AnyOldName3
387b63909b
Remove vestigial Boost libraries
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Boost::zlib is basically part of Boost::iostreams, and depending on how you configure Boost, it can either be a separate library or get embedded into iostreams.
With the third-party-but-linked-on-Boost's-website package we've been using for years, it's a separate library.
Before https://gitlab.com/OpenMW/openmw/-/merge_requests/4307 , we needed to explicitly link with it as CMake wasn't handling transitive dependencies for us.
With vcpkg, it's embedded, and doesn't have its own CMake config, so we couldn't explicitly link with it even if we wanted to.
Now CMake *is* handling transitive dependencies for us, we don't even need to think about this library.
It's all automatic.
Boost::locale, on the other hand, used to be something we used directly (I think for doing UTF-16/UTF-8 conversions when dealing with Windows paths).
However, it isn't anymore, and we just didn't purge it from our CMake when we should have.
It can go.
2024-08-23 14:06:13 +01:00
AnyOldName3
26be98966f
Modernise Boost CMake stuff
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Resolves https://gitlab.com/OpenMW/openmw/-/issues/8100
Also removes some old crud.
Hopefully the old crud is all:
* Handled automatically by CMake now we're using the modern approach.
* A hack-fix for a problem caused by not using the modern approach.
* Massively outdated so no longer necessary.
If it turns out this makes CI fail, I'll tweak things as necessary.
Changes that might not be wanted include:
* Getting rid of our BOOST_STATIC CMake option. In cases where the CMake config doesn't make the one correct choice from the build environment (i.e. because there's a choice) the CMake config exposes the option already.
However, we were forcing this on for Windows, so that might matter.
It seems to default to static on my machine even though I thought I read something suggesting otherwise, so we'll see how things go with that.
If we eventually put CMake in charge of installing dependency DLLs this will be a moot point as we won't need to care.
* Bumping the minimum version of Boost to 1.70.0, as that's the first with working CMake config.
It's from 2019, so plausibly there are distros too scared to use a library from five years ago as it can't legally drink in the US (although it could in limited quantities with parental supervision in the UK, as long as it's just something inconsequential like a single sip of beer).
2024-08-23 14:06:13 +01:00
psi29a
527fa053c5
Merge branch 'actions_patchup' into 'master'
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Lua Actions patchup
See merge request OpenMW/openmw!4311
2024-08-18 10:02:03 +00:00
uramer
2460b5f4ef
Merge branch 'swizzle_bop_boom_bazingle_v2' into 'master'
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lua - add swizzling to vector types
See merge request OpenMW/openmw!4304
2024-08-16 13:22:22 +00:00
psi29a
dc9c68f61b
Merge branch 'fix_android_openmw' into 'master'
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Keep separation between openmw and openmw-lib on Android
See merge request OpenMW/openmw!4221
2024-08-14 19:18:32 +00:00
psi29a
73ee8ccc4e
Merge branch 'rewrite-vfx' into 'master'
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[Lua] Rewrite addvfx and spawnvfx
See merge request OpenMW/openmw!4314
2024-08-13 12:27:12 +00:00
Mads Buvik Sandvei
cd7017e0e4
use string_view
2024-08-12 21:39:29 +02:00
Mads Buvik Sandvei
7f0f2373ea
Use sol::optional for optional table instead of function overloading.
2024-08-12 21:24:50 +02:00
psi29a
c8c09b1905
Merge branch 'thirstytherana' into 'master'
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Prevent spell priority skyrocketing in useless cases
Closes #8102
See merge request OpenMW/openmw!4310
2024-08-12 08:35:41 +00:00
psi29a
9234b5707f
Merge branch 'breaklilacor' into 'master'
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Allow GetEffect to detect 0 magnitude spells
Closes #8097
See merge request OpenMW/openmw!4297
2024-08-11 09:06:32 +00:00
Mads Buvik Sandvei
09f6daf155
Rewrite addvfx and spawnvfx to take a model path instead of a static. Mode vfx from core to world. Add event handlers for AddVfx and SpawnVfx.
2024-08-10 14:56:35 +02:00
elsid
a376d20c30
Fix tests on windows
2024-08-09 16:58:10 +02:00
psi29a
761957d28c
Merge branch 'less_strict_test' into 'master'
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Make test for navmeshdb limit less strict
See merge request OpenMW/openmw!4306
2024-08-08 08:07:40 +00:00
uramer
ab628ea12a
Fix memory safety of actions/triggers iteration
2024-08-08 00:09:08 +02:00
Sam Hellawell
ae0660db0a
Use nodeMask... lets ignore the previous attempt
2024-08-08 00:08:48 +02:00
Sam Hellawell
de4d97826a
Fix: castRenderingRay doesnt hit terrain
2024-08-08 00:08:48 +02:00
Evil Eye
45c7e45905
Prevent spell priority skyrocketing in useless cases
2024-08-07 22:49:23 +02:00
psi29a
e7fc20d279
Merge branch 'fix/render-raycast-doesnt-hit-terrain' into 'master'
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Fix: castRenderingRay doesnt hit terrain
Closes #7912
See merge request OpenMW/openmw!4286
2024-08-07 13:17:07 +00:00
elsid
b56de5bcf9
Make test for navmeshdb limit less strict
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To avoid rare test failures when tiles are added into the database in different
order.
2024-08-07 00:01:50 +02:00
elsid
20e3eeddde
Fix libavformat version check
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2a68d945cd
added const version of a callback functions but didn't enable them. They were
guarded by a version check:
2a68d945cd/libavformat/version_major.h (L48)
So for anything LIBAVFORMAT_VERSION_MAJOR < 61 they are not enabled therefore
they are enabled for everything >= 61.0.100.
See https://github.com/elsid/openmw/actions/runs/10255993574/job/28374152796 as
example of failure when building with 60.16.100.
2024-08-05 23:52:30 +02:00
Evil Eye
fe50b1a22b
Allow GetEffect to detect 0 magnitude spells
2024-08-05 20:01:38 +02:00
psi29a
5d57ad7e85
Merge branch 'fix-ffmpeg-latest-version' into 'master'
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Support compiling with FFMpeg 5 and greater
See merge request OpenMW/openmw!4281
2024-08-05 15:28:11 +00:00
Cody Glassman
a53d002262
lua - add swizzling to vector types
2024-08-05 06:53:59 -07:00
elsid
ec02e2ba1d
Revert "Merge branch 'swizzle_bop_boom_bazingle' into 'master'"
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This reverts merge request !4288
2024-08-05 09:08:17 +00:00
Cody Glassman
9951fd8a1a
support 0/1 constant swizzles
2024-08-04 11:56:34 -07:00
Cody Glassman
7186b8febc
generate all swizzle bindings at API initialization
2024-08-04 11:56:34 -07:00
Cody Glassman
19c0cebb27
lua - add swizzling to vector types
2024-08-04 11:56:34 -07:00
psi29a
6cc2b8de27
Merge branch 'distortion_clear' into 'master'
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distortion - make sure color mask is enabled for clear to have an effect (#8082 )
See merge request OpenMW/openmw!4294
2024-08-04 08:48:40 +00:00
psi29a
8d290dd581
Merge branch 'launcher' into 'master'
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Don't check subdirectories of valid content directories (#8085 )
Closes #8085
See merge request OpenMW/openmw!4279
2024-08-03 22:42:05 +00:00
Sam Hellawell
61cb5b4da6
Support compiling with ffmpeg 5 and greater
2024-08-03 21:05:00 +01:00
Jared Davenport
6946d22505
fix sourcetype
2024-08-03 16:54:08 +00:00
Cody Glassman
24452e2c3a
distortion - make sure color mask is enabled for clear to have an effect
2024-08-02 11:33:46 -07:00
psi29a
e8fcdae99e
Merge branch 'no-more-oversized-demons' into 'master'
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Don't apply scale in RotateController
See merge request OpenMW/openmw!4284
2024-08-01 17:38:46 +00:00
psi29a
488a05d14c
Merge branch 'lua-add-is-fleeing' into 'master'
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lua - add isFleeing() to AI interface
See merge request OpenMW/openmw!4256
2024-08-01 09:55:50 +00:00
psi29a
028ac2354e
Merge branch 'controller_tab_type' into 'master'
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Allow shoulder buttons to work in menus when text input is active
See merge request OpenMW/openmw!4010
2024-08-01 09:55:15 +00:00
Sebastian Fieber
234476bdae
lua - add isFleeing() to lua AI interface
2024-07-31 20:29:33 +02:00
Dave Corley
a4f1e7d918
FIX(rotatecontroller): Actually accounting for scale breaks biped creatures
2024-07-31 05:02:52 -05:00
Sam Hellawell
1b3509d0ad
Use nodeMask... lets ignore the previous attempt
2024-07-31 00:30:06 +01:00
Sam Hellawell
dd77c81557
Fix: castRenderingRay doesnt hit terrain
2024-07-30 23:21:10 +01:00
psi29a
30a844ae71
Merge branch 'how-do-you-ambulate' into 'master'
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FEAT(types): Expose creature flags
See merge request OpenMW/openmw!4280
2024-07-29 08:07:36 +00:00
psi29a
765d55208f
Merge branch 'axis-lock' into 'master'
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Feat(CS): Add shortcuts for axis locking, submode selection, switching camera, and fix render arrows
See merge request OpenMW/openmw!3675
2024-07-29 08:04:48 +00:00
Dave Corley
42060be65c
FEAT: Add essential and respawning flags for both NPC and Creature types
2024-07-28 17:14:09 -05:00
Dave Corley
ef9d5270a1
FEAT(types): Expose creature flags
2024-07-28 17:14:05 -05:00
elsid
5c92b18875
Avoid using string_view on a temporary
2024-07-28 23:11:15 +02:00
psi29a
fc2f30dc4a
Merge branch 'anim-api-cleanup' into 'master'
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Anim api cleanup (close #8081 )
Closes #8081
See merge request OpenMW/openmw!4274
2024-07-28 09:17:05 +00:00
Cody Glassman
77eeb5bd92
Merge branch 'master' into 'master'
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HALF_FLOAT and normals changes
See merge request OpenMW/openmw!4240
2024-07-27 15:21:45 +00:00
Jared Davenport
349931b5cd
HALF_FLOAT and normals changes
2024-07-27 15:21:44 +00:00
psi29a
2967383636
Merge branch 'dialoguesubview' into 'master'
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Do not store references to disposed objects
Closes #8046
See merge request OpenMW/openmw!4272
2024-07-27 09:38:17 +00:00
psi29a
79a9f8c23c
Merge branch 'thedreughtookmyenchantmentsandarentgivingthemback' into 'master'
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Rebuild ESMStore indices before loading any cell or player state
See merge request OpenMW/openmw!4278
2024-07-27 09:37:44 +00:00
psi29a
f4e5d67476
Merge branch 'ridethestorm' into 'master'
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Handle GetItemCount on references without a container store gracefully
See merge request OpenMW/openmw!4277
2024-07-27 09:35:58 +00:00