26 and MacOS build.
2022-09-11 14:41:20 +02:00
Project579
6bf4c7a04f
Upgraded "input-file" command line option to Files::MaybeQuotedPath from std::string to allow unicode characters on Windows.
2022-09-11 14:41:20 +02:00
Project579
e5c417c968
Make sure all paths are passed as std::filesystem::path instead of std::string where possible.
2022-09-11 14:41:15 +02:00
Project579
35fe214588
Updated components/misc/timeconvert.hpp to fix the Android build.
2022-09-11 02:20:01 +02:00
Project579
5446571aec
Circumvent QT MOC bugs by including the filesystem header in a specific order.
2022-09-11 02:19:07 +02:00
Project579
cf0af87c80
Revert changes from "4c8e1ccf - Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"" in "apps/openmw_test_suite/openmw/options.cpp"
2022-09-11 02:19:07 +02:00
Project579
e97eeca281
Attempt to work around QT MOC bugs caused by the filesystem header.
2022-09-11 02:19:07 +02:00
Project579
cd229a965b
Fixed windows build and updated tests to reflect changes of escape character from "&" to "\"
2022-09-11 02:19:07 +02:00
Project579
4bb07282c9
Replace all remaining occurrences of boost::filesystem with std::filesystem.
2022-09-11 02:19:00 +02:00
psi29a
25fa8c3656
Merge branch 'rm_base_esm_reader' into 'master'
...
Remove ESM::Reader base class
See merge request OpenMW/openmw!2388
2022-09-10 14:38:13 +00:00
psi29a
525b904a44
Merge branch 'reflection-uniform' into 'master'
...
Added a uniform to indicate whether rendering is occurring in a reflection
See merge request OpenMW/openmw!2340
2022-09-10 14:19:20 +00:00
elsid
ac1688f9c1
Remove ESM::Reader base class
...
This class does not serve any useful purpose now. It was added as a first step
in attempt to define common interface for ESM3 and ESM4 readers. But this is not
going to happen.
2022-09-10 15:17:49 +02:00
psi29a
95f9f00bcc
Merge branch 'navigator_rtree' into 'master'
...
Optimize updating navmesh from the main thread primarily on cell loading
See merge request OpenMW/openmw!2382
2022-09-08 22:18:36 +00:00
psi29a
95ad1d91df
Merge branch 'esmstore-round-2' into 'master'
...
More ESMStore cleanup
See merge request OpenMW/openmw!2383
2022-09-08 13:08:26 +00:00
ζeh Matt
aa65df8872
Rename meta.hpp to tuplemeta.hpp
2022-09-08 15:03:01 +03:00
elsid
22ee592dd3
Lock TileCachedRecastMeshManager once per changing a cell
...
To save time on locking mutex and prevent AsyncNavMeshUpdater to use RecastMesh
for a tile in the middle of objects loading.
2022-09-08 11:06:35 +02:00
psi29a
b9ff117dfe
Merge branch 'reuse_actors_positions_buffer' into 'master'
...
Reuse physics actors positions buffer
See merge request OpenMW/openmw!2384
2022-09-08 06:57:41 +00:00
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2022-09-08 07:46:56 +04:00
ζeh Matt
c856095562
Use compile time generated indices for tuples types
2022-09-08 03:38:07 +03:00
elsid
cdc9141e2f
Reuse physics actors positions buffer
2022-09-08 01:57:45 +02:00
ζeh Matt
8f7703d5c8
Rename HasMember to TupleHasType and move code into misc/meta.hpp
2022-09-08 00:13:50 +03:00
elsid
d15e1dca84
Use R-tree for objects to be used for navmesh generation
...
Instead of storing a set of objects per tile.
2022-09-07 22:51:56 +02:00
psi29a
1859c6eded
Merge branch 'pcvisionbonus' into 'master'
...
Implement PCVisionBonus functions
Closes #6983
See merge request OpenMW/openmw!2371
2022-09-07 20:27:22 +00:00
psi29a
1943486812
Merge branch 'savescreenshots' into 'master'
...
!2358 follow-up (bug #6661 )
Closes #6661
See merge request OpenMW/openmw!2376
2022-09-07 20:24:41 +00:00
psi29a
fcd9b78cac
Merge branch 'REFACTOR_STORE' into 'master'
...
Refactoring the ESM store to better support many new ESM4 types
See merge request OpenMW/openmw!2161
2022-09-07 20:22:29 +00:00
florent.teppe
31a14952b7
no more getIdType, only setIdType
2022-09-07 18:45:15 +02:00
Alexei Kotov
81c78f5477
Keep savegame screenshots up-to-date
2022-09-07 16:18:33 +03:00
Alexei Kotov
0d3a1470c9
Fix double quote marks
2022-09-07 16:12:26 +03:00
psi29a
912a4d69ee
Merge branch 'reuse_simulations_buffer' into 'master'
...
Reuse physics simulations buffer (#6588 )
Closes #6588
See merge request OpenMW/openmw!2374
2022-09-07 10:30:59 +00:00
elsid
277211c5b4
Reuse physics simulations buffer
...
To avoid redundant allocations.
Use 2 buffers to make sure there is no overlap between main and the background
threads.
2022-09-07 03:06:59 +02:00
florent.teppe
e961ac6f7c
function doesn't need to return int
2022-09-06 23:30:51 +02:00
florent.teppe
b1d5d604be
various fixes
...
fixed naming convention
replaced std::string by string_view when possible
removed unused function and member varaible
replaced type::value by type_v
set default destructor in cpp
function getTypeIndex => getnextindex
2022-09-06 23:10:58 +02:00
elsid
180d609e0d
Check "wait until min distance to player" only for requiredTilesPresent wait condition
...
allJobsDone should wait even if "wait until min distance to player" is 0.
2022-09-06 21:51:48 +02:00
elsid
955db8f825
Call Navigator::setWorldspace once per changing cell
2022-09-06 21:51:48 +02:00
elsid
204ab6fea3
Use version instead of generation and revision for recast mesh
2022-09-06 21:51:48 +02:00
florent.teppe
7bc506ff86
linux copmile
2022-09-06 14:33:03 +02:00
florent.teppe
564c5d6690
fixed naming convention issue
2022-09-06 14:27:53 +02:00
florent.teppe
e23d9c11a8
moved a bit of code back in the header to avoid many template specialization
2022-09-06 14:19:55 +02:00