scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								d5f497c47d
								
							
						 | 
						
							
							
								
								Pass the node path instead of the node visitor
							
							
							
							
							
						 | 
						
							2016-07-02 19:27:19 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								cc0afe901f
								
							
						 | 
						
							
							
								
								Store a pointer to tangents array to avoid potential type casting issue
							
							
							
							
							
						 | 
						
							2016-03-23 17:03:04 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								d1f6169889
								
							
						 | 
						
							
							
								
								Add special handling of RigGeometry tangents in ShaderVisitor
							
							
							
							
							
						 | 
						
							2016-03-23 16:48:41 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								c73ec71123
								
							
						 | 
						
							
							
								
								Revert "Store the RigGeometry's source vertices and normals directly"
							
							
							
							
							
							
							
							This reverts commit 7a347e3483. 
							
						 | 
						
							2016-03-22 23:28:57 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								60c8c4fdda
								
							
						 | 
						
							
							
								
								Revert "Animate tangents in RigGeometry"
							
							
							
							
							
							
							
							This reverts commit 9cf963b751. 
							
						 | 
						
							2016-03-22 23:28:52 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								9cf963b751
								
							
						 | 
						
							
							
								
								Animate tangents in RigGeometry
							
							
							
							
							
						 | 
						
							2016-03-22 22:14:35 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								7a347e3483
								
							
						 | 
						
							
							
								
								Store the RigGeometry's source vertices and normals directly
							
							
							
							
							
						 | 
						
							2016-03-22 22:01:56 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								d986b1a48b
								
							
						 | 
						
							
							
								
								Add comment
							
							
							
							
							
						 | 
						
							2016-03-11 19:28:53 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								1abb77f8a1
								
							
						 | 
						
							
							
								
								Cleanup
							
							
							
							
							
						 | 
						
							2016-03-11 19:18:51 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								e39f49a88f
								
							
						 | 
						
							
							
								
								OSG extensions namespace fixes
							
							
							
							
							
						 | 
						
							2015-12-06 15:27:43 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								94e8560bf8
								
							
						 | 
						
							
							
								
								RigGeometry: do not allocate new NodePath every frame
							
							
							
							
							
						 | 
						
							2015-11-22 20:01:09 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								6d5aa272fc
								
							
						 | 
						
							
							
								
								RigGeometry: do not update the geomToSkelMatrix more than once per frame
							
							
							
							
							
						 | 
						
							2015-11-22 19:54:27 +01:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								8e69c80bf6
								
							
						 | 
						
							
							
								
								Add framenumber checks in various cull callbacks, so we don't update more than once per frame when multiple cameras are used
							
							
							
							
							
						 | 
						
							2015-09-26 01:21:33 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								a1e74a35a2
								
							
						 | 
						
							
							
								
								Revert "Use the WorkQueue to update skinning"
							
							
							
							
							
							
							
							This reverts commit d52d0d9640.
Moving to branch 
							
						 | 
						
							2015-06-10 19:08:56 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								d52d0d9640
								
							
						 | 
						
							
							
								
								Use the WorkQueue to update skinning
							
							
							
							
							
						 | 
						
							2015-06-10 18:16:02 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								5de24552a8
								
							
						 | 
						
							
							
								
								Leak fix
							
							
							
							
							
						 | 
						
							2015-05-26 19:12:29 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								83c6ba97c0
								
							
						 | 
						
							
							
								
								Disable skinning updates for actors beyond the AI processing distance
							
							
							
							
							
						 | 
						
							2015-04-30 00:10:24 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								63b69db617
								
							
						 | 
						
							
							
								
								Port skeleton based bounding boxes to the new skinning system
							
							
							
							
							
							
							
							Not sure if going to keep this, there's a noticable performance impact. 
							
						 | 
						
							2015-04-27 15:41:34 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								b4a06bd78d
								
							
						 | 
						
							
							
								
								Improve skinning performance
							
							
							
							
							
						 | 
						
							2015-04-25 19:32:07 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								28643660d3
								
							
						 | 
						
							
							
								
								Change triangle indices to unsigned
							
							
							
							
							
						 | 
						
							2015-04-21 20:56:16 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								102eadf91c
								
							
						 | 
						
							
							
								
								Add some comments
							
							
							
							
							
						 | 
						
							2015-04-21 20:42:50 +02:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									scrawl
								
							 
						 | 
						
							
							
							
							
								
							
							
								eaa4316ff8
								
							
						 | 
						
							
							
								
								Move skinning code to SceneUtil
							
							
							
							
							
						 | 
						
							2015-04-21 20:30:48 +02:00 | 
						
						
							
							
							
								
							
							
						 |