Andrzej Głuszak
27a5fd6439
Add changelog entries
2023-02-02 09:53:35 +00:00
psi29a
a9dbb023d7
Merge branch 'lua_create' into 'master'
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Lua commands to create/move/remove objects; consistent handling of disabled objects (#6726 , #6893 )
See merge request OpenMW/openmw!2627
2023-01-22 13:27:10 +00:00
Petr Mikheev
c294898246
Lua commands to create/move/remove objects; consistent handling of disabled objects ( #6726 , #6893 )
2023-01-22 00:08:21 +01:00
Alexei Kotov
fd6e96576a
Rework music playback (bug #7172 )
2023-01-21 05:56:12 +03:00
psi29a
a7a89ba7c1
Merge branch 'launcher' into 'master'
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Rework how OpenMW launcher looks
Closes #6922
See merge request OpenMW/openmw!2587
2023-01-15 16:00:59 +00:00
psi29a
dc3ec1a0a0
Merge branch 'mwscript' into 'master'
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Multiple mwscript optimizations and some refactoring
See merge request OpenMW/openmw!2600
2023-01-15 15:59:30 +00:00
Andrei Kortunov
902c48d1bb
Rework launcher UI
2023-01-15 12:36:08 +04:00
Alexei Kotov
434b4deda1
Don't use xkf if xnif is merely the base model (bug #5371 )
2023-01-14 04:55:12 +03:00
elsid
b88f0d2dbd
Replace mwscript program serialization into a vector with simple struct
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Mostly to avoid string literal lookup by index with iteration over all preciding
literals and calling strlen. This is very inefficient. In genral this makes code
much more straightforward but also makes it portable since now int and float of
different sizes are properly supported.
2023-01-14 00:07:37 +01:00
glassmancody.info
ee1acd6eb1
add sfc setting, only add to subgraph when enabled
2023-01-08 11:55:33 -08:00
psi29a
6a250c5900
Merge branch 'baby_it_is_occluded_outside' into 'master'
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Weather Particle Occlusion (#5492 )
Closes #5492
See merge request OpenMW/openmw!1328
2023-01-07 22:18:45 +00:00
Andrei Kortunov
9630246cae
Sort quests in journal by name (bug 7054)
2023-01-07 18:55:51 +04:00
glassmancody.info
9a4977d334
rain occlusion
2023-01-06 22:23:03 -08:00
psi29a
c9d57788fb
Merge branch 'save_fix' into 'master'
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Clear character name in the loading menu when there are no saves left
See merge request OpenMW/openmw!2583
2023-01-06 18:09:00 +00:00
Andrei Kortunov
760135591b
Clear character name in the loading menu when there are no saves left (bug 7088)
2023-01-06 19:36:53 +04:00
Andrei Kortunov
b217d1fc36
Use OpenMW logging levels for MyGUI log (feature 7130)
2023-01-06 16:01:30 +04:00
elsid
9c91fdcf5d
Move #7121 changelog record to 0.48
2022-12-29 22:28:54 +01:00
psi29a
80e2cd79ec
Merge branch 'boat_closer_to_todd' into 'master'
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Ignore special characters preceding script commands
Closes #6807
See merge request OpenMW/openmw!2555
2022-12-28 11:21:24 +00:00
psi29a
ba2ececa93
Merge branch 'resolution' into 'master'
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Improve window mode change
Closes #7087
See merge request OpenMW/openmw!2530
2022-12-28 10:45:14 +00:00
elsid
25ead80d8b
Fix hour modulo expression
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Round result of std::fmod(hours, 24) to the nearest float below 24 on double to
float conversion when it is not. Add special type and conversion function along
with tests to be used in all places where such conversion happens.
To avoid producing hours equal to 24 due to double to float precision loss.
2022-12-28 00:04:04 +01:00
Evil Eye
b19ad079c2
Ignore special characters preceding script commands
2022-12-27 14:59:56 +01:00
Andrei Kortunov
08f7554e38
Improve window mode change (feature #7087 )
2022-12-27 13:42:37 +04:00
Alexei Kotov
cdd6a8c007
Merge branch 'models_for_the_model_god' into 'master'
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Implement TestModels/T3D
Closes #7058
See merge request OpenMW/openmw!2506
2022-12-27 00:41:39 +00:00
Evil Eye
209a102061
Update a reference's base record pointer on resurrection
2022-12-01 17:07:10 +01:00
AnyOldName3
08361a6682
Merge branch 'LOD-support-to-Object-Paging' into 'master'
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Add LOD support to Object Paging
See merge request OpenMW/openmw!2459
2022-11-12 15:25:57 +00:00
Cédric Mocquillon
9aee876687
Update changelog
2022-11-11 20:59:25 +01:00
psi29a
d29d68f1ba
Merge branch 'allycache' into 'master'
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Always consider an actor their own ally (bug #6313 )
Closes #4229 and #6313
See merge request OpenMW/openmw!2504
2022-11-09 21:01:57 +00:00
Evil Eye
0ae5755abb
Implement TestModels/T3D
2022-11-08 22:36:15 +01:00
Alexei Kotov
5d11238723
Always consider an actor their own ally (bug #6313 )
2022-11-08 20:13:20 +03:00
Alexei Kotov
a5adb73900
Make idle emitters emit ripples every 1.5 seconds (bug #5883 )
2022-11-08 12:48:24 +03:00
psi29a
3ca17e5183
Merge branch 'landofwindandshade' into 'master'
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Handle landing in the frame the jump is over (bug #5849 )
Closes #5849
See merge request OpenMW/openmw!2499
2022-11-08 08:25:31 +00:00
Alexei Kotov
180963488f
Play shield hit sound when the hit is blocked (bug #6645 )
2022-11-07 22:02:30 +03:00
Alexei Kotov
9b8399c353
Handle landing in the frame the jump is over (bug #5849 )
2022-11-07 19:06:01 +03:00
psi29a
48232bfece
Merge branch 'consecutiveseriouspunches' into 'master'
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Don't process unexpected hit text keys (bug #7042 )
Closes #7042
See merge request OpenMW/openmw!2473
2022-10-17 13:11:02 +00:00
Alexei Kotov
ece7a98e03
Only prevent initially dead actors from floating up (bug #4204 )
2022-10-14 19:35:28 +03:00
Alexei Kotov
eadade9dfc
Don't process unexpected hit text keys (bug #7042 )
2022-10-13 02:07:23 +03:00
Evil Eye
60c26832d2
Use class service flags for autocalc NPCs
2022-10-08 17:00:33 +02:00
Evil Eye
e6592aa850
Add key flag on load
2022-09-30 12:16:45 +02:00
elsid
b92d80249e
Adjust initial distance when destination is changed for obstacle check
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Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2022-09-28 22:01:29 +02:00
elsid
953954ff95
Do not adjust position for falling actors
2022-09-24 17:49:42 +02:00
Evil Eye
7cc55022a1
Implement sun damage based on the research on the wiki
2022-09-19 19:05:22 +02:00
elsid
8068d0153f
Initialize reserved names once to avoid race condition
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CanOptimizeCallback::isReservedName function may be executed by multiple threads
simultaneously. One of them creates a static but both of them run if statement
and see it's empty because none of them added elements there yet. Both of them
go to the branch where new elements are added doing it without any
synchronization possibly causing SIGSEGV.
2022-09-15 23:37:57 +02:00
psi29a
7e6011751c
Update CHANGELOG.md
2022-09-12 09:05:33 +00:00
Andrei Kortunov
a2c02d2999
Support high-resolution cursor textures (feature 6933)
2022-09-11 20:54:20 +04:00
Andrei Kortunov
6ec9616ddd
Localize the 'show effect duration' option
2022-09-08 07:46:56 +04:00
psi29a
1859c6eded
Merge branch 'pcvisionbonus' into 'master'
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Implement PCVisionBonus functions
Closes #6983
See merge request OpenMW/openmw!2371
2022-09-07 20:27:22 +00:00
psi29a
1943486812
Merge branch 'savescreenshots' into 'master'
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!2358 follow-up (bug #6661 )
Closes #6661
See merge request OpenMW/openmw!2376
2022-09-07 20:24:41 +00:00
Alexei Kotov
336bef0403
Update changelog
2022-09-07 16:27:52 +03:00
Alexei Kotov
a285c62e54
Update changelog
2022-09-07 15:32:45 +03:00
Evil Eye
6117b10cfa
Derive screen brightness from the blind modifier
2022-09-05 20:31:48 +02:00