Nelsson Huotari
66fba7cc51
Remove unneeded constructors, only initialize in cpp, minor fixes
2020-03-26 18:06:33 +02:00
Nelsson Huotari
ec2ff2a9b0
Fix if oneliners
2020-03-26 14:47:40 +02:00
Nelsson Huotari
18cdd3bd7c
rebase-related fixes
2020-03-26 13:25:33 +02:00
Nelsson Huotari
da0add904b
Fix and simplify brush outlines and coordinate calculations
2020-03-26 13:25:33 +02:00
Nelsson Huotari
8f625474fd
Hotfix terraintexturemode circle brush radius calculations
2020-03-26 13:25:33 +02:00
Nelsson Huotari
e14c390a9b
Fix crash
2020-03-26 13:25:33 +02:00
Nelsson Huotari
731e5b57f5
Tool outline for terraintexturemode and square shape. Various fixes.
2020-03-26 13:25:33 +02:00
Nelsson Huotari
24c8b32d4c
Implement brush outline for terrainshapemode
2020-03-26 13:25:33 +02:00
Nelsson Huotari
793ea8566f
Fix typo
2020-03-19 12:14:10 +02:00
Nelsson Huotari
17cb3414d8
clean-up, improve formatting
2020-03-19 11:18:54 +02:00
Nelsson Huotari
75f6577f61
Remove unneeded include
2020-03-18 11:26:11 +02:00
Nelsson Huotari
41aa90bfa7
Add helper class for safer mask handling
2020-03-18 11:18:18 +02:00
Nelsson Huotari
af434cffba
fix numeric limits min() to lowest(), fix correct drop height
2020-03-18 11:18:18 +02:00
Nelsson Huotari
035d5205d9
Use collision boxes to calculate dropping height, variable naming
2020-03-18 11:18:18 +02:00
Nelsson Huotari
54738e1e32
Handle mask disabling better
2020-03-18 11:17:22 +02:00
Nelsson Huotari
711dc59f09
Implement four different functions for dropping
2020-03-18 11:17:22 +02:00
Nelsson Huotari
f063eeb36e
Drop objects with a keyboard shortcut
2020-03-18 11:17:22 +02:00
Nelsson Huotari
198a75b8e6
Delete selected instances with a hotkey
2020-02-19 11:44:55 +02:00
Andrei Kortunov
84979fa8b7
Move VisMask to components
2020-02-16 16:03:35 +04:00
AnyOldName3
73722eedf3
Add default font releaseGLObjects workaround for OSG <3.65
...
This resolves https://gitlab.com/OpenMW/openmw/issues/4704
I've not compiled this or anything and I'm going off my memory from
around ten or eleven months ago, so if this fails CI or causes more
problems, that's why. The most likely issue is that we'll need to make
the context current before releasing the program.
2020-01-30 23:12:54 +00:00
Bret Curtis
7dfbeff049
Merge pull request #2677 from unelsson/fixcsrotation
...
Editor: Convert radians to degrees when rotating objects
2020-01-28 11:55:56 +01:00
Nelsson Huotari
032513ae18
Convert radians to degrees
2020-01-28 11:33:44 +02:00
capostrophic
89055f1c6c
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
bzzt
f09125fc93
perf regression fix
2019-11-20 13:37:00 +00:00
Bret Curtis
454b9f1964
Merge pull request #2597 from akortunov/coverity
...
CoverityScan fixes, part 2
2019-11-14 21:08:03 +01:00
Alexei Dobrohotov
b5992b380e
Merge pull request #2586 from unelsson/allowselectionalledges
...
Allow selecting cell edges everywhere
2019-11-14 17:25:48 +03:00
Andrei Kortunov
b210e99abc
Avoid divizion by zero
2019-11-14 17:43:21 +04:00
Nelsson Huotari
120583f443
optimize isInCellSelection calls
2019-11-14 11:28:49 +02:00
Andrei Kortunov
238dcdbbd4
Fix copy-paste error
2019-11-13 15:14:30 +04:00
Andrei Kortunov
079c77ff22
Avoid zero division
2019-11-13 14:57:22 +04:00
Nelsson Huotari
45d43045eb
Remove unused std::string
2019-11-04 12:29:37 +02:00
Nelsson Huotari
aeb0ccff90
Allow selecting cell edges everywhere
2019-11-04 12:16:08 +02:00
Nelsson Huotari
8f6dc78217
Get vertex height from data, if not available in visible cells.
2019-11-04 00:09:23 +02:00
Nelsson Huotari
9677203215
Don't allow vertex selection outside visible cells
2019-11-04 00:09:23 +02:00
Nelsson Huotari
d186bcb46f
Update selection during transient edit, clear to a single function.
2019-11-03 13:27:27 +02:00
Andrei Kortunov
d278e5d4af
Fix warnings about variable re-declaration
2019-10-29 13:48:08 +04:00
Nelsson Huotari
fdc73b87ba
Remove includes that aren't needed any more
2019-10-23 00:07:41 +03:00
Nelsson Huotari
9e5db10288
const ref float -> float
2019-10-23 00:02:24 +03:00
Nelsson Huotari
ac5b356e8d
Always initialize landShapeNew
2019-10-23 00:01:23 +03:00
Nelsson Huotari
6f9f59dd58
declare cellId and cellCoords in smallest possible scope
2019-10-22 21:26:55 +03:00
Nelsson Huotari
fdcc7fa1d7
0 to nullptr
2019-10-22 21:26:55 +03:00
Nelsson Huotari
a13edbdb42
Bump shape calculation to function
2019-10-22 21:26:55 +03:00
Nelsson Huotari
8d3e7f2815
fix normals at cell edges, better coding standards
2019-10-22 21:26:55 +03:00
Nelsson Huotari
0f6ddfe8e6
change include, cleanup
2019-10-22 21:26:55 +03:00
Nelsson Huotari
12349f4e48
cleanup
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c556885d71
remove unused Qt signal
2019-10-22 21:26:55 +03:00
Nelsson Huotari
deb122ffdb
Add optional post-processing (smooth/rough), add/fix tooltips.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
2d34b63b0b
Fix logic of land loading when no cell, land or landdata. Fix also draw.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
71eff60d22
Do in-class init. if possible, mLayoutSliderSize -> layoutSliderSize
2019-10-22 21:26:55 +03:00
Nelsson Huotari
a1348d94f9
add missing final specifiers
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c2de645c8c
override, virtual -> final, remove unused variables, public to private.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
8a9ca0b3ec
Generate new WNAM record based on new land heights, add comments
2019-10-22 21:26:55 +03:00
Nelsson Huotari
96be82a047
Remove terrain vertex selection and brush button when exiting editMode
2019-10-22 21:26:55 +03:00
Nelsson Huotari
8acfa2600f
Terrain shape editing related fixes
2019-10-22 21:26:55 +03:00
Nelsson Huotari
5b9debc554
use enum for mbrushshape initialization
2019-10-22 21:26:55 +03:00
Nelsson Huotari
bae8636ec0
Fix brusshape enum values
2019-10-22 21:26:55 +03:00
Nelsson Huotari
c031543420
use enum for brush shapes
2019-10-22 21:26:55 +03:00
Nelsson Huotari
388edfd8cc
change manual memory management to std::unique_ptr
2019-10-22 21:26:55 +03:00
Nelsson Huotari
da4abcd7c1
std::set to std::unique and erase.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
6a44cae572
white iterator loop to C++11 range-based for loop.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
bccf36fdbc
Convert normals calculations mostly to osg::Vec3f
2019-10-22 21:26:55 +03:00
Nelsson Huotari
45b0f034c3
Split complex if-logic into multiple reasonably named functions
2019-10-22 21:26:55 +03:00
Nelsson Huotari
0ce971c1bb
Revert back to less aggressive component-level changes.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
69083369f8
use std::fill instead of for
2019-10-22 21:26:55 +03:00
Nelsson Huotari
dc7dc93320
Remove unused functions, improve formatting, handle terrain edit click
2019-10-22 21:26:55 +03:00
Nelsson Huotari
55b3fd4418
Use float calculations for circle brush, keep tool options in memory.
2019-10-22 21:26:55 +03:00
Nelsson Huotari
23e7c71a5a
Tighter corner checking, clean-up, landSize to ESM::Land::LAND_SIZE.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
8f3c22ccc3
Remove TerrainShapeMode::fixEdges
2019-10-22 21:25:10 +03:00
Nelsson Huotari
1a3fc435b9
Fix alterHeight bugs, don't let broken land edit pass.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
ff18595a86
Reduce code duplification, add bool value to limiting
2019-10-22 21:25:10 +03:00
Nelsson Huotari
60c0a25004
Fix smooth tool and flatten tool. Default tool strength to 8.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
54e13954e8
Improve land steepness limiting code
2019-10-22 21:25:10 +03:00
Nelsson Huotari
4a2d8aaf97
Handle mBrushSize 1.
2019-10-22 21:25:10 +03:00
Nelsson Huotari
16138fc896
Transient land shape editing
2019-10-22 21:25:10 +03:00
Nelsson Huotari
78f2a5181d
Default brush size to 1
2019-10-10 14:27:22 +03:00
Nelsson Huotari
301c05662b
assignment to memb. init. list, publics to private, virtual -> final
2019-10-10 14:27:22 +03:00
Nelsson Huotari
4ccb951126
move check to outermost scope
2019-09-10 12:15:19 +03:00
Nelsson Huotari
0880923189
Consistency for variable and header argument names.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
6dc3d8b44b
More readable code
2019-09-10 12:15:19 +03:00
Nelsson Huotari
780055899d
Don't add empty primitive sets to geometry.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
3becacf6d1
Remove globals, const int& -> int, values to const ref.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
1dcee833a1
Less verbose syntax
2019-09-10 12:15:19 +03:00
Nelsson Huotari
5a143fe99d
Remove extra include
2019-09-10 12:15:19 +03:00
Nelsson Huotari
39ab449431
Only allow selection of cells in view
2019-09-10 12:15:19 +03:00
Nelsson Huotari
dc8de6c6e6
Make less copies
2019-09-10 12:15:19 +03:00
Nelsson Huotari
001ca68cc7
Remove empty lines
2019-09-10 12:15:19 +03:00
Nelsson Huotari
46ee639892
pass by const ref and other fixes
2019-09-10 12:15:19 +03:00
Nelsson Huotari
20ab7df19f
Fixes, cleanup.
2019-09-10 12:15:19 +03:00
Nelsson Huotari
1a08944a8b
Remove unused code, clarifications, optimizations
2019-09-10 12:15:19 +03:00
Nelsson Huotari
d6722c7492
Terrain texture selection, support for vertex selection
2019-09-10 12:15:19 +03:00
Nat Meo
af1e5e01b4
Issue #5005 : Instance window via Scene window
2019-07-01 23:26:05 +00:00
Capostrophic
85e99182ce
Revise light source configuration (bug #4965 )
...
Set up attenuation less awkwardly
Use global attenuation settings for magic light source
Use constant attenuation settings
2019-04-10 22:31:31 +03:00
Andrei Kortunov
a302ec9c65
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
elsid
ccb325c663
Add override to fix warnings
2019-03-20 00:19:26 +03:00
Nelsson Huotari
2b674cedaa
Implement view cell from r-type hint
2019-03-16 14:38:51 +02:00
Andrei Kortunov
9e4a339ad3
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
Stomy
71be4cdd20
Ensure Unique Instance Refnum after clone, add, or move
2019-01-21 19:30:11 +00:00
mp3butcher
9de6c630f2
fix moc achieving to reach unparsable boost code
2018-12-01 21:27:43 +01:00
Andrei Kortunov
059a8fd32a
Refactor dynamic casts in the editor
2018-11-15 17:50:23 +04:00
Andrei Kortunov
5ac81cfbff
Throw exceptions with some info int the editor if dynamic_cast failed
2018-11-14 15:53:43 +04:00
Andrei Kortunov
4ee15ddcb9
Fix many Coverity Scan warnings
2018-11-14 11:21:49 +04:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Capostrophic
03788edd63
Fix redundant drag call in instance dragging (bug #4593 )
2018-10-05 18:48:17 +03:00
Kyle Cooley
0096951f25
cleanup
2018-09-27 13:14:59 +04:00
Kyle Cooley
676fc48855
Re-add logic for empty model
2018-09-27 13:14:59 +04:00
Kyle Cooley
f43b70d77b
Centralize actor data, simplify logic
2018-09-27 13:14:59 +04:00
Kyle Cooley
031502b2ab
Reorganize ActorAdapter data, use weak cache for sharing
2018-09-27 13:14:59 +04:00
Kyle Cooley
2a9ebac572
Simplify update logic, update when race parts are changed.
2018-09-27 13:14:59 +04:00
Kyle Cooley
1276e0fa9b
Handle changes to race record when rendering actors
2018-09-27 13:14:59 +04:00
Kyle Cooley
6bece13a32
Use new Log class for error message
2018-09-27 13:14:59 +04:00
Kyle Cooley
97ac0a92dd
Move data handling out of rendering code, equip armor/clothes
2018-09-27 13:14:59 +04:00
Kyle Cooley
6b42f37918
Handle creatures too
2018-09-27 13:14:59 +04:00
Kyle Cooley
e2ac392a40
Move common stuff to scene util, fix errors with 1st person meshes
2018-09-27 13:14:59 +04:00
Kyle Cooley
8444ee9981
Start rendering npc's
2018-09-27 13:14:59 +04:00
Andrei Kortunov
ee4ca87352
Traverse child nodes of cell node in the editor (bug #4654 )
2018-09-26 23:13:18 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Andrei Kortunov
c7a5548475
Use new logging system for editor
2018-08-14 20:01:09 +04:00
Andrei Kortunov
6ddf6eb885
Use editor markers for lights and creatures levelled lists
2018-07-15 17:25:18 +04:00
Andrei Kortunov
27a5da59ba
Fix MSVC warnings C4456
2018-07-10 11:29:39 +04:00
Andrei Kortunov
f4330cf057
Editor: limit FPS in 3D preview windows (feature #3641 )
2018-07-02 12:20:34 +04:00
Nelsson Huotari
825c331764
Remove texture filtering, better ltex importing, reindexing duplicates
2018-05-22 14:55:09 +03:00
Nelsson Huotari
8ae46519cf
Fix missed worldspacehits, add linebreak to tooltip
2018-05-20 21:58:40 +03:00
Nelsson Huotari
21e8d08e69
Handle invalid texture id's
2018-05-20 21:20:40 +03:00
Nelsson Huotari
17e01ca336
Setting "Scene Drops" rename "3D Scene Editing"
2018-05-16 11:41:37 +03:00
Nelsson Huotari
758ccac75a
Show texture id + filename
2018-05-16 11:34:58 +03:00
Nelsson Huotari
1c79d5311c
Brush history menu
2018-05-10 21:58:36 +03:00
Nelsson Huotari
62066f01bd
clean-up
2018-05-10 11:18:54 +03:00
Nelsson Huotari
d33c98c68d
Revert unintended changes
2018-05-10 11:18:54 +03:00
Nelsson Huotari
5656745445
Select dragged texture-assets, add brush settings widget-type, fixes.
2018-05-10 11:18:54 +03:00
Nelsson Huotari
baa707b5e3
User setting for selective cell editing or new land creation
2018-05-10 11:18:54 +03:00
Nelsson Huotari
24977fcc0f
improve hit calculation accuracy for texture editing
2018-05-10 11:18:54 +03:00
Nelsson Huotari
e8a9bff85c
Drop textures to landtextures from assets (try-method)
2018-05-10 11:18:54 +03:00
Nelsson Huotari
7139889566
Brush button window opens at modebutton, slider 1-50, doxygen comments
2018-05-10 11:18:54 +03:00
Nelsson Huotari
20d1d8ac89
Fixed brush calculations, implement undostack macro when clicked.
2018-05-10 11:18:54 +03:00
Nelsson Huotari
5f3c8b2b99
c_str -> fromStdString, remove TextureBrushButton class
2018-05-10 11:18:54 +03:00
Nelsson Huotari
cf7a0f715e
Command macro for complete drag-editing operations.
2018-05-10 11:18:54 +03:00
Nelsson Huotari
9f742d5b1f
Brush affects adjancent cells
2018-05-10 11:18:54 +03:00
Nelsson Huotari
1ca2710a2a
Formatting, fixes
2018-05-10 11:18:54 +03:00
Nelsson Huotari
1c113eca9c
15 to landTextureSize-1
2018-05-10 11:18:54 +03:00
Nelsson Huotari
3327d6f7c4
Drag terrain painting, code cleanup
2018-05-10 11:18:54 +03:00
Nelsson Huotari
a54a1b9940
Command system and undo
2018-05-10 11:18:54 +03:00
Nelsson Huotari
cc415526b0
fix texture index +1, better icons
2018-05-10 11:18:54 +03:00
Nelsson Huotari
316d05bdc4
{} to ()
2018-05-10 11:18:54 +03:00
Nelsson Huotari
4649d1258c
Direct data terrain editing
2018-05-10 11:18:54 +03:00
Nelsson Huotari
4ae75d1d20
Terrain texture brush frame
2018-05-10 11:18:54 +03:00
Nelsson Huotari
69aacdff17
Lamoot's new icon set
2018-04-15 12:35:45 +03:00
Miloslav Číž
1f5feeddb9
CS: Change camera parameter types to int
2017-12-15 14:46:23 +01:00
Miloslav Číž
f2777f7242
CS: Mover object-marker-alpha under Rendering
2017-12-15 14:36:12 +01:00
Miloslav Číž
79527b746a
Remove unused variable
2017-12-14 17:29:24 +01:00
Miloslav Číž
b246580c63
Fix orbit camera axis
2017-12-13 20:08:38 +01:00