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									 Jan Borsodi | 3f1b90e732 | When a dialog is done and no new is to be shown we return to Game mode. | 2010-09-15 13:10:47 +02:00 |  | 
				
					
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									 Jan Borsodi | 850b8eb6a7 | Race dialog uses the ID of the race object instead of the name when referencing it. | 2010-09-15 13:04:57 +02:00 |  | 
				
					
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									 Jan Borsodi | 0dafd30dfc | The race dialog now fetches strings from GMST. | 2010-09-15 12:56:44 +02:00 |  | 
				
					
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									 Jan Borsodi | a676763aa6 | Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior. | 2010-09-15 12:44:43 +02:00 |  | 
				
					
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									 Jan Borsodi | 3cc57a058a | The label for the name dialog is now fetched from the GMST store. | 2010-09-15 12:41:53 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 9dffa75a15 | handle name change during character creation | 2010-09-15 12:22:06 +02:00 |  | 
				
					
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									 Jan Borsodi | edb2df7d27 | Merge remote branch 'zini/newchar' into gui-windows | 2010-09-14 23:27:43 +02:00 |  | 
				
					
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									 Jan Borsodi | e47568ea2e | Merge branch 'master' into gui-windows | 2010-09-14 23:27:35 +02:00 |  | 
				
					
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									 Jan Borsodi | e34b86e5c2 | Added new define CAELUM_STATIC which will disable all dllexport for the caelum project. Made sure the define is set for both openmw and caelum. | 2010-09-14 23:27:11 +02:00 |  | 
				
					
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									 Jan Borsodi | 4416e71a0a | Fix for linker warnings on windows, this makes sure headers of MyGUI does not use dllexport for windows as we are supposed to link statically to the library. | 2010-09-14 23:27:10 +02:00 |  | 
				
					
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									 Jan Borsodi | 481734ee20 | Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation. | 2010-09-14 23:26:34 +02:00 |  | 
				
					
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									 Jan Borsodi | 85ded0edc3 | Update description of the race dialog file. | 2010-09-14 23:26:34 +02:00 |  | 
				
					
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									 Jan Borsodi | cd9bb37f1f | Change name of ifdef guard to reflect new filename. | 2010-09-14 23:26:34 +02:00 |  | 
				
					
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									 Jan Borsodi | 18cdb3cccc | Removed prefix from mw_layout.hpp. | 2010-09-14 23:26:33 +02:00 |  | 
				
					
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									 Jan Borsodi | 4675402e0b | Updated code to use the new name for the race dialog. | 2010-09-14 23:26:33 +02:00 |  | 
				
					
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									 Jan Borsodi | 93608ca892 | Removed prefix from filename and changed name as only the race dialog will be placed in it. | 2010-09-14 23:26:33 +02:00 |  | 
				
					
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									 Jan Borsodi | 415426c30b | Convert tabs to spaces. | 2010-09-14 23:26:32 +02:00 |  | 
				
					
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									 Jan Borsodi | 7c17e27be4 | Set mode back to GM_Game when mode was not handled. | 2010-09-14 23:26:32 +02:00 |  | 
				
					
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									 Jan Borsodi | fb0f8d9386 | Removed race dialog activation from the inventory mode for real this time. | 2010-09-14 23:26:32 +02:00 |  | 
				
					
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									 Jan Borsodi | ae4d5291b2 | Change text for ok button to next when showNext is true, also adjust position/sizes. | 2010-09-14 23:26:31 +02:00 |  | 
				
					
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									 Jan Borsodi | de554dffd2 | Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial  implementation of the dialog management of back/ok/next buttons. | 2010-09-14 23:26:31 +02:00 |  | 
				
					
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									 Jan Borsodi | a59a53882f | Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window. | 2010-09-14 23:26:31 +02:00 |  | 
				
					
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									 Jan Borsodi | 670174004a | Extra check in case of invalid index values. | 2010-09-14 23:26:30 +02:00 |  | 
				
					
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									 Jan Borsodi | b1451c4349 | Only show playable races. | 2010-09-14 23:26:30 +02:00 |  | 
				
					
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									 Jan Borsodi | cb98bd1a79 | Spellpower list is now fetched from the ESM store. | 2010-09-14 23:26:30 +02:00 |  | 
				
					
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									 Jan Borsodi | 8f6d24bea4 | Race dialog now gets the list of races and skills from the ESM store. | 2010-09-14 23:26:29 +02:00 |  | 
				
					
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									 Jan Borsodi | 1c79a62957 | Added a static list of skill names to ESM::Skill. | 2010-09-14 23:26:29 +02:00 |  | 
				
					
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									 Nicolay Korslund | 004541f5cf | Tested and applied Chris' sound patch. | 2010-09-14 13:27:20 +02:00 |  | 
				
					
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									 Marc Zinnschlag | a077e2cb2c | changed character creation interface to enforce a Redemption-compatible implementation | 2010-09-14 09:34:00 +02:00 |  | 
				
					
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									 Marc Zinnschlag | e411c6e833 | added callback-interface for character creation | 2010-09-13 22:59:28 +02:00 |  | 
				
					
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									 Jan Borsodi | e88f67bb3c | Merged public functions for controlling gender, face and hair with the event function, no need to have both. | 2010-09-13 21:52:08 +02:00 |  | 
				
					
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									 Jan Borsodi | e60b1f88d2 | Added unique names for skill/power sub-widgets. | 2010-09-13 21:52:08 +02:00 |  | 
				
					
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									 Jan Borsodi | 4d36cf2b55 | Changed some variable names to follow Morrowind naming. | 2010-09-13 21:52:08 +02:00 |  | 
				
					
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									 Jan Borsodi | beee17b36f | Implemented race dialog for character creation, it currently only contains hardcoded values. | 2010-09-13 21:52:07 +02:00 |  | 
				
					
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									 Jan Borsodi | 0d100f7551 | Added new skins for VScroll, HScroll, List and MultiList. Textures for these widgets are read from mwgui.png, this is only a temporary measure until we can use the dds files properly. Also added layout for race dialog used in character creation. | 2010-09-13 21:52:07 +02:00 |  | 
				
					
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									 Jan Borsodi | 0e1a761167 | Added initial implementation of inventory window, contains basic layout with hardcoded values. | 2010-09-13 21:52:07 +02:00 |  | 
				
					
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									 Nicolay Korslund | 7345f2307f | Improved OpenAL includes. Hacked std_stream to make seek() able to recover from eof(). | 2010-09-13 10:52:26 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 9a2f128f58 | improved record searching | 2010-09-12 09:44:12 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 0414d7f862 | load skill and magic effect records | 2010-09-12 09:34:45 +02:00 |  | 
				
					
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									 Nicolay Korslund | 6a12ce313e | Fixed uninit var in loadland.hpp | 2010-09-11 15:52:20 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 814d721e33 | build external cell names from name of region instead of from internal region id | 2010-09-11 15:12:42 +02:00 |  | 
				
					
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									 Marc Zinnschlag | db2b238328 | adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border) | 2010-09-11 12:21:55 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 5f84b680af | implemented exterior coc | 2010-09-11 11:55:28 +02:00 |  | 
				
					
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									 Nicolay Korslund | 0eae9d1504 | Removed -Werror again | 2010-09-10 19:34:38 +02:00 |  | 
				
					
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									 Nicolay Korslund | a740a577a9 | Merge branch 'master' of http://github.com/zinnschlag/openmw | 2010-09-10 14:35:06 +02:00 |  | 
				
					
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									 Nicolay Korslund | aa91b0232f | submodule update | 2010-09-10 13:58:12 +02:00 |  | 
				
					
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									 Nicolay Korslund | 7a22068da6 | Fixed conflict in last commit | 2010-09-10 13:57:35 +02:00 |  | 
				
					
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									 Jan Borsodi | 0f860e2fbd | openmw.cfg is now created with a configurable path (via cmake), the default is still "data" | 2010-09-10 13:38:17 +02:00 |  | 
				
					
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									 Jan Borsodi | ec8e92f7cd | Submodule update | 2010-09-10 13:38:17 +02:00 |  | 
				
					
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									 Jan Borsodi | 7f26ba2ba3 | Fix for Visual Studio 2008. stdint.h is not bundled with VS 2008, instead we use cstdint.hpp from BOOST. | 2010-09-10 13:21:17 +02:00 |  |