unknown
206711876d
Address feedback
2022-08-21 19:43:29 +02:00
unknown
827a2f0b77
Use string_view in animation code
2022-08-21 18:53:38 +02:00
elsid
cc8c7002ea
Cleanup components includes
2022-08-16 19:14:04 +02:00
psi29a
b551e69b6f
#5534 remove OSG 3.4 support and require at least 3.6.5 support
2022-08-09 21:07:28 +00:00
psi29a
bb9884c024
Merge branch 'split_stringops' into 'master'
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Split components/misc/stringops.hpp into multiple headers
See merge request OpenMW/openmw!2233
2022-08-09 18:06:40 +00:00
glassmancody.info
c513ec7824
null check
2022-08-08 12:53:20 -07:00
glassmancody.info
2cea4f3172
stop excessive allocations with lightmanager callback
2022-08-07 17:04:03 -07:00
elsid
f99ed6f1db
Split components/misc/stringops.hpp into multiple headers
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Replace all ciEqual overloads with one having std::string_view as argument.
2022-08-03 22:06:24 +02:00
Evil Eye
55134d1e31
Use string_view in the CharacterController
2022-07-26 17:23:00 +02:00
elsid
0614b82452
Restore UnrefQueue to destruct animation asynchronously
2022-07-24 21:08:43 +02:00
Andrei Kortunov
de58c9dff3
Get rid of obsolete osg::Geode where it is possible
2022-07-20 15:28:56 +04:00
psi29a
6cc3ec12db
Merge branch 'ci-werror' into 'master'
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Windows, MSVC: Enable warnings as errors on CI
See merge request OpenMW/openmw!2146
2022-07-17 15:49:51 +00:00
elsid
0e12d331f9
Simplify iteration over Bone::mChildren
2022-07-17 13:52:24 +02:00
elsid
e4f599575e
Use unique_ptr to manage Bone lifetime
2022-07-17 13:34:45 +02:00
Project579
02ef9c953e
MSVC: Fix all warnings at level 4, upgrade Qt5 to 5.15.2 to also reduce warnings, disabled 5054 warnings due to Qt5's use of deprecated operators in C++20 .
2022-07-17 11:23:12 +02:00
Mads Buvik Sandvei
b277fa48c7
Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp.
2022-07-11 17:27:05 +02:00
elsid
9ac3bb753e
Move declaration private static member variables of LightManager to .cpp
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There is no need to expose them to other translation units.
2022-07-08 17:21:01 +02:00
elsid
4211cf1c24
Use uniform indent and apply openmw naming policy
2022-07-08 17:14:13 +02:00
glassmancody.info
a0265ffb89
only enable soft particles when enabled in settings
2022-07-02 09:42:15 -07:00
elsid
2d6e048d88
Fix C4589 msvc warning
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Constructor of abstract class 'SceneUtil::KeyframeController' ignores initializer for virtual base class 'osg::Object'
2022-07-01 18:47:06 +02:00
glassmancody.info
b09411d396
allow soft particles on meshes and add extra data extensions
2022-06-29 18:15:12 -07:00
elsid
1a5932a669
Move std::ostream& operator<< to .cpp
2022-06-26 22:43:53 +02:00
psi29a
1a478875f0
Merge branch 'navmesh_agent_bounds' into 'master'
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Support different agent collision shape type for pathfinding
See merge request OpenMW/openmw!2030
2022-06-21 16:13:41 +00:00
psi29a
a822044199
Merge branch 'riggeoosgaext' into 'master'
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custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
See merge request OpenMW/openmw!1682
2022-06-21 15:27:34 +00:00
Nelsson Huotari
334c6dde0b
custom class for osgAnimation::RigGeometry, Collada animated deforming body parts
2022-06-21 15:27:34 +00:00
elsid
1a12c453d6
Support different agent collision shape type for pathfinding
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Actors may have different collision shapes. Currently there are axis-aligned
bounding boxes and rotating bounding boxes. With AABB it's required to use
bounding cylinder for navmesh agent to avoid providing paths where actor can't
pass. But for rotating bounding boxes cylinder with diameter equal to the front
face width should be used to not reduce of available paths. For example rats
have rotating bounding box as collision shape because of the difference between
front and side faces width.
* Add agent bounds to navmesh tile db cache key. This is required to distinguish
tiles for agents with different bounds.
* Increase navmesh version because navmesh tile db cache key and data has changed.
* Move navmesh version to the code to avoid misconfiguration by users.
* Fix all places where wrong half extents were used for pathfinding.
2022-06-21 12:57:32 +02:00
Petr Mikheev
3bf18c601c
Better fog
2022-06-21 02:21:20 +02:00
elsid
fdd84265b3
Use proper agent height and radius when render actor path
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That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.
Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
glassmancody.info
8146b05c92
pass only lights with visible geometry
2022-06-04 21:01:01 -07:00
glassmancody.info
327b8ecdcb
pass sorted lights to light postprocess light buffers
2022-06-04 20:33:21 -07:00
Cody Glassman
ce49aa1202
Attach lights at origin when missing AttachLight node
2022-06-04 13:35:27 +00:00
Evil Eye
a95b6e050a
Replace new with make_unique in components
2022-05-29 13:24:32 +02:00
psi29a
a14285bff5
Merge branch 'light_tweaks' into 'master'
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[Postprocessing] Tweaks to light collection
See merge request OpenMW/openmw!1928
2022-05-25 07:51:17 +00:00
cody glassman
30a64ee82a
move to world space, fix bug with uniform size updates
2022-05-24 22:30:25 -07:00
jvoisin
6feb92a9bf
Remove boost::filesystem from a couple of files
2022-05-24 21:18:21 +00:00
elsid
215b46503c
Support rendering for navmesh update frequency as a heatmap
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Useful when need to find tiles with high number of updates.
Add debug Lua package with new functions to toggle render mode and set navmesh
render mode.
2022-05-17 01:54:20 +02:00
cody glassman
0cb63ca4e6
experimental point light bindings
2022-05-15 10:03:58 -07:00
cody glassman
04843fed6d
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
madsbuvi
31a97141b7
Mac
2022-04-29 21:59:26 +02:00
Mads Buvik Sandvei
606a795a54
multiview linker-method
2022-04-28 21:09:06 +02:00
madsbuvi
dd5901d351
Initial commit
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Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
2022-04-28 21:05:34 +02:00
ζeh Matt
b39aea4346
Move extremeEdges into queue instead of copying
2022-04-10 20:56:52 +03:00
ζeh Matt
19df9c3d17
Use vector for edge queue
2022-04-10 20:38:59 +03:00
ζeh Matt
0790af962e
Cleanup code in mwshadowtechnique.cpp
2022-04-10 20:16:15 +03:00
psi29a
1ac7eaa6b0
Merge branch 'NiFltAnimationNode' into 'master'
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Add NiFltAnimationNode support
Closes #6684
See merge request OpenMW/openmw!1732
2022-04-06 23:59:04 +00:00
Wolfgang Lieff
ead73fce31
initial NiFltAnimationNode support
2022-04-07 00:09:11 +02:00
Alexei Dobrohotov
81e9212db9
Slightly optimize MergeGroupsVisitor's xenophobia
2022-04-06 06:37:42 +03:00
elsid
42d6032c8b
Support compilation with c++20
2022-02-24 00:49:40 +01:00
glassmancody.info
27d2daabc1
move depth define to header, missing on mac
2022-02-08 14:12:17 -08:00
glassmancody.info
8c2c322d92
add stencil to water RTTs, reword some comments
2022-02-07 14:35:15 -08:00